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Basic Building System
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fangchampaign repliedI just saw this very helpful post. I have two questions: (1) how to enable physics after placing the wall and floor objects? I tried to enable physics in wall and floor blueprints, only to get weird behaviors of walls and floors in the game. (2) Is there any way to make the placed walls and floors permanent after exiting the game? Thanks
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Midsoft Games repliedOr use the "Snap to grid (float)" node. It works pretty fine.
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Amsirahc repliedOriginally posted by Skindle View PostWhat do you call this Action
[ATTACH=CONFIG]125193[/ATTACH]
That one specifically is ToFloat(int), which converts an integer (whole number) to a float (floating point/real number).
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3dRaven replied -
Basic Building System
Hello Community,
In this tutorial ill be showing you how to create a simple and basic building system.
Sorry about my English.... I still learn this language..
What you need is :
- Blender or Assets
- Unreal Engine
You can download a template file here:
[UE 4.11 Preview 8 ]
https://mega.nz/#!ZAdBRDCa!hatekzAfK...jEA9uqArXs8Isw
Cheers,
BanderLast edited by BanderDev; 03-28-2016, 12:02 PM.
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