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[FREE] Advanced Cinematic Grass Blueprint with 3D Imposter Sprite foliage

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  • replied
    Originally posted by michaeleeli View Post
    Before even trying this out, I already like the way you did the demo video =)! How long did that video take you to make?
    Thanks, I tried to make it as cinematic as I could. I think it was aboooout, I wanna say around 7 hours worth of work.

    Originally posted by leemarcus27 View Post
    I get a damaged file error. Any other way to download this?
    Oh no, that's not good...can anybody else verify this? Have you tried redownloading it yet? Are you using WinRar to unpack it? If it's a problem with dropbox, I'll reupload it somewhere else.

    Originally posted by Sitrec View Post
    That looks really nice. I've gone to great lengths to ensure our grass looks real with minimal performance impact. Really interested in how this performs.
    I've been thinking of redoing mine for a while and implementing a way of not only bending when players walk though it but also store it so it keeps down wherever any player have walked. Do you have anything like that implemented? I'm worried the way we have been thinking of doing it would kill server performance.

    Have you tried using the Canvas Render Target 2D to draw to a texture, and save that as a sort of "push down mask"...I don't know the performance impact on that yet, streaming it across the server and all, but it may work for ya to record where the player's been. Check this out, something I've been working on but I had to do it using math, line trace can't get UV coords...but according to some posts on here it can if you code it in with C++...which I haven't done yet. I think it'd be pretty sweet to use it with some sort of grass offset push down effect, even fading it over time.

    Wanting to use this to create a grass stomp mask
    Last edited by Aaron-Neal; 01-20-2016, 04:44 PM.

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  • replied
    Video looks great. Will test this out soon. Thanks a lot dude.

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  • replied
    That looks really nice. I've gone to great lengths to ensure our grass looks real with minimal performance impact. Really interested in how this performs.
    I've been thinking of redoing mine for a while and implementing a way of not only bending when players walk though it but also store it so it keeps down wherever any player have walked. Do you have anything like that implemented? I'm worried the way we have been thinking of doing it would kill server performance.

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  • replied
    Really looking forward to the cleaned up version! Looks amazing.

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  • replied
    That is some serious grass.
    Well done
    Interested in performance impact as well.

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  • replied
    Originally posted by AaronWith2As View Post
    Wrekk - Yep I'll clean up the extra useless folders and reupload it after I fix it needing a substance plugin in order to use it too. For some reason, when I delete the folders and even fix up redirects through the editor, the folders magically and mysteriously keep re-appearing after restart, so I'll just have to do it manually this time.
    Yeah, I have the same problem, and it has been there for a while. But I'm glad you're taking your time to do this, so thanks!

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  • replied
    really good work! Thumbs up!

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  • replied
    This is amazing, thank you soo much for sharing.
    also, that zombie Ai stuff sounds really cool. would love to see it.

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  • replied
    I get a damaged file error. Any other way to download this?

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  • replied
    That's awesome, thanks for sharing.

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  • replied
    I love your grass shaders! Thanks for making it available and free!

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  • replied
    what do we need to do to get this zombie AI you speak of!? This is amazing work, thanks for the contribution

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  • replied
    Before even trying this out, I already like the way you did the demo video =)! How long did that video take you to make?

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  • replied
    Really great contribution saving a lot of time/efforts/money, thanks. Can't wait for the lovely zombie crowd. :-)

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  • replied
    Thank you all for your feedback and support, I really appreciate it.

    Wrekk - Yep I'll clean up the extra useless folders and reupload it after I fix it needing a substance plugin in order to use it too. For some reason, when I delete the folders and even fix up redirects through the editor, the folders magically and mysteriously keep re-appearing after restart, so I'll just have to do it manually this time.

    pbdarcey - I can whip up a simple video here soon showing what I'm making, it can spawn as many zombies as you like, or even keep on respawning them as you kill them and have them goto a set point avoiding each other and obstacles, chasing and attacking the player when they see him. have many models imported into it too and things like the model, their shirt color (whether they even have a shirt or not), pant color, hair and animations are randomized. Just needs a bit more touching up.

    jonimake - I'll fix that needing substance problem for you guys, didn't know it was doing that. Nothing in the project is utilizing substance but i guess since i have it installed it's still a situation...hopefully a simple uninstall of it and resaving of the project will fix this, if not, I'll figure it out online.

    Thanks again for the feedback guys, it helps. Hope you all had a good weekend, talk to ya soon.

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