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DoN's 3D-Pathfinding / Flying-AI system (with full source!)

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    Code:
    Begin Object Class=K2Node_FunctionEntry Name="K2Node_FunctionEntry_302"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9596"
       End Object
       Begin Object Name="EdGraphPin_9596"
          PinName="then"
          Direction=EGPD_Output
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_Knot_57.EdGraphPin_9205'
       End Object
       SignatureClass=BlueprintGeneratedClass'/Game/DonNavigationSamples/BehaviorTree/DemoPawnInterface.DemoPawnInterface_C'
       SignatureName="Get Goal Actor"
       Pins(0)=EdGraphPin'EdGraphPin_9596'
       NodePosX=-1248
       NodePosY=-336
       NodeGuid=9F945DFE4CC16EDDEEE6DBA014C120E2
    End Object
    Begin Object Class=K2Node_FunctionResult Name="K2Node_FunctionResult_3"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9599"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9600"
       End Object
       Begin Object Name="EdGraphPin_9599"
          PinName="execute"
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_Knot_42.EdGraphPin_9218'
          LinkedTo(1)=EdGraphPin'K2Node_VariableSet_336.EdGraphPin_9137'
          LinkedTo(2)=EdGraphPin'K2Node_VariableSet_334.EdGraphPin_9032'
       End Object
       Begin Object Name="EdGraphPin_9600"
          PinName="Goal"
          PinToolTip="Goal\nGoal Cue Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_Select_1.EdGraphPin_9232'
       End Object
       SignatureClass=BlueprintGeneratedClass'/Game/DonNavigationSamples/BehaviorTree/DemoPawnInterface.DemoPawnInterface_C'
       SignatureName="Get Goal Actor"
       Pins(0)=EdGraphPin'EdGraphPin_9599'
       Pins(1)=EdGraphPin'EdGraphPin_9600'
       NodePosX=912
       NodePosY=-240
       NodeGuid=865565A84F6484C0C1E58982120E92B3
    End Object
    Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_554"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8811"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8812"
       End Object
       Begin Object Name="EdGraphPin_8811"
          PinName="Goal"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
       End Object
       Begin Object Name="EdGraphPin_8812"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="Goal",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8811'
       Pins(1)=EdGraphPin'EdGraphPin_8812'
       NodePosX=-560
       NodePosY=-128
       NodeComment="From Here"
       bCommentBubbleVisible=True
       NodeGuid=A846FA3E485E229D65B012B6E0A28C6C
    End Object
    Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_2332"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8817"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8818"
       End Object
       Begin Object Name="EdGraphPin_8817"
          PinName="IsGoalFlipped"
          Direction=EGPD_Output
          PinType=(PinCategory="bool")
          AutogeneratedDefaultValue="false"
          LinkedTo(0)=EdGraphPin'K2Node_Select_1.EdGraphPin_9231'
       End Object
       Begin Object Name="EdGraphPin_8818"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="IsGoalFlipped",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8817'
       Pins(1)=EdGraphPin'EdGraphPin_8818'
       NodePosX=352
       NodePosY=-128
       NodeGuid=BC2DE695441FE782CA59B0BCCCCA30C0
    End Object
    Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_2339"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8823"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8824"
       End Object
       Begin Object Name="EdGraphPin_8823"
          PinName="GoalFlip"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
       End Object
       Begin Object Name="EdGraphPin_8824"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="GoalFlip",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8823'
       Pins(1)=EdGraphPin'EdGraphPin_8824'
       NodePosX=-560
       NodePosY=-48
       NodeComment="From Here"
       bCommentBubbleVisible=True
       NodeGuid=E45E9C2B4A717FD58B5B14BF5F7EAE38
    End Object
    Begin Object Class=K2Node_Select Name="K2Node_Select_1"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9229"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9230"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9231"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9232"
       End Object
       Begin Object Name="EdGraphPin_9229"
          PinName="Option 0"
          PinFriendlyName="False"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_VariableSet_1474.EdGraphPin_8911'
       End Object
       Begin Object Name="EdGraphPin_9230"
          PinName="Option 1"
          PinFriendlyName="True"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_Knot_43.EdGraphPin_9176'
       End Object
       Begin Object Name="EdGraphPin_9231"
          PinName="Index"
          PinType=(PinCategory="bool")
          DefaultValue="false"
          LinkedTo(0)=EdGraphPin'K2Node_VariableGet_2332.EdGraphPin_8817'
       End Object
       Begin Object Name="EdGraphPin_9232"
          PinName="ReturnValue"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_FunctionResult_3.EdGraphPin_9600'
       End Object
       IndexPinType=(PinCategory="bool",PinSubCategory=)
