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Basic Building System

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  • replied
    I just saw this very helpful post. I have two questions: (1) how to enable physics after placing the wall and floor objects? I tried to enable physics in wall and floor blueprints, only to get weird behaviors of walls and floors in the game. (2) Is there any way to make the placed walls and floors permanent after exiting the game? Thanks

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  • replied
    Or use the "Snap to grid (float)" node. It works pretty fine.

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  • replied
    Thanks Amsirahc

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  • replied
    Originally posted by Skindle View Post
    What do you call this Action
    [ATTACH=CONFIG]125193[/ATTACH]
    It's called a conversion: https://docs.unrealengine.com/latest...ons/index.html

    That one specifically is ToFloat(int), which converts an integer (whole number) to a float (floating point/real number).

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  • replied
    What do you call this Action
    Click image for larger version

Name:	Node.PNG
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Size:	7.2 KB
ID:	1121578

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  • replied
    Hey you're welcome guys! And thanks to 3draven.

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  • replied
    Click image for larger version

Name:	snap.jpg
Views:	1
Size:	270.3 KB
ID:	1115759
    Here's a snapping version that makes the part jump to a set increment

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  • replied
    Thanks for the hint.

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  • replied
    Waiting for done processing

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  • started a topic [TUTORIAL] Basic Building System

    Basic Building System

    Hello Community,

    In this tutorial ill be showing you how to create a simple and basic building system.
    Sorry about my English.... I still learn this language..




    What you need is :
    - Blender or Assets
    - Unreal Engine




    You can download a template file here:
    [UE 4.11 Preview 8 ]
    https://mega.nz/#!ZAdBRDCa!hatekzAfK...jEA9uqArXs8Isw


    Cheers,
    Bander
    Last edited by BanderDev; 03-28-2016, 12:02 PM.
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