Announcement

Collapse
No announcement yet.

[FREE] Amazon Services - Online Subsystem

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [PLUGIN] [FREE] Amazon Services - Online Subsystem



    The Amazon Services plugin lets you integrate out-of-the-box Amazon Services into your Unreal Engine 4 project (compatible with Android).

    FEATURES:
    ★ In-App Purchases
    ★ Implements Online Subsystem
    ★ Works with dev & shipping builds
    ★ Out-of-the-box for Android
    ★ No additional libraries are needed
    ★ Native features
    ★ Works with Blueprint-only & source code projects
    ★ Works with Launcher & GitHub UE4 versions

    INFO:
    ★ Current version: 1.0
    ★ Binaries compiled for: Unreal Engine 4.10.2
    ★ Required Unreal Engine 4.10 or above.

    Available for FREE on GitHub: https://github.com/gameDNAstudio/AmazonServices
    Last edited by gameDNA studio; 07-22-2016, 10:39 AM.
    Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics


    #2
    An officer and a gentlemen! I'll likely never develop for Amazon but things like this are always very welcome.

    OT: We use your Google Analytics in production now, brilliant it is!

    Comment


      #3
      Wow! Our developers had sent me this today and explained that you actually beat them to it, so kudos! Going to have to feature this for sure
      Twitch /unrealalexander| Twitter @UnrealAlexander
      How to report a bug? | Installation & Setup issues?
      Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

      Comment


        #4
        1.2 version of Amazon Services Plugin released!

        Available on GitHub: https://github.com/gameDNAstudio/AmazonServices

        Binaries are now compiled for Unreal Engine 4.11
        Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

        Comment


          #5
          Any chance of seeing this for iOS as well?

          Comment


            #6
            Originally posted by rharbinRFX View Post
            Any chance of seeing this for iOS as well?
            Amazon doesn't provide In-App Purchases for iOS
            Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

            Comment


              #7
              Amazon Services Plugin 1.3 for UE 4.12 released!

              Available on GitHub: https://github.com/gameDNAstudio/AmazonServices

              Binaries are now compiled for Unreal Engine 4.12
              Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

              Comment


                #8
                ehi, I have some question, the plugin is backward compatible with old version or I need to download the right version for specified engine version?
                for use it I need to install it into plugin folder of engine or or into plugin folder of project?

                Comment


                  #9
                  Originally posted by jinkazama82it View Post
                  ehi, I have some question, the plugin is backward compatible with old version or I need to download the right version for specified engine version?
                  for use it I need to install it into plugin folder of engine or or into plugin folder of project?
                  It would be better to install plugin for proper UE4 version. You can find versions for 4.10, 4.11 and 4.12 in "releases" tab and also in separate branches on GitHub.

                  You should install it into plugin folder of project.
                  Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                  Comment


                    #10
                    thanks for fat replay, just 1 more thing into this plugin you are included what feature*? (isn't really clear the description, only in app purchase are clearly writed)




                    *Amazon Mobile Ads, Amazon GameCircle, Login With Amazon, Amazon In App Purchasing, Amazon Maps, Amazon Cloud Drive, Amazon Device Messaging

                    Comment


                      #11
                      Originally posted by jinkazama82it View Post
                      thanks for fat replay, just 1 more thing into this plugin you are included what feature*? (isn't really clear the description, only in app purchase are clearly writed)




                      *Amazon Mobile Ads, Amazon GameCircle, Login With Amazon, Amazon In App Purchasing, Amazon Maps, Amazon Cloud Drive, Amazon Device Messaging

                      Currently plugin supports only Amazon In App Purchases but I have plans to extend functionality.
                      Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                      Comment


                        #12
                        thanks again for fast reply

                        Originally posted by gameDNA studio View Post
                        but I have plans to extend functionality.
                        Good to know.
                        in my opinion gamecircle and Amazon login need to be prioritized respect to the other.
                        I hope that functionality come one day.

                        Comment


                          #13
                          Hi [MENTION=18952]gameDNA studio[/MENTION]
                          I tried this plugin on my project (Github source) 4.12.2
                          but I couldn't build my apk, I can build project without this plugin...

