Hi there,
I'm trying to move my tank-sim project from Unity to Unreal, and I'm using ModularDriveTrainV2 as a base. Track behaviour and physics looks great, but I would like to use my own input and engine model. So as an output I have engine torque and clutch and brake value for both tracks, and now I'm having hard time looking where to input them into your blueprints. I'm pretty new to Unreal and blueprint scripting so I could use a hint!
Thanks in advance
.
I'm trying to move my tank-sim project from Unity to Unreal, and I'm using ModularDriveTrainV2 as a base. Track behaviour and physics looks great, but I would like to use my own input and engine model. So as an output I have engine torque and clutch and brake value for both tracks, and now I'm having hard time looking where to input them into your blueprints. I'm pretty new to Unreal and blueprint scripting so I could use a hint!
Thanks in advance

Comment