Originally posted by OldRaven
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EDIT: Second thought on how to deal with all this in feature. Instead of being locked into MMT_Content as a basis for your project. You can migrate just specific components/BPs which you want to use as a basis. Copy/paste C++ portion of the plugin and you are good to go. Anytime components or BP is updated, you just migrate it's fresh version into your own project and overwrite existing content. Eventually the most common components will be moved into C++. It's not only better performance wise but update of functionality of component becomes transparent to you. Kind of how A_TrackedVehicle worked but on a smaller scale - on a scale of specific component. Non C++ components made in BP have to be migrated.
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