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    #31
    hi john not sure what weapon pack you mean, i really doubt you mean the simple box/cyl mesh that i use for the tutorials, but if thats what you need i can look into it, as for udk just follow the old ue3/ut3/udk tutorials and you'll be fine
    UT40K:The Chosen - Warhammer 40,000 for UE4
    ut40kgeodav - UE4 Tutorials

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      #32
      I went through your video for retargeting maximo characters... I get this for jog forward...

      Click image for larger version

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      Arms out like that while running... ugh, why isn't there SOME sort of standard to all this stuff?
      Acclivity Game Studios. Making a BP FPS, Tutorial Series on Blog : On Unreal Wiki : Twitch

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        #33
        i think because every animator thinks his/her rig is the best, personnaly not a big fan of the current UE4_Manniquin rig , i think the shoulders are to far back , looks worst than i did when i was on parade, re-targeting can help lots but you need to find a skeleton/rig that fits your characters, i think what you might want to try are the older UE4 character anims which "should" still work with the Fuse characters
        just let me know if i can help you on that
        UT40K:The Chosen - Warhammer 40,000 for UE4
        ut40kgeodav - UE4 Tutorials

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          #34
          It is certainly a pain when there are so many aspects to learn as a single person leaning to make a game.

          I think the old hero skeleton works better than the new ue4 one.

          So pretty much could just use the fuse skeleton if I made all my own animations...? But that's abother several months of learning isn't it?
          Acclivity Game Studios. Making a BP FPS, Tutorial Series on Blog : On Unreal Wiki : Twitch

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            #35
            well what we can do is use the mixamo anims which are now free or
            just tried this is to re-target the 'new' anims onto the old rig (fuse) then adjust the targeting , looks not to bad just extra work, thought i still had a project with the old anims
            select the skeleton in persona then select all the bones right click then select "re-target to skeleton" you'll have to set the root and pelvis back to animation for it to work, this is using the animation starter pack.

            also could try and bring the new UT anims over but not 100% sure if thats allowed

            I'm willing to do this for you, just let me know what ones you need, i can try and get the full mixamo packs in if you want
            Last edited by Geodav; 10-07-2015, 01:53 PM.
            UT40K:The Chosen - Warhammer 40,000 for UE4
            ut40kgeodav - UE4 Tutorials

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              #36
              Ah I am working on downloading just about every possible animation I could need while they are free there (mixamo), and just using those...
              Acclivity Game Studios. Making a BP FPS, Tutorial Series on Blog : On Unreal Wiki : Twitch

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                #37
                Ok people i've just uploaded 2 video's
                1. setting Blender to Metric Units https://youtu.be/LuII49XHnVk?list=PL...rhNnelWpOzGWRI
                2. Update Blender Apex Cloth UE 4.10 https://youtu.be/R_W1ymWtOIU?list=PL...rhNnelWpOzGWRI
                UT40K:The Chosen - Warhammer 40,000 for UE4
                ut40kgeodav - UE4 Tutorials

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                  #38
                  Awesome tutorials, Thanks!

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