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[FREE] Advanced Cinematic Grass Blueprint with 3D Imposter Sprite foliage

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    #91
    How i can import this in my project?

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      #92
      is this compatible with UE4.16?

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        #93
        I Extract the rar file i get 3 Checksum error The file is corrupt and the Dropbox

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          #94
          looks like its missing thoses files did you check to see if there at there location? which engine version u using?

          Originally posted by Dylanrockin View Post
          Heya! I am currently having a problem with this at the moment. I am rather new to using UE4, and I currently have an issue where the meshes turn into jaggy polygonal materials rather than grass:

          [ATTACH=CONFIG]138630[/ATTACH]

          I've been trying to fool around with this and see what I can do, but the error log gives me this:

          [ATTACH=CONFIG]138631[/ATTACH]

          It acts like they aren't there, which... they are. I didn't move them anywhere, and I didn't mess with anything to cause this to happen, unless I missed a step somewhere in installing these. But, any help with this would be greatly appreciated!
          Last edited by Bioware; 08-11-2017, 10:36 AM.

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            #95
            Uhmmm... When I drag the grass meshes into the foliage tool, they turn into groups of gray planes...

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              #96
              Just downloaded and tested this grass blueprint. It is amazing!!!
              Thanks so much, Aaron, for sharing this!!

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                #97
                will be great to get this in the learn tab, it's been quite a while
                "Today a young man on acid realized that all matter is merely energy condensed to a slow vibration. That we are all one consciousness experiencing itself subjectively. There is no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather."

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                  #98
                  I love playing with this Aaron, really amazing. I'm having a tiny problem though, small patches of it seem to flicker when I mouse over the content browser, or if I go to render a cinematic. It almost looks like clipping, but it happens at multiple depths of the grass, not just close by?

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