Hello everyone,
I have shown a couple of videos on a physics driven space sim kind of game in this thread of mine before and today i'm finally sharing the whole project with you. Feel free to use it's contents in your own commercial/non-commercial projects(all the meshes are placeholders though, so i wouldnt use them in a released project...)
I'll upload an updated video later today.
I tried to comment everything as much as i could but please post here if you see anything absurd or confusing and i'll explain. There are also a couple of minor bugs but it's up to you to fix them if you happen to run into them as i dont think i'll be working on this project anymore.
Download for 4.9.1 > https://drive.google.com/file/d/0B0L...ew?usp=sharing
Download for 4.18 > https://drive.google.com/open?id=1d7...y4cfiPYB9H6m4Y
- Check out this post for more info: https://forums.unrealengine.com/comm...14#post1381614
Integration: frostic has a 2 part video tutorial on how to integrate this to your own project in 4.18. Link to his post:
https://forums.unrealengine.com/comm...17#post1421117
I have shown a couple of videos on a physics driven space sim kind of game in this thread of mine before and today i'm finally sharing the whole project with you. Feel free to use it's contents in your own commercial/non-commercial projects(all the meshes are placeholders though, so i wouldnt use them in a released project...)
I'll upload an updated video later today.
I tried to comment everything as much as i could but please post here if you see anything absurd or confusing and i'll explain. There are also a couple of minor bugs but it's up to you to fix them if you happen to run into them as i dont think i'll be working on this project anymore.
Download for 4.9.1 > https://drive.google.com/file/d/0B0L...ew?usp=sharing
Download for 4.18 > https://drive.google.com/open?id=1d7...y4cfiPYB9H6m4Y
- Check out this post for more info: https://forums.unrealengine.com/comm...14#post1381614
Integration: frostic has a 2 part video tutorial on how to integrate this to your own project in 4.18. Link to his post:
https://forums.unrealengine.com/comm...17#post1421117
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