       Pins(0)=EdGraphPin'EdGraphPin_9229'
       Pins(1)=EdGraphPin'EdGraphPin_9230'
       Pins(2)=EdGraphPin'EdGraphPin_9231'
       Pins(3)=EdGraphPin'EdGraphPin_9232'
       NodePosX=560
       NodePosY=-208
       NodeGuid=8E2C86F6471A1A72310714B558589A0E
    End Object
    Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_1935"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8844"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8845"
       End Object
       Begin Object Name="EdGraphPin_8844"
          PinName="GoalArray"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C',bIsArray=True)
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_421.EdGraphPin_9630'
          LinkedTo(1)=EdGraphPin'K2Node_Knot_48.EdGraphPin_9193'
          LinkedTo(2)=EdGraphPin'K2Node_Knot_56.EdGraphPin_9211'
          LinkedTo(3)=EdGraphPin'K2Node_Knot_58.EdGraphPin_9199'
          LinkedTo(4)=EdGraphPin'K2Node_CallArrayFunction_25.EdGraphPin_9699'
          LinkedTo(5)=EdGraphPin'K2Node_CallArrayFunction_26.EdGraphPin_9735'
       End Object
       Begin Object Name="EdGraphPin_8845"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="GoalArray",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8844'
       Pins(1)=EdGraphPin'EdGraphPin_8845'
       NodePosX=-1312
       NodePosY=96
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=F37B503F4CF2DE792B6EE6910203B258
    End Object
    Begin Object Class=K2Node_CallArrayFunction Name="K2Node_CallArrayFunction_422"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9605"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9606"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9607"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9608"
       End Object
       Begin Object Name="EdGraphPin_9605"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Array Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetArrayLibrary')
          DefaultObject=Default__KismetArrayLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9606"
          PinName="TargetArray"
          PinToolTip="Target Array\nArray of Goal Cue References\n\nThe array to get an item from *"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C',bIsArray=True,bIsReference=True,bIsConst=True)
          LinkedTo(0)=EdGraphPin'K2Node_Knot_48.EdGraphPin_9194'
          bDefaultValueIsIgnored=True
       End Object
       Begin Object Name="EdGraphPin_9607"
          PinName="Index"
          PinToolTip="Index\nInteger\n\nThe index in the array to get an item from *"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_3264.EdGraphPin_9620'
       End Object
       Begin Object Name="EdGraphPin_9608"
          PinName="Item"
          PinToolTip="Item\nGoal Cue Reference"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_VariableSet_1474.EdGraphPin_8910'
       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetArrayLibrary',MemberName="Array_Get")
       Pins(0)=EdGraphPin'EdGraphPin_9605'
       Pins(1)=EdGraphPin'EdGraphPin_9606'
       Pins(2)=EdGraphPin'EdGraphPin_9607'
       Pins(3)=EdGraphPin'EdGraphPin_9608'
       NodePosX=-528
       NodePosY=48
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=98B01E8D4B383CE7278F92ADBA8F343E
    End Object
    Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_3264"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9617"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9618"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9619"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9620"
       End Object
       Begin Object Name="EdGraphPin_9617"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Math Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
          DefaultObject=Default__KismetMathLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9618"
          PinName="Min"
          PinToolTip="Min\nInteger"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
       End Object
       Begin Object Name="EdGraphPin_9619"
          PinName="Max"
          PinToolTip="Max\nInteger"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_23.EdGraphPin_9643'
       End Object
       Begin Object Name="EdGraphPin_9620"
          PinName="ReturnValue"
          PinToolTip="Return Value\nInteger"
          Direction=EGPD_Output
          PinType=(PinCategory="int")
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_4717.EdGraphPin_9651'
          LinkedTo(1)=EdGraphPin'K2Node_CallFunction_3367.EdGraphPin_9663'
          LinkedTo(2)=EdGraphPin'K2Node_CallArrayFunction_422.EdGraphPin_9607'
       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="RandomIntegerInRange")
       Pins(0)=EdGraphPin'EdGraphPin_9617'
       Pins(1)=EdGraphPin'EdGraphPin_9618'
       Pins(2)=EdGraphPin'EdGraphPin_9619'
       Pins(3)=EdGraphPin'EdGraphPin_9620'
       NodePosX=-816
       NodePosY=192
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=EAC8A9CE4039995DDB2AC4B5D8D407A9
    End Object
    Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_1408"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8881"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8882"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8883"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8884"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8885"