                          My DefaultEngine:

                          Code:
                          [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
                          bEnableGooglePlaySupport=False
                          bEnableAmazonSupport=True
                          I tried both true and false for bEnableGooglePlaySupport

                          My Log:

                          Code:
                          MainFrameActions: Packaging (Android (ETC1)): Project.Cook: Cleaning cooked data.
                          MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.uproject
                          MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Commandlet log file is F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Saved\Cook-2016.07.30-18.34.51.txt
                          MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: F:\UnrealEngine-release-Source4.12.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.uproject" -run=Cook  -TargetPlatform=Android_ETC1 -fileopenlog -unversioned -abslog=F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Sav
                          ed\Cook-2016.07.30-18.34.51.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: LogInit:Display: Running engine for game: AbcAR
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: LogInit:Display: RandInit(1789370694) SRandInit(1789370696).
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.53:268][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.53:977][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:028][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Vahid-A PC/Documents/Unreal Projects/AbcAR/DerivedDataCache/Boot.ddc
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:833][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:840][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:847][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:854][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:861][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:868][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:874][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:880][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:890][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:897][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:904][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:917][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:917][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:919][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:945][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:952][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:953][  0]LogTargetPlatformManager:Display: Building Assets For Android_ETC1
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551][  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -Unattended -nullrhi -AppName=UE4-AbcAR -CrashGUID=UE4CC-Windows-0CDCFBA54D465095F7DA66A9CC55FE0A_0000 -DebugSymbol
                          MainFrameActions: Packaging (Android (ETC1)): s=..\..\..\Engine\Intermediate\Symbols
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551][  0]LogOutputDevice:Error: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: begin: stack for UAT
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551][  0]LogWindows:Error: === Critical error: ===
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:F:\UnrealEngine-release-Source4.12.2\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: Tried to get module interface for unloaded module: 'OnlineSubsystem'
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: KERNELBASE.dll
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:102]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\misc\outputdevice.cpp:154]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-AmazonServices.dll
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-AmazonServices.dll
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\modules\modulemanager.cpp:480]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [f:\unrealengine-release-source4.12.2\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [f:\unrealengine-release-source4.12.2\engine\source\runtime\projects\private\pluginmanager.cpp:540]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launchengineloop.cpp:2163]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launchengineloop.cpp:1609]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launch.cpp:114]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: KERNEL32.DLL
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: ntdll.dll
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: ntdll.dll
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551][  0]LogOutputDevice:Error: 
                          MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: end: stack for UAT
                          MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 5.2721679s to run UE4Editor-Cmd.exe, ExitCode=3
                          MainFrameActions: Packaging (Android (ETC1)): Project.Cook: Cook failed. Deleting cooked data.
                          MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.u
                          MainFrameActions: Packaging (Android (ETC1)): project; see log F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.07.30-18.34.56.txt
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 359
                          MainFrameActions: Packaging (Android (ETC1)):    at Project.Cook(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24
                          MainFrameActions: Packaging (Android (ETC1)):    --- End of inner exception stack trace ---
                          MainFrameActions: Packaging (Android (ETC1)):    at Project.Cook(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 262
                          MainFrameActions: Packaging (Android (ETC1)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.BuildCommand.Execute() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Process(String[] CommandLine) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.MainProc(Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 131
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                          MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.Main() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 54
                          MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
                          MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
                          MainFrameActions: Packaging (Android (ETC1)): AutomationToolLauncher exiting with ExitCode=25
                          MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
                          MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
                          PackagingResults:Error: Error Unknown Cook Failure
                          Thanks
                          ABC Augmented Reality by UE4
                          GooglePlay

                          ArchVis VR

                          Comment


                            #14
                            Originally posted by Vahid View Post
                            Hi @gameDNA studio
                            I tried this plugin on my project (Github source) 4.12.2
                            but I couldn't build my apk, I can build project without this plugin...

                            My DefaultEngine:

                            Code:
                            [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
                            bEnableGooglePlaySupport=False
                            bEnableAmazonSupport=True
                            I tried both true and false for bEnableGooglePlaySupport

                            ...

                            Thanks
                            @Vahid @gameDNA studio

                            Not sure...but I guess its an issue with 4.12.x. See this post: https://answers.unrealengine.com/que...ror-412p5.html
                            Unreal Issue Tracker - Desktop App for Unreal Engine Issues
                            Unreal Nexus - Create Share and Experience!

                            Unreal Engine 4 World-Wide User Map

                            [PLUGIN] Aws Gamelift Client Plugin
                            [TOOL] Create your own binary release of UE4 from GitHub source
                            [Marketplace] Vehicle Soccer Template
                            [Marketplace] Objective Waypoint System
                            My UE4 Tutorials and Misc Tools

                            Lead Programmer at YetiTech Studios
                            Your Friendly Neighborhood
                            Satheesh PV (a.k.a RyanJon2040) | Twitter, Instagram, Facebook, LinkedIn, YouTube, Google+

                            Comment


                              #15
                              Thank you [MENTION=904]ryanjon2040[/MENTION]. It helped me a lot! [MENTION=25621]Vahid[/MENTION] you can download fixed version.


                              Amazon Services Plugin 1.3.1 released!

                              CHANGELOG:
                              - Fixed issue with not compiling on UE 4.12

                              Available on GitHub: https://github.com/gameDNAstudio/AmazonServices
                              Realtime Database Firebase | Ultimate Mobile Kit Firebase | Extended Facebook | Universal Mobile Ads | Google Analytics

                              Comment

                              Working...
                              X