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Advanced elevator blueprint

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    [ASSETS] Advanced elevator blueprint

    There are a lot of good elevator tutorials on the internet.
    Nevertheless i got a few requests for my elevator blueprint.
    Therefore i release it as community gift.
    Do whatever you want with it.



    Download https://www.dropbox.com/s/m40jv22hrz...vator.zip?dl=0
    Project version 4.11

    Audio from www.freesound.org
    (for audio license details see "Elevator\Content\BP_Interact\Elevator\Audio")
    Meshes by me
    Last edited by Mars007; 10-30-2018, 04:10 PM.

    #2
    hello, thanks for sharing this awesome projects ), may i know how to change the value of elevator ? in this awesome project, it use 10 floor, which it starts from 0-9, i want to change it into 1-4, i tried to change many value on the blueprints, but i cant find it, hope u can help me, thanks

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      #3
      I can't get the elevator to work. How do I press the buttons?

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        #4
        [MENTION=7998]j[/MENTION]eff : point the red dot to the elevator button, and press E

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          #5
          Very impressive!

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            #6
            Originally posted by dayas12 View Post
            hello, thanks for sharing this awesome projects ), may i know how to change the value of elevator ? in this awesome project, it use 10 floor, which it starts from 0-9, i want to change it into 1-4, i tried to change many value on the blueprints, but i cant find it, hope u can help me, thanks
            This should be very easy:

            Click image for larger version

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              #7
              Originally posted by Mars007 View Post
              This should be very easy:

              [ATTACH=CONFIG]88135[/ATTACH]
              yeap, i know it already, i mean , the floor counter(number with red dot)Click image for larger version

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              it always start with 0,in my project, my ground floor is floor 1, so how to change it? so it will be start from floor 1 up to floor 4 like this Click image for larger version

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                #8
                That's a very nice share.
                Thank you for that.
                I am always interested, how basic mechanics are working and it's always cool to see how others are doing stuff.
                My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                UE brings Math back into my life or i am not sure.

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                  #9
                  [MENTION=63541]dayas12[/MENTION]:
                  This start-with-floor-1-change changes the math and complicates calculations.
                  It´s not difficult, but you need to add 1 to many nodes and subtract floor height on floor 0, etc.

                  Quick solution: Move floor 0 under your ground and clamp the selected floor to 1 - 9

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                    #10
                    Originally posted by Mars007 View Post
                    ..
                    Gave it a quick look and i use 4.10 and editor view is pure black, no map loaded, it seems.
                    BP is working, after dragging into scene.
                    Only want to give feedback.

                    Click image for larger version

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                    My small game on IndieDB ****** Beams on Twitter ****** Beams on Steam ****** VideoStuff ****** PictureStuff
                    UE brings Math back into my life or i am not sure.

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                      #11
                      The project ist 4.11
                      I updated the first post.

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                        #12
                        [MENTION=15888]Mars007[/MENTION], oh lol, yeah, its work too , thank u very much for sharing this ur awesome projects , i ll learn how basic mechanics are working with it later, for now i just use it for my student projects,because the deadline is too closed.. once more .thank u very much. im not good with english, and also im not from american or europe, im just an asian who try to communicate with others, im sorry if i ask to much or something else. cuz i was frustated about creating an elevator for my student project D

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                          #13
                          No problem.
                          Good luck with your project!

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                            #14
                            hello, its great work, nice job , but may i ask something ? when i used third person template and i drop the blueprints into the project,the red dot pointer is work, but it wont work when i try to press the button at lift button Although i use interactgamemode, can u help me how to use that in 3rd person project base?

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                              #15
                              Delete the default ThirdPersonCharacter in the Startup map, because otherwise Unreal will use this player instead of the InteractPlayer.

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