       End Object
       Begin Object Name="EdGraphPin_8881"
          PinName="execute"
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_Knot_41.EdGraphPin_9224'
       End Object
       Begin Object Name="EdGraphPin_8882"
          PinName="then"
          Direction=EGPD_Output
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_Knot_42.EdGraphPin_9217'
       End Object
       Begin Object Name="EdGraphPin_8883"
          PinName="GoalFlip"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_Knot_44.EdGraphPin_9170'
       End Object
       Begin Object Name="EdGraphPin_8884"
          PinName="Output_Get"
          PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_Knot_43.EdGraphPin_9175'
       End Object
       Begin Object Name="EdGraphPin_8885"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="GoalFlip",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8881'
       Pins(1)=EdGraphPin'EdGraphPin_8882'
       Pins(2)=EdGraphPin'EdGraphPin_8883'
       Pins(3)=EdGraphPin'EdGraphPin_8884'
       Pins(4)=EdGraphPin'EdGraphPin_8885'
       NodePosX=240
       NodePosY=-336
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=6B0FC8B947663CE502B8FEA75B46E1FD
    End Object
    Begin Object Class=K2Node_CallArrayFunction Name="K2Node_CallArrayFunction_421"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9629"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9630"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9631"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9632"
       End Object
       Begin Object Name="EdGraphPin_9629"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Array Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetArrayLibrary')
          DefaultObject=Default__KismetArrayLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9630"
          PinName="TargetArray"
          PinToolTip="Target Array\nArray of Goal Cue References\n\nThe array to get an item from *"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C',bIsArray=True,bIsReference=True,bIsConst=True)
          LinkedTo(0)=EdGraphPin'K2Node_VariableGet_1935.EdGraphPin_8844'
          bDefaultValueIsIgnored=True
       End Object
       Begin Object Name="EdGraphPin_9631"
          PinName="Index"
          PinToolTip="Index\nInteger\n\nThe index in the array to get an item from *"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_4717.EdGraphPin_9653'
       End Object
       Begin Object Name="EdGraphPin_9632"
          PinName="Item"
          PinToolTip="Item\nGoal Cue Reference"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_Knot_55.EdGraphPin_9247'
       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetArrayLibrary',MemberName="Array_Get")
       Pins(0)=EdGraphPin'EdGraphPin_9629'
       Pins(1)=EdGraphPin'EdGraphPin_9630'
       Pins(2)=EdGraphPin'EdGraphPin_9631'
       Pins(3)=EdGraphPin'EdGraphPin_9632'
       NodePosX=-336
       NodePosY=96
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=0A5BC3514042DEEBF6FFCF863CD38869
    End Object
    Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_1474"
       Begin Object Class=EdGraphPin Name="EdGraphPin_8908"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8909"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8910"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8911"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_8912"
       End Object
       Begin Object Name="EdGraphPin_8908"
          PinName="execute"
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_24.EdGraphPin_9675'
       End Object
       Begin Object Name="EdGraphPin_8909"
          PinName="then"
          Direction=EGPD_Output
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_IfThenElse_102.EdGraphPin_8944'
       End Object
       Begin Object Name="EdGraphPin_8910"
          PinName="Goal"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_422.EdGraphPin_9608'
       End Object
       Begin Object Name="EdGraphPin_8911"
          PinName="Output_Get"
          PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_Select_1.EdGraphPin_9229'
       End Object
       Begin Object Name="EdGraphPin_8912"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="Goal",bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_8908'
       Pins(1)=EdGraphPin'EdGraphPin_8909'
       Pins(2)=EdGraphPin'EdGraphPin_8910'
       Pins(3)=EdGraphPin'EdGraphPin_8911'
       Pins(4)=EdGraphPin'EdGraphPin_8912'
       NodePosX=-336
       NodePosY=-224
       NodeComment="Is not from here"
       bCommentBubbleVisible=True
       NodeGuid=15B06526425C434948CC3592E6917F3A
    End Object
    Begin Object Class=K2Node_CallArrayFunction Name="K2Node_CallArrayFunction_23"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9641"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9642"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9643"
       End Object
       Begin Object Name="EdGraphPin_9641"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Array Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetArrayLibrary')
          DefaultObject=Default__KismetArrayLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9642"
          PinName="TargetArray"
