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VaTexAltas - simple way to use texture atlases for UMG

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    [PLUGIN] VaTexAltas - simple way to use texture atlases for UMG

    Hi there

    I've just released the first public version of plugin that makes texture atlases simpler to use with UMG system.



    VaTexAtlas plugin is designed to work with sprite sheet data exported from TexturePacker using JSON Array data format.

    Plugin is available under MIT open-source license. You can get the source code on Github: https://github.com/ufna/VaTexAtlas

    Check the Wiki for plugin usage examples and installation notes.

    Current version: 1.0 RC 1 (UE 4.12)
    Last edited by ufna; 08-07-2016, 08:04 AM.
    Developer. Bass player. Cats owner. Unreal Engine addicted. Check my.alyamkin.com
    [Plugin] VaRest - REST API with blueprintable JSON plugin
    [Plugin] VaTexAltas - simple way to use texture atlases for UMG

    #2
    Cool! I'll definitely try this out later.

    Comment


      #3
      This looks really useful

      Comment


        #4
        Thank you for this, I was wondering atlas is not doable in Unreal till now

        Comment


          #5
          Thanks, guys
          Developer. Bass player. Cats owner. Unreal Engine addicted. Check my.alyamkin.com
          [Plugin] VaRest - REST API with blueprintable JSON plugin
          [Plugin] VaTexAltas - simple way to use texture atlases for UMG

          Comment


            #6
            Nice job, buddy!

            Comment


              #7
              Thank you for a good tool.
              I have a question.
              this texture is a material type, how do I load it in the Material Editor?

              Click image for larger version

Name:	atlas.png
Views:	1
Size:	128.7 KB
ID:	1124505

              Comment


                #8
                great plug-in thanks a lot!!!

                Comment


                  #9
                  I have a similar question. Can I use that plugin for creating other materials?

                  Comment

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