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[MATERIAL] Interior Mapping

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    [MATERIAL] Interior Mapping

    Hey guys!

    Figured I'd post it here as well! I've just released a material function which allows you to easily add Joost van Dongen's interior mapping (hoi Joost!) to your own buildings and structures. A recent example of interior mapping can be found in Watch Dogs:


    I've made a lightweight version (on its own, it's completely invisible in the Shader Complexity view) and condensed it down to a simple material function (MF_InteriorMappingSimple), which you can call from any material. I've bundled the project with several example materials and textures to show you how to use it.

    Some images from the viewport and editors:
    Click image for larger version

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    Download link
    InteriorMapping.rar

    Quick note: The room and tiling settings are set to very small values in order to emit some multiplications (due to UE4's distance units) to keep it as fast as possible.

    Enjoy!
    Stefan 'Stefander' Wijnker | Senior Game Engineer at Spiderling Games
    JSON Query - Interior Mapping - Looping Louie

    #2
    This...is...awesome... I'm light years away from any kind of project completion (total newbie) but will for SURE be using this! Thanks!

    Comment


      #3
      Cheers man, appreciate it, enjoy!
      Stefan 'Stefander' Wijnker | Senior Game Engineer at Spiderling Games
      JSON Query - Interior Mapping - Looping Louie

      Comment


        #4
        Awesome! Thanks for sharing.
        UE4 blog: www.michalorzelek.com/blog/ - Tutorials, free content and more!

        Comment


          #5
          Wow, this is horrific!
          Thank you soo much; Iam going to try it definitely and maybe can use it as well!
          Is there an option to input multiple wall/ceiling textures that are used randomly to get a more natural look?
          Check out my GTA2 remake in UE4

          Comment


            #6
            Very cool find, thanks for the share!
            Q.U.B.E. 2 | Q.U.B.E: Director's Cut

            Comment


              #7
              @QuickBrownFox: I'll see what I can do, I've experimented with them but they add quite a lot of math, which I'm trying to avoid, at least for now, since I'm aiming for the cheapest version
              @Hackmet: What you can do is divide the texture into 4 parts and adjust the UV settings, I don't have a setting to randomize just yet, I'll look into it!
              @ZeJudge: Cheers mate, my pleasure!
              Stefan 'Stefander' Wijnker | Senior Game Engineer at Spiderling Games
              JSON Query - Interior Mapping - Looping Louie

              Comment


                #8
                Thanks. Riiiight, this should work somehow, although a randomized way would be appriciated But no rush, thanks a lot so far for sharing your work!

                Just one quick understanding-question: I apply this material to a plane that is "behind" my actual windows?
                Check out my GTA2 remake in UE4

                Comment


                  #9
                  Nice effect! And thanks for sharing it with everyone.
                  Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

                  Comment


                    #10
                    I'm find new stuff from Epic's with one node https://www.youtube.com/watch?v=zX0g...outu.be&t=2924
                    Igor, swamper, sole proprietorship

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