          PinToolTip="Target Array\nArray of Goal Cue References\n\nThe array to perform the operation on *"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C',bIsArray=True,bIsReference=True,bIsConst=True)
          LinkedTo(0)=EdGraphPin'K2Node_Knot_58.EdGraphPin_9200'
          bDefaultValueIsIgnored=True
       End Object
       Begin Object Name="EdGraphPin_9643"
          PinName="ReturnValue"
          PinToolTip="Return Value\nInteger\n\nThe last valid index of the array"
          Direction=EGPD_Output
          PinType=(PinCategory="int")
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_3264.EdGraphPin_9619'
          LinkedTo(1)=EdGraphPin'K2Node_CallFunction_4717.EdGraphPin_9652'
          LinkedTo(2)=EdGraphPin'K2Node_Knot_61.EdGraphPin_9187'
       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetArrayLibrary',MemberName="Array_LastIndex")
       Pins(0)=EdGraphPin'EdGraphPin_9641'
       Pins(1)=EdGraphPin'EdGraphPin_9642'
       Pins(2)=EdGraphPin'EdGraphPin_9643'
       NodePosX=-1056
       NodePosY=320
       NodeGuid=F53F162B44510A9A0C9AB1A768C5A135
    End Object
    Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_4717"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9650"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9651"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9652"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9653"
       End Object
       Begin Object Name="EdGraphPin_9650"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Math Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
          DefaultObject=Default__KismetMathLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9651"
          PinName="Min"
          PinToolTip="Min\nInteger"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_3264.EdGraphPin_9620'
       End Object
       Begin Object Name="EdGraphPin_9652"
          PinName="Max"
          PinToolTip="Max\nInteger"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_23.EdGraphPin_9643'
       End Object
       Begin Object Name="EdGraphPin_9653"
          PinName="ReturnValue"
          PinToolTip="Return Value\nInteger"
          Direction=EGPD_Output
          PinType=(PinCategory="int")
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_3367.EdGraphPin_9664'
          LinkedTo(1)=EdGraphPin'K2Node_CallArrayFunction_421.EdGraphPin_9631'
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       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9137"
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       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9139"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9140"
       End Object
       Begin Object Name="EdGraphPin_9136"
          PinName="execute"
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_IfThenElse_138.EdGraphPin_9078'
       End Object
       Begin Object Name="EdGraphPin_9137"
          PinName="then"
          Direction=EGPD_Output
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_FunctionResult_3.EdGraphPin_9599'
       End Object
       Begin Object Name="EdGraphPin_9138"
          PinName="GoalFlip"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_25.EdGraphPin_9701'
       End Object
       Begin Object Name="EdGraphPin_9139"
          PinName="Output_Get"
          PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
       End Object
       Begin Object Name="EdGraphPin_9140"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="GoalFlip",MemberGuid=1DA4EFA24E56EC73DDA09EB822DC7604,bSelfContext=True)
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       Pins(1)=EdGraphPin'EdGraphPin_9137'
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       End Object
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          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Math Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
          DefaultObject=Default__KismetMathLibrary
          bHidden=True
       End Object
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          PinName="A"
          PinToolTip="A\nInteger"
          PinType=(PinCategory="int")
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          AutogeneratedDefaultValue="0"
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          PinName="B"
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          AutogeneratedDefaultValue="1"
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          PinName="ReturnValue"
          PinToolTip="Return Value\nInteger"
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          PinType=(PinCategory="int")
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          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_25.EdGraphPin_9700'
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       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="Subtract_IntInt")
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       Begin Object Name="EdGraphPin_9722"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Math Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
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          bHidden=True
       End Object
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          PinName="A"
          PinToolTip="A\nInteger"
          PinType=(PinCategory="int")
