Announcement

Collapse
No announcement yet.

Basic Building System

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [TUTORIAL] Basic Building System

    Hello Community,

    In this tutorial ill be showing you how to create a simple and basic building system.
    Sorry about my English.... I still learn this language..




    What you need is :
    - Blender or Assets
    - Unreal Engine




    You can download a template file here:
    [UE 4.11 Preview 8 ]
    https://mega.nz/#!ZAdBRDCa!hatekzAfK...jEA9uqArXs8Isw


    Cheers,
    Bander
    Last edited by BanderDev; 03-28-2016, 12:02 PM.
    Unreal Developer since Unreal Engine 3

    #2
    Waiting for done processing

    Comment


      #3
      Thanks for the hint.

      Comment


        #4
        Click image for larger version

Name:	snap.jpg
Views:	1
Size:	270.3 KB
ID:	1115759
        Here's a snapping version that makes the part jump to a set increment

        Comment


          #5
          Hey you're welcome guys! And thanks to 3draven.
          Unreal Developer since Unreal Engine 3

          Comment


            #6
            What do you call this Action
            Click image for larger version

Name:	Node.PNG
Views:	2
Size:	7.2 KB
ID:	1121578

            Comment


              #7
              Originally posted by Skindle View Post
              What do you call this Action
              [ATTACH=CONFIG]125193[/ATTACH]
              It's called a conversion: https://docs.unrealengine.com/latest...ons/index.html

              That one specifically is ToFloat(int), which converts an integer (whole number) to a float (floating point/real number).

              Comment


                #8
                Thanks Amsirahc

                Comment


                  #9
                  Or use the "Snap to grid (float)" node. It works pretty fine.

                  Comment


                    #10
                    I just saw this very helpful post. I have two questions: (1) how to enable physics after placing the wall and floor objects? I tried to enable physics in wall and floor blueprints, only to get weird behaviors of walls and floors in the game. (2) Is there any way to make the placed walls and floors permanent after exiting the game? Thanks

                    Comment

                    Working...
                    X