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UnrealFastNoise - Modular Noise Generator Plugin

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    #46
    Is it possible to somehow use the noise module with a Render Target to create a texture during run time?

    EDIT: After posting, I realised it would be possible through the Draw Canvas to Render Target node and then painting pixel by pixel, getting the values for each coordinate. If there's a faster way, would love suggestions - otherwise this should work.
    Last edited by Albie_123; 12-04-2018, 03:26 AM.

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      #47
      Originally posted by Albie_123 View Post
      Is it possible to somehow use the noise module with a Render Target to create a texture during run time?

      EDIT: After posting, I realised it would be possible through the Draw Canvas to Render Target node and then painting pixel by pixel, getting the values for each coordinate. If there's a faster way, would love suggestions - otherwise this should work.
      Sure. If you look at my other plugin CashGen, you can see an example where I use the output from the noise plugin to generate a depth texture which I then use on the water material.

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        #48
        i'm new in every thing , soo how do you make this thing to work witch Unreal ? what do you do with it after downloading it ?
        Last edited by Rexow12; 01-08-2019, 01:18 PM.

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          #49
          Originally posted by Rexow12 View Post
          i'm new in every thing , soo how do you make this thing to work witch Unreal ? what do you do with it after downloading it ?
          Please follow this:

          https://forums.unrealengine.com/deve...48#post1535248

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            #50
            All plugins on the PC in UE4 there is a folder "Binaries" which 2 files, in UnrealFastNoise its not. Perhaps if you added it to Your plugin, it would run without problems.

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              #51
              Originally posted by maybe1220 View Post
              This works for 4.22.3, skip step 7

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                #52
                Ok can someone explain me how the **** i should use the generator from this plugin to create a dynamic mesh from it? I cant find any working examples, and all of the 3 examples provided are not explaining how to use the generator output. Its frustrating, can someone hint me a working tutorial or smth?

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                  #53
                  Does anybody have a sample blueprint/ProjectFile/Tutorial to show how to set up instanced Static mesh with animated noise at runtime? I've watched the creators videos but they don't show the entire blueprint. And the CashGen demo project doesn't have a sample file for Fast Noise.

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