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          LinkedTo(0)=EdGraphPin'K2Node_CallFunction_4717.EdGraphPin_9653'
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       Begin Object Name="EdGraphPin_9724"
          PinName="B"
          PinToolTip="B\nInteger"
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          AutogeneratedDefaultValue="1"
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          PinName="ReturnValue"
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          PinType=(PinCategory="int")
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       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetMathLibrary',MemberName="Add_IntInt")
       Pins(0)=EdGraphPin'EdGraphPin_9722'
       Pins(1)=EdGraphPin'EdGraphPin_9723'
       Pins(2)=EdGraphPin'EdGraphPin_9724'
       Pins(3)=EdGraphPin'EdGraphPin_9725'
       NodePosX=320
       NodePosY=560
       NodeGuid=DFAE73F945405AA6332838AD0A416533
    End Object
    Begin Object Class=K2Node_CallArrayFunction Name="K2Node_CallArrayFunction_26"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9734"
       End Object
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       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9736"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9737"
       End Object
       Begin Object Name="EdGraphPin_9734"
          PinName="self"
          PinFriendlyName="Target"
          PinToolTip="Target\nKismet Array Library Reference"
          PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetArrayLibrary')
          DefaultObject=Default__KismetArrayLibrary
          bHidden=True
       End Object
       Begin Object Name="EdGraphPin_9735"
          PinName="TargetArray"
          PinToolTip="Target Array\nArray of Goal Cue References\n\nThe array to get an item from *"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C',bIsArray=True,bIsReference=True,bIsConst=True)
          LinkedTo(0)=EdGraphPin'K2Node_VariableGet_1935.EdGraphPin_8844'
          bDefaultValueIsIgnored=True
       End Object
       Begin Object Name="EdGraphPin_9736"
          PinName="Index"
          PinToolTip="Index\nInteger\n\nThe index in the array to get an item from *"
          PinType=(PinCategory="int")
          DefaultValue="0"
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_CommutativeAssociativeBinaryOperator_76.EdGraphPin_9725'
       End Object
       Begin Object Name="EdGraphPin_9737"
          PinName="Item"
          PinToolTip="Item\nGoal Cue Reference"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          AutogeneratedDefaultValue="0"
          LinkedTo(0)=EdGraphPin'K2Node_VariableSet_334.EdGraphPin_9033'
       End Object
       bIsPureFunc=True
       FunctionReference=(MemberParent=Class'/Script/Engine.KismetArrayLibrary',MemberName="Array_Get")
       Pins(0)=EdGraphPin'EdGraphPin_9734'
       Pins(1)=EdGraphPin'EdGraphPin_9735'
       Pins(2)=EdGraphPin'EdGraphPin_9736'
       Pins(3)=EdGraphPin'EdGraphPin_9737'
       NodePosX=528
       NodePosY=416
       NodeGuid=2FEDD2804B8673D5F4332E988502955F
    End Object
    Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_334"
       Begin Object Class=EdGraphPin Name="EdGraphPin_9031"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9032"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9033"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9034"
       End Object
       Begin Object Class=EdGraphPin Name="EdGraphPin_9035"
       End Object
       Begin Object Name="EdGraphPin_9031"
          PinName="execute"
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_IfThenElse_138.EdGraphPin_9079'
       End Object
       Begin Object Name="EdGraphPin_9032"
          PinName="then"
          Direction=EGPD_Output
          PinType=(PinCategory="exec")
          LinkedTo(0)=EdGraphPin'K2Node_FunctionResult_3.EdGraphPin_9599'
       End Object
       Begin Object Name="EdGraphPin_9033"
          PinName="GoalFlip"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
          LinkedTo(0)=EdGraphPin'K2Node_CallArrayFunction_26.EdGraphPin_9737'
       End Object
       Begin Object Name="EdGraphPin_9034"
          PinName="Output_Get"
          PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node"
          Direction=EGPD_Output
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Cues/GoalCue.GoalCue_C')
       End Object
       Begin Object Name="EdGraphPin_9035"
          PinName="self"
          PinFriendlyName="Target"
          PinType=(PinCategory="object",PinSubCategoryObject=BlueprintGeneratedClass'/Game/DonNavigationSamples/Pawns/BP_NavigatorPawn.BP_NavigatorPawn_C')
          bHidden=True
       End Object
       VariableReference=(MemberName="GoalFlip",MemberGuid=1DA4EFA24E56EC73DDA09EB822DC7604,bSelfContext=True)
       Pins(0)=EdGraphPin'EdGraphPin_9031'
       Pins(1)=EdGraphPin'EdGraphPin_9032'
       Pins(2)=EdGraphPin'EdGraphPin_9033'
       Pins(3)=EdGraphPin'EdGraphPin_9034'
       Pins(4)=EdGraphPin'EdGraphPin_9035'
       NodePosX=784
       NodePosY=320
       NodeGuid=B251826740E8CC46C4E4AF86F79E18CB
    End Object
    I forgot the code. This is the picture:
    Attached Files
    Last edited by n00854180t; 04-15-2016, 08:00 PM. Reason: Changed quote tag to code tag to save space on the thread

