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[FREE] VaRest Login System - With PHP and MySQL

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    #76
    I always got this error and I don't know what is wrong and the server status in UE4 is offline but it's online.
    Thanks for help.

    Here is my LOG :

    Code:
    LogTemp: Repeting last play command: Selected Viewport
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: MainMenu (Jan 19, 2018, 1:04:04 PM)
    LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMenu
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.001123s)
    LogAIModule: Creating AISystem for world MainMenu
    LogPlayLevel: PIE: World Init took: (0.000872s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMenu.MainMenu to /Game/UEDPIE_0_MainMenu.MainMenu (0.002287s)
    LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogLoad: Game class is 'GameMode'
    LogWorld: Bringing World /Game/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2018.01.19-18.04.04
    LogWorld: Bringing up level for play took: 0.000752
    LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
    LogGameState: Match State Changed from EnteringMap to WaitingToStart
    LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
    LogVaRest: Request (urlencoded): GET http://oaxp.ezyro.com/api/config.json
    LogGameState: Match State Changed from WaitingToStart to InProgress
    PIE: Info Play in editor start time for /Game/UEDPIE_0_MainMenu -0.893
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
    LogVaRest: Response (200):
    JSON(
    
    <script type="text/javascript" src="/aes.js" ></script><script>function toNumbers(d){var e=[];d.replace(/(..)/g,function(d){e.push(parseInt(d,16))});return e}function toHex(){for(var d=[],d=1==arguments.length&&arguments[0].constructor==Array?arguments[0]:arguments,e="",f=0;fd[f]?"0":"")+d[f].toString(16);return e.toLowerCase ()}var a=toNumbers("f655ba9d09a112d4968c63579db590b4"),b=toNumbers("98344c2eee86c3994890592585b49f80"),c=toNumbers("cd42034f704a7ad74112af2e5a99305c");document.cookie="__test="+toHex(slowAES.decrypt(c,2,a,b))+"; expires=Thu, 31-Dec-37 23:55:55 GMT; path=/"; location.href="http://oaxp.ezyro.com/api/config.json?i=1";</script>This site requires Javasc ript to work, please enable Javascript in your browser or use a browser with Javascript support )JSON LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:01C7 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:0383 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown() LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0] LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished LogPlayLevel:Display: Shutting down PIE online subsystems LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogPlayLevel:Display: Destroying online subsystem :Context_16 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()

    Comment


      #77
      For some reason after i clicked on the register button it just give me a white screen nothing else can someone help me ?:c

      Comment


        #78
        Hello,

        Could you update it to PHP 7? On php7 its broken ;/

        Comment


          #79
          can i edit the style and remove your name?

          Comment


            #80
            On which engine version was this project made?

            Comment


              #81
              @TheTrueBander Please help.
              How can I change the values from ue4 in the database like xp, lvl?

              Comment


                #82
                Hey Everyone!
                Been working lately a lot on projects so I had no actual time freshen things a bit up. I'm working currently on a new Tutorial Series "Building an Online API with Node.js and Unreal " where I explain everything. This includes a Login System as well as Data Exchange with a database.

                I try to make the Tutorial Series a bit better than most of my videos so it takes a bit longer to produce.
                When it's up on YouTube I will refresh this thread.

                Cheers!

                Comment

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