If you have Visual Studio installed, you can switch to 4.17 and build from the project
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Gamepad-Friendly UMG ~ Control Cursor with Gamepad Analog Stick! Easily Click Buttons!
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Originally posted by Kwatskop View PostAre u going to update this to 4.17?
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I switched engine versions on one of my projects to 4.17, as this plugin was part of it anyway, I recompiled it too along with the project files. I tested it on 64-bit shipping build and it works fine for me. Here is the link if anyone wants just the plugin for 4.17
https://www.dropbox.com/s/hwj2eons6x...lugin.zip?dl=0
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Originally posted by sb1985 View Posti switched engine versions on one of my projects to 4.17, as this plugin was part of it anyway, i recompiled it too along with the project files. I tested it on 64-bit shipping build and it works fine for me. Here is the link if anyone wants just the plugin for 4.17
https://www.dropbox.com/s/hwj2eons6x...lugin.zip?dl=0
thank you!
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Copy it to C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\
Then copy it again to your project folder, for example: Documents\Unreal Projects\YourProject\Plugins\
Once that is done, open up the project, go to plugins, enable it, restart project, done.
"Enable/Disable Virtual Cursor" should be working in any Blueprint that supports "Get Player Controller"
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Originally posted by SB1985 View Post
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Originally posted by Davor.Ivanus View Post
This version won't bulid past 4.15. in the GamepadUMGPlugin.Build.cs you can't have public GamepadUMGPlugin(TargetInfo Target). You have to change it with public GamepadUMGPlugin(ReadOnlyTargetRules Target) : base(Target)
I'm using it on 4.18 without any issues so far. Although, I haven't done any extensive controller testing. Let me know if you have any problems. So far I haven't noticed any.
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