    Leave a comment:


  • replied
    I´ve been working a lot lately so I didn't have much time to play more with this solution but I cropped a 10 minutes dirty test adding an array support to pawn blueprint. I shall put the code later but as you may see it´s working flawlessly well, almost ...
    I´ll let the video:

    PS: Sorry for the bad MOVAVI capture.

    Cheers

    Leave a comment:


  • replied
    Amazing stuff!

    Leave a comment:


  • replied
    Hi [MENTION=14603]VSZ[/MENTION]

    Is good to see you flattered [MENTION=14603]VSZ[/MENTION]. You deserve. His work is a great contribution!

    I like the examples you have used. With it is possible to perceive the potential for your plugin.

    I'd love to see more waypoints. 。 ◕‿◕。 Please!
    I have subscribed your thread. I'll follow it.

    I'm learning about behavior tree only now, I am currently involved in a project, and little time left me to analyze technical aspects involved in building an AI in depth, because I'm character modeler and rigger.
    I'm going to learn C++ only after finish this my recent project.
    So I will understand more clearly about the terms used. But I understand arrays and blueprints at a basic level, of course.

    Thanks for your attention
    Best regards. Good Work!
    luny

    Leave a comment:


  • replied
    lol, I'm flattered

    Re: waypoints, although the sample project shows only "origin to destination" type of movement you can build a system with multiple waypoints ("Goal Cue" actors in the sample) but you'll have to manage the behavior tree (or API calls if you're not using behavior trees) on your own. Eg: you can make the goal actor variable an array and sequentially pick them in your behavior tree each time one goal is exhausted. Check out the "Goal Flip" boolean I'm using for the pawns which does something similar (loops between origin and destination continuously).

    Now if you're talking about supporting this feature directly at the plugin/API level then (maybe someone wants to pre-calculate a solution with fixed points in advance instead of calling the API each time) then we'll have to add a new function that accepts an array of "desired path points" instead of a single destination vector for the nav solver to use. But there's no real performance loss in just treating each waypoint as a new destination and calling the API (or FlyTo node) yourself, so for now I think people who need it can just manage it themselves in their behavior-tree/blueprints. If I find the time (no promises!) I'll try to add a multi-waypoint example to the sample project.

    On this note, I'm not sure the fancy bots will stay in the sample project forever (they're from the Infiltrator demo to answer your first question!). I've reached out to find out whether I'm allowed to use them with this free sample project but regardless of what answer I get, everyone downloading the project should note that all the stuff inside the "EpicContent" folder is obviously governed by Epic's EULA for their sample content.

    Leave a comment:


  • replied
    Hi [MENTION=14603]VSZ[/MENTION]

    How are You?


    Amazing Pathfinding
    . You are a genius.
    Cool flying cybernetic objects. It is from Cinematic VR Demo?

