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Animated NVIDIA Flex soft body rig

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    #46
    404 This is not the web page you are looking for.

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      #47
      You have to link your Epic account with your Github account, log in to your Epic account on Epics website and there will be an option to link your accounts.

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        #48
        Originally posted by bdogrular View Post
        yes, and seems you have to enable flex meshes in the material
        [ATTACH=CONFIG]140729[/ATTACH]
        Thanks so much for this tip.....it was exactly what I was looking for The UE Community is really an awesome place.

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          #49
          I am having that idea of combining skeletal meshes with a flex actor. For example just the belly of a character. I'd like to do so by having the belly as a seperate mesh attached to the body. The problem is, that the rims, where belly and body join each other, wont attach to the body, even though I enabled 'attach to rigids' and placed some boxes where the torso is. They jiggle along with the belly. I looked through the source code to find a a way to exclude vertices from the flex skinning process. My initial thought was, since static mesh actors don't support skinning (vertex groups) to maybe select the vertices which I want to exclude by their vertex color. But the static mesh class doesn't have any function to get vertex color, only vertex color data. My C++ knowledge and UE4 source knowledge is quite limited but maybe one of you guys knows where I have to look to make this work.

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            #50
            Is it possible for partial soft body with flex for rigged character ( like using weight paints to define stiffness) or is there an other way around. For example. just the belly portion needs to soft and rest of the body is a rigid

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