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UnrealFastNoise - Modular Noise Generator Plugin

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    #16
    Hi there. I'm having an issue with this plugin that you might be able to shed some light on:

    I've been using it and it's been working great in the editor, but it doesn't seem to work in a packaged game. Is this something that's intentional, or have I done something silly? Any help much appreciated.
    Last edited by zerofiftyone; 06-18-2017, 07:24 PM.
    Twitter: @zerofiftyone_
    Website: zerofiftyone.net - My game development blog
    Button Frenzy store page: http://store.steampowered.com/app/454630

    Comment


      #17
      Originally posted by zerofiftyone View Post
      Hi there. I'm having an issue with this plugin that you might be able to shed some light on:

      I've been using it and it's been working great in the editor, but it doesn't seem to work in a packaged game. Is this something that's intentional, or have I done something silly? Any help much appreciated.
      It's usually missing UnrealFastNoise in your Build.cs dependencies that causes this problem with pacakaged builds.

      Comment


        #18
        Finally got this plugin to work with a spherical mesh the way I wanted. Still needs a little bit tweaking, but that's expected.

        Click image for larger version

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        [MENTION=10227]zerofiftyone[/MENTION].
        I just did a quick test and I have no issues packing with this plugin.
        Do you have an output log to attach?

        EDIT: Btw, I'm using 4.16.1
        Last edited by AinSophAur; 06-19-2017, 04:47 AM.

        Comment


          #19
          Originally posted by mid_gen View Post
          It's usually missing UnrealFastNoise in your Build.cs dependencies that causes this problem with pacakaged builds.
          Thanks for the quick reply . I haven't touched the Build.cs at this point as I'm using the plugin in a BP only project (4.15). Is converting to a code project the best course of action here, or is there a missing step that I'm not aware of for running it on my setup?

          Originally posted by AinSophAur View Post
          [MENTION=10227]zerofiftyone[/MENTION].
          I just did a quick test and I have no issues packing with this plugin.
          Do you have an output log to attach?

          EDIT: Btw, I'm using 4.16.1
          Cool, thanks for checking. It's good to know the issue is on my end and potentially resolvable. I'm not at my PC atm, but I'll find an output log as soon as I get back in.

          That spherical mesh looks rad btw.
          Last edited by zerofiftyone; 06-19-2017, 01:26 PM.
          Twitter: @zerofiftyone_
          Website: zerofiftyone.net - My game development blog
          Button Frenzy store page: http://store.steampowered.com/app/454630

          Comment


            #20
            I fixed the issue I was having. I opened up UnrealFastNoisePlugin.uplugin in Notepad++ and changed this:

            {
            "FileVersion": 1,
            "Version": 1,
            "VersionName": "0.1",
            "FriendlyName": "UnrealFastNoisePlugin",
            "Description": "Visual Noise Generator Plugin",
            "Category": "Noise",
            "CreatedBy": "Chris Ashworth",
            "CreatedByURL": "http://www.cashworth.net",
            "DocsURL": "",
            "MarketplaceURL": "",
            "SupportURL": "",
            "Modules": [
            {
            "Name": "UnrealFastNoisePlugin",
            "Type": "Developer",
            "LoadingPhase": "Default"
            }
            ],
            "EnabledByDefault": false,
            "CanContainContent": false,
            "IsBetaVersion": true,
            "Installed": true
            }
            to this:
            {
            "FileVersion": 1,
            "Version": 1,
            "VersionName": "0.1",
            "FriendlyName": "UnrealFastNoisePlugin",
            "Description": "Visual Noise Generator Plugin",
            "Category": "Noise",
            "CreatedBy": "Chris Ashworth",
            "CreatedByURL": "http://www.cashworth.net",
            "DocsURL": "",
            "MarketplaceURL": "",
            "SupportURL": "",
            "Modules": [
            {
            "Name": "UnrealFastNoisePlugin",
            "Type": "Runtime",
            "LoadingPhase": "Default",
            "WhitelistPlatforms": [
            "Android",
            "Win64",
            "Win32",
            "Linux",
            "PS4",
            "Mac",
            "IOS"
            ]
            }
            ],
            "EnabledByDefault": false,
            "CanContainContent": false,
            "IsBetaVersion": true,
            "Installed": true
            }
            Twitter: @zerofiftyone_
            Website: zerofiftyone.net - My game development blog
            Button Frenzy store page: http://store.steampowered.com/app/454630

            Comment


              #21
              Originally posted by zerofiftyone View Post
              I fixed the issue I was having. I opened up UnrealFastNoisePlugin.uplugin in Notepad++ and changed this:



              to this:
              Thanks, I'll get that change pushed to the repo later today.

              Comment


                #22
                [MENTION=10227]zerofiftyone[/MENTION] Thank you very much.

                Here is a small update as well.

                Click image for larger version

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                Comment


                  #23
                  Looks cool!

                  I released the game I was using this plugin for recently by the way: https://zerofiftyone.itch.io/evader

                  Twitter: @zerofiftyone_
                  Website: zerofiftyone.net - My game development blog
                  Button Frenzy store page: http://store.steampowered.com/app/454630

                  Comment


                    #24
                    Originally posted by zerofiftyone View Post
                    Looks cool!

                    I released the game I was using this plugin for recently by the way: https://zerofiftyone.itch.io/evader
                    That looks good!

                    Comment


                      #25
                      Hey,

                      This plugin looks awesome - however, I am running into some issues.
                      I found your tutorial series on youtube and got through parts 1 and 2, the issue arises in part 3.
                      I am duplicating everything you have in part 3, values and all - but the results I get look nothing like what you have.

                      I am using 4.16.1, got all three required plugins, BUT for the RealtimeMeshComponent - I am using the plugin found on the UE4 marketplace.
                      EDIT: tried it in 4.15.3 get the same results.

                      The attached image is from 4.15.3 - well if I can get the image attached...Click image for larger version

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                      In case it is to hard to read the values they are:
                      Noise Type: Value
                      Seed: 12345
                      Frequency: 0.00001
                      Fractal Gain 0.5
                      Interpolation: Linear
                      Fractal Type: Rigid Multi
                      Octaves: 6
                      Lacunarity: 1.7

                      Thanks
                      Attached Files
                      Last edited by TheParadox; 06-28-2017, 01:03 PM.

                      Comment


                        #26
                        Hmm, should be exactly the same if you're using the same settings. I am due to make a new tutorial video because I've pushed a bunch of changes that mean setup is a bit different now.

                        Comment


                          #27
                          Hi there - plugin looks really grat :-)
                          any news of 4.18 version ? - and the tutorial?

                          Comment


                            #28
                            Spent some time yesterday trying to set up a new demo project but ran into some version problems, and had to give up in the end.

                            I'll give it a try again when 4.18.1 is out.

                            Comment


                              #29
                              Updated to 4.18 and changed to IWYN, tested packaging etc.

                              Created a separate demo project repo:

                              https://github.com/midgen/CashDemo


                              Comment


                                #30
                                Working on updating to use the SIMD enhanced version of fastnoise.

                                https://github.com/Auburns/FastNoiseSIMD

                                Should give a 4-5x performance uplift.

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