    But one though about waypoints. Only is accepted two waypoint!!!
    I Can only add location for initial position and a destination.
    Could I add anothers waypoint, various, like in UTGame? It's possible?

    Regards
    luny

    Leave a comment:


  • replied
    Originally posted by VSZ View Post
    Great to hear! Is this for a new project?

    BTW, best of luck with releasing your Toby the Brave game! Looks like a lot of fun.
    Heheheh thank you! Toby will have significant change in terms of art, character and overall quality in near future. Believing in feedback from playtesters, it will be a change for better. It will take me some time to finish it.

    About flying AI - I was trying make something like that a while ago in blueprints only, but I failed and left it for a while. Lately I found your solution accidently while I was looking for some advanced AI's made in UE 4. I'm making shooter kit in sci-fi style for marketplace - https://forums.unrealengine.com/show...329#post425329 and I want make some flying AI's but I belevie I can't use plugins in markeplace item, and it would be a bit of overkill for this type of "small project".

    I'm always curious about different solution for gameplay mechanics made in UE 4, that's why your project is interesting to me. I don't think so I will use it in Toby, but I want to play around with this, learn something, and maybe use it in future projects.
    And also I was always having trouble with packaging game with plugin, I thought it is impossible for current UE version, and there you go, you helped me out

    Leave a comment:


  • replied
    Great to hear! Is this for a new project?

    BTW, best of luck with releasing your Toby the Brave game! Looks like a lot of fun.

    Leave a comment:


  • replied
    O man! I had no idea about that. I had project folder name started with digit, a I changed only that and it worked!

    For there first time I managed to package shipping build with plugin

    So basicly after I changed project folder name, there was no problems.

    Thank you for your help and patience

    Leave a comment:


  • replied
    It's the name of your project Change it from 3D_navmesh to Navmesh_3D and try.

    According to an Epic dev from this thread, project names that begin with a number (as opposed to an alphabet) cause the Unreal Build Tool to throw compiler errors exactly like the ones seen in your output log.

    Leave a comment:


  • replied
    Output log:

    Code:
    1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
    2>------ Build started: Project: DonNavigationSamples, Configuration: Development_Editor x64 ------
    2>  [1/15] Compile DonNavigationSamples.generated.cpp
    2>  [2/15] Compile MyClass.cpp
    2>  [3/15] Compile Actor_Class.cpp
    2>  Actor_Class.cpp
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(16): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(17): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(18): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(29): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(40): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(52): error C2007: #define syntax
    2>dbsbuild : error : aborting build on error (2)
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(62): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(63): error C2007: #define syntax
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Intermediate\Build\Win64\UE4Editor\Inc\DonNavigationSamples\Actor_Class.generated.h(73): error C2007: #define syntax
    2>c:\users\matuszczyk.matuszczyk-pc\documents\unreal projects\3d_navmesh\source\donnavigationsamples\Actor_Class.h(8): error C2059: syntax error: 'user-defined literal'
    2>c:\users\matuszczyk.matuszczyk-pc\documents\unreal projects\3d_navmesh\source\donnavigationsamples\Actor_Class.h(9): error C2059: syntax error: 'public'
    2>c:\users\matuszczyk.matuszczyk-pc\documents\unreal projects\3d_navmesh\source\donnavigationsamples\Actor_Class.h(10): error C2143: syntax error: missing ';' before '{'
    2>c:\users\matuszczyk.matuszczyk-pc\documents\unreal projects\3d_navmesh\source\donnavigationsamples\Actor_Class.h(10): error C2447: '{': missing function header (old-style formal list?)
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(8): error C2653: 'AActor_Class': is not a class or namespace name
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(11): error C2065: 'PrimaryActorTick': undeclared identifier
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(11): error C2228: left of '.bCanEverTick' must have class/struct/union
    2>  C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(11): note: type is 'unknown-type'
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(13): error C4508: 'AActor_Class': function should return a value; 'void' return type assumed
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(16): error C2653: 'AActor_Class': is not a class or namespace name
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(18): error C2653: 'Super': is not a class or namespace name
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(23): error C2653: 'AActor_Class': is not a class or namespace name
    2>C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Source\DonNavigationSamples\Actor_Class.cpp(25): error C2653: 'Super': is not a class or namespace name
    2>ERROR : UBT error : Failed to produce item: C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\Plugins\DonAINavigation\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DonAINavigation.exp
    2>  Total build time: 3,89 seconds
    2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" DonNavigationSamplesEditor Win64 Development "C:\Users\Matuszczyk.Matuszczyk-PC\Documents\Unreal Projects\3D_navmesh\DonNavigationSamples.uproject" -rocket -waitmutex -2015" exited with code -1.
    ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Leave a comment:


