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Gamepad-Friendly UMG ~ Control Cursor with Gamepad Analog Stick! Easily Click Buttons!

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    [PLUGIN] Gamepad-Friendly UMG ~ Control Cursor with Gamepad Analog Stick! Easily Click Buttons!

    Dear Community,

    Github Repository

    This plugin now has a github repo so you can contribute!

    If you just want download links see below!

    Github
    https://github.com/EverNewJoy/UE4GamepadUMG

    ~~~

    How It Started

    Epic Developer Nick Darnell recently released a project where he demoed how a gamepad could easily be used with UMG!

    UE4 Forum Link
    https://forums.unrealengine.com/show...Destiny-Style)

    This is a C++ project that can't be used by people without C++ being involved.

    I've created a solution for all of you who are using BP-only projects!

    This is also a great plugin for those of you with C++ projects who just want the bare-essentials that will allow a gamepad to be easily used with UMG.



    ~~~

    New Rama Plugin For You!

    I've extracted the core of Nick's project as a BP-only friendly plugin that you can use without needing any C++ at all!

    My plugin will work with any BP-only project.

    ~~~

    Packaged Binaries For You!

    I've provided packaged binaries for:

    1. Developement ~ Win64
    2. Shipping ~ Win32

    Please note I cannot easily provide binaries for mac or linux, someone else will have to send me those and I can add it to my project.

    ~~~

    Downloads

    4.16 + Github Repo
    https://forums.unrealengine.com/show...l=1#post736803

    4.15
    https://forums.unrealengine.com/show...l=1#post685603

    4.14
    https://forums.unrealengine.com/show...l=1#post632274

    4.13
    https://forums.unrealengine.com/show...l=1#post592648

    4.12
    https://forums.unrealengine.com/show...l=1#post550904

    4.11
    https://forums.unrealengine.com/show...l=1#post516649

    4.10
    http://www.mediafire.com/download/ko...GamepadUMG.zip

    4.9
    http://www.mediafire.com/download/gj...GamepadUMG.zip

    This file is too big for Epic Wiki so I had to host on my Media Fire account.

    I am including the entire project that you see in the video, so you can jump right in and test with your gamepad immediately!

    My project contains only the bare essentials that you need to get set up with Gamepad-friendly UMG!

    Please note you can and should extract the plugin from the project and bring it over to your project, then you have to do the steps that I mention in the video to get rolling with gamepad-friendly UMG in your own project.

    Enjoy!



    Rama
    Last edited by Rama; 07-14-2017, 12:37 PM.
    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

    ♥ Rama

    #2
    thanks

    Comment


      #3
      Rama - thanks for adding on to Nick's great work. The Blueprint audience certainly appreciates you.

      Comment


        #4
        Great addition Rama, thanks!!
        Jefferson Pinheiro

        Comment


          #5
          You're welcome everyone!

          Enjoy!



          Rama
          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

          ♥ Rama

          Comment


            #6
            I need to check this out. Thank you so much, Rama!
            I'm an artist! Check out my work at https://cinebst.wixsite.com/cinebeastart and hit me up!

            You can e-mail me at cinebst@gmail.com.

            Comment


              #7
              Rama ... you're a star! This is just what I've been looking for. Works great and is really easy to use.

              Thanks to Nick as well of course

              Cheers!

              Comment


                #8
                Originally posted by Cinebeast View Post
                I need to check this out. Thank you so much, Rama!
                Originally posted by MajorFailure View Post
                Rama ... you're a star! This is just what I've been looking for. Works great and is really easy to use.

                Thanks to Nick as well of course

                Cheers!
                Hee hee! You're welcome!
                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                ♥ Rama

                Comment


                  #9
                  Dear Community,

                  See my original post for a simple plugin that allows you to use a gamepad as if it was a mouse!

                  Enjoy a gamepad-friendly UMG experience!



                  Rama
                  UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                  ♥ Rama

                  Comment


                    #10
                    Hey Rama, awesome plugin!
                    Was wondering about drop down menu support?
                    just noticed it does not work for them aha
                    Twitter | dylan@incandescentimaging.net | View Caffeine On IndieDB

                    Comment


                      #11
                      Originally posted by DylserX View Post
                      Hey Rama, awesome plugin!
                      Was wondering about drop down menu support?
                      just noticed it does not work for them aha
                      I will have to investigate that

                      UPDATE:

                      I just made a combo box with 5 options and I had no trouble using my game pad to highlight the combox, and then click it to expand its entries, and then choose among the entries.

                      You were using a combox for your drop down menu right?

                      Rama
                      Last edited by Rama; 10-25-2015, 09:36 PM.
                      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                      ♥ Rama

                      Comment


                        #12
                        Dear Community,

                        See my original post for a simple plugin that allows you to use a gamepad as if it was a mouse!

                        Enjoy a gamepad-friendly UMG experience!

                        Even works with drop down menus (combo boxes)!




                        Rama
                        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                        ♥ Rama

                        Comment


                          #13
                          The plug-in is working great, however I'm getting these errors when I load the project. Anyone else see these? I get the same on my Mac too.

                          Click image for larger version

Name:	UMGCursorErrors.PNG
Views:	1
Size:	16.0 KB
ID:	1092281

                          Thanks.

                          Comment


                            #14
                            Ok so i'm using this wonderful plugin but looks like i just ran into an issue/bug.
                            Based on the node hierarchy from the demo project i did the same on mine. But i found that once i exit my menu (Event Destruct is called) i can't seem to get my mouse back whenever i reenter (Event Construct is called) the menu.

                            The setup in Construct event is just like the demo project: Construct -> Enable Virtual Cursor -> Show Mouse Cursor(true) -> Set Ignore Look Input(true)
                            The setup in Destruct event is just like the demo project: Destruct -> Disable Virtual Cursor -> Show Mouse Cursor(false) -> Set Ignore Look Input(false)

                            But the cursor wont work again once Disable Virtual Cursor is called, it doesn't matter how many times i call Enable Virtual Cursor. Other problem i noticed is that the nodes "Set Ignore Look Input" to false does nothing because once I exit my menu i can't move the camera again if i don't call "Disable Virtual Cursor". So probably there's something on the code of that specific node that: one - Is preventing to show the cursor again. and two - Is allowing the player to move the camera (but only it can allow that so if that node isn't called the camera can't move again).

                            Dunno if the version of ue4 has something to do with it; I'm using 4.9.2.

                            Hope you can help me, Im stucked at it now.

                            Thanks Rama for this wonderfull plugin, and of course thanks to Nick D for making this in c++ in the first place!
                            "sic parvis magna"
                            @Meguido

                            Comment


                              #15
                              @Major and Meguido

                              I will have to investigate these issues and get back to you!
                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              ♥ Rama

                              Comment

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