That last one looks like "Alpha Over Time" that needs to be replaced
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Large useful blueprint function library (Morepork Games)
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Ok looks like they changed that parameter struct - what you need to do there is disconnect the parameter name and instead do a "break parameter info" node off the parameter info pin, and I'll bet there's a name property in that (probably won't get to a computer this weekend to check). Connect that name property to the == node and you're good to go.
An update to this for 4.19 is unlikely as I have zero time at the moment. But I do plan to update for 4.20.
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Hello. How really situation is with these nice functions - should not be used (or, can not be sure will work) above UE version 4.16? Thank you.
EDIT: when trying to use in 4.18, I got functions compile errors that are about those two Macros errors (in pictures). Can I fix them, or maybe just delete those couple of functions? Thank You...Last edited by Thunder_Owl; 04-18-2018, 10:23 AM.
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Hi Thunder_Owl - please check this post on the previous page that has the fix for those errors:
https://forums.unrealengine.com/comm...79#post1008079
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Originally posted by Spoondog View PostHi Thunder_Owl - please check this post on the previous page that has the fix for those errors:
https://forums.unrealengine.com/comm...79#post1008079
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Hi, thanks for these libraries! I was having some issues at trying to fix some errors but i managed to solve them (4.19). The steps i followed were:
- I copied the assets to "/Content/Blueprints/MPG/", this way the macros won't have errors.
- I opened and saved: MacrosActor>Macros>Functions>UMGFade assets in that order.
- Fixed the functions errors by following Harcarik answer.
- There's also an error in one of the functions. "GetPhysicsAngularVelocityinDegrees()" should be used instead of "GetPhysicsAngularVelocity()"Last edited by Cronofear Dev; 07-30-2018, 05:25 AM.
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If the author is ok with it, it would be useful if someone uploaded the fixed files. It's a great library, but many users will be put off by the IKEA state of it (i.e. some assembly required).[Marketplace] Loading Screen System (ᴘʀᴏᴘᴇʀ ʟᴏᴀᴅɪɴɢ sᴄʀᴇᴇɴs, ɴᴏᴡ ᴡɪᴛʜ ᴘʀᴏɢʀᴇss ʙᴀʀs)
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[VłĐɆØ] Performance: BP vs C++ vs Blueprint Nativization
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Thanks for these, super useful. Got a question though about the string sort. It orders things a little weird like "Apple Pie, Apple, App, Baseball, Cat, Dog, Etc" I'm guessing because of the string length? Is there any way for it to sort them App, Apple, Apple Pie, Baseball, Cat, Dog, Etc? Thanks!
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