  • replied
    Ah! If adding a simple dummy class isn't working then it makes me suspect environment issues unrelated to the project.

    Can you post the "Output" logs of Visual Studio instead of the error list? For Unreal projects Visual Studio's error list is not usually accurate, the compilation output from the Unreal Build Tool is what we're really interested in here.

    In the meantime, if someone else can try packaging and tell us how it goes that would really help! I think most people have the old v1 version (where packaging definitely won't work) so if anyone wants to give it a try make sure you download the latest version v1.1 first.

    I downloaded the sample project from scratch, tested packaging and it just works for me (even without the C++ class workaround) so I'm beginning to suspect this is more environment related.

    Leave a comment:


  • replied
    Still dont't work :/

    I tried to create dummy class couple times and compile failed. I recieved following error

    Click image for larger version

Name:	failed to compile module.jpg
Views:	1
Size:	33.4 KB
ID:	1102603


    Then I opened project in visual studio and hit "build". And compiled failed too. Here's error list


    Click image for larger version

Name:	build failed.jpg
Views:	1
Size:	289.9 KB
ID:	1102605

    Leave a comment:


  • replied
    Oh yeah, that file developed a CRC issue while I uploaded it, just a file corruption issue totally unrelated to Substance plugin.

    I fixed that some time after your initial post by re-uploading v1.1 again. If you have the bandwidth to spare grab the latest upload (it's still called v1.1).

    BTW the shipping workaround in the answer hub post can be very hard to find (it's a long thread) so I'll just paraphrase it here:
    1. Go to WindowsNoEditor\DonNavigationSamples\Binaries\Win64
    2. Change DonNavigationSamples-Win64-Shipping.exe (or 32-bit equivalent) to DonNavigationSamples.exe.
    3. Use that exe for launching instead of the main exe under WindowsNoEditor (which will no longer work after applying this fix)

    This workaround is not for the plugin load issue though; for that, the "Add C++ class" workaround is the the best bet we have for now so try that first.
    Last edited by VSZ; 03-17-2016, 10:04 AM.

    Leave a comment:


  • replied
    Originally posted by VSZ View Post


    Try this workaround:

    1. Open the project, choose File -> "New C++ class", create any dummy class
    2. Restart the editor.
    3. Try packaging again.
    I will try that today. Thanks.

    Originally posted by VSZ View Post

    This workaround has been suggested in the forums for Blueprint-only projects that need to use C++ plugins. Maybe it works for me because I have Visual Studio installed, really not sure.
    I have visual studio 2015 installed.


    Originally posted by VSZ View Post

    Another thing - are you packing with build configuration of "Development" or "Shipping"?
    Sorry, I forgot to mention - I packed with shipping

    Originally posted by VSZ View Post

    Both work for me, although shipping needs a workaround described in this answer hub post (without which it throws a "failed to open descriptor file" error).
    I didn't know that. I'll try, thanks.


    Originally posted by VSZ View Post
    Hmm...I'm not using anything substance related in this project at all! That's really odd.

    Did it tell you which assets were problematic? None of the Epic content in the project (eg: the bots) seem to use the Susbtance plugin either. The Substance plugin is free in any case, but still I'm not sure why the project seems to need it.




    Not really, but I assume it's T_MacroVariation. When I'm unpacking your zip file I have this error and can't copy this file:

    Click image for larger version

Name:	copy error.jpg
Views:	1
Size:	41.6 KB
ID:	1102597

    And when I launch editor I got load errors, probably because this asset

    Click image for larger version

Name:	load errors.jpg
Views:	1
Size:	79.7 KB
ID:	1102598

    Leave a comment:

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