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Geodav's UE4 tutorials and support thread

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  • replied
    first video is up link in the first post

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  • replied
    thanks geodav, your info is always helpfull

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  • replied
    Thanks Geodav, looking forward to the other stuff you've got coming up!

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  • replied
    Thank you.

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  • replied
    Originally posted by TheJamsh View Post
    I THINK you can go back to the old power-of-2 numbers grid system though if I'm not mistaken? I'm sure there was an option added for that during the beta. Could be wrong though...

    I quite like the power-2 system personally
    Yeah, in Level Editor - Viewports there's an option to use power of two snap size.

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  • replied
    I THINK you can go back to the old power-of-2 numbers grid system though if I'm not mistaken? I'm sure there was an option added for that during the beta. Could be wrong though...

    I quite like the power-2 system personally

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  • replied
    Thanks Geo, I look forward to the improved toolset.

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  • started a topic Geodav's UE4 tutorials and support thread

    Geodav's UE4 tutorials and support thread

    Ok while we're all waiting for access i decide to start this thread to give you guys a few starting tips before we hit the video's

    1. Scale - UE4 uses 1cm = 1UU (unreal unit)
    this means all of your content that you port from UDK will need to be scaled up

    2. Decimal - gone are the days of power of 2 for map building, so now you can make your meshes to real sizes, afaik atm grid snap is 1, 5, 10, 25, ....

    3. Characters - as with the scale characters now are real life size in cm's eg:- big guy 196cm's = 196 UU


    more to follow:-

    Unreal Engine 4 playlist http://www.youtube.com/playlist?list...eqO2HZ_hQGFx5B

    Blender -> UE4 playlist http://www.youtube.com/playlist?list...rhNnelWpOzGWRI


    well the first video is up, Blender to UE4 setup http://www.youtube.com/watch?v=JR7CA...&feature=share

    i don't intend to add every video here but as things grow i'll post links to the playlists

    ps. from my experience with UE4 please keep to the new Unreal scale so that you don't get the problems i had
    Last edited by Geodav; 03-28-2014, 03:42 PM.
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