Hi mate [MENTION=52074]Burnz[/MENTION],
How do you do that?
I took the original project from Nick Darnell. You'll have to alter FAnalogCursor a little bit, then it works, also set UIMode to true so it won't make the cursor disappear when clicking into the game-world. My main problem is getting the cursor to start up without controller input, seems activate only when you hit a button on the controller... but it works.
I took the original project from Nick Darnell. You'll have to alter FAnalogCursor a little bit, then it works, also set UIMode to true so it won't make the cursor disappear when clicking into the game-world. My main problem is getting the cursor to start up without controller input, seems activate only when you hit a button on the controller... but it works.
I'm a bit confused. So you mean Rama's plugin isn't the right one? Where do I get the original one please?
It was originally created by Nick Darnell as a source code project. The plugin didn't work for me but since our project is c++ anyway i figured i just go with the original and figure it out from there, to my surprise his project worked right out of the box (with a few bugs, like invisible cursor at start and cursor only working when you press a button on the controller) but it's a good starting point.
OK, that's awesome. Really appreciate your help. I might be wrong but I thought you can't migrate C++ projects to other projects. How did you go about? I'm so sorry to ask so much
Plugin works like a charm and has definitely streamlined my project. My only issue currently is that I just upgraded to 4.13 so of course the plugin needs to be recompiled. Is this something a non programmer like me can do with the right resources? I would hate for you to be saddled with recompiling it for all the subsequence revisions. Thanks again!
As per popular request I've updated the Gamepad UMG plugin and project to 4.13!
Please note what you get in this download is a full project to play with, so you can just load it up and start playing with your gamepad to see how it works
I packaged the plugin for win32 and win64 shipping and development using the Unreal Marketplace C++ plugin packaging process.
As per popular request I've updated the Gamepad UMG plugin and project to 4.13!
Please note what you get in this download is a full project to play with, so you can just load it up and start playing with your gamepad to see how it works
I packaged the plugin for win32 and win64 shipping and development using the Unreal Marketplace C++ plugin packaging process.
Thanks for you hard work and to Nick as well. Is there any chance this plugin can be modified to work in keyboard focus style without a cursor? that would be neat!
Hey Rama, thanks for this plugin, it saved us quite some time. The plugin is working well, both in the Edtor and in the shipped game. However, when packaging the game I get the following error messages:
This is new since I copied the whole plugin folder "GamepadUMGPlugin" from the ZIP file into the Plugins folder of my project.
Any ideas how to get rid of these warnings?
Hey Rama, thanks for this plugin, it saved us quite some time. The plugin is working well, both in the Edtor and in the shipped game. However, when packaging the game I get the following error messages:
This is new since I copied the whole plugin folder "GamepadUMGPlugin" from the ZIP file into the Plugins folder of my project.
Any ideas how to get rid of these warnings?
Thanks, and cheers!
Hi there! Those are all related to ThirdPersonTemplate project, which is rather odd cause the GamepadUMG doesnt have anything to do with that..... Unless some config settings got carried over somehow?
But there's no config in the plugin...
Did you copy the config settings from my sample project perhaps?
These errors are unrelated to the plugin itself as far as I can tell
It appears that both left and right analog sticks are impacted by the virtual cursor even though it's only the left stick that controls the cursor. Is there a way to still get right stick input when the virtual cursor is enabled?
Hi there! Those are all related to ThirdPersonTemplate project, which is rather odd cause the GamepadUMG doesnt have anything to do with that..... Unless some config settings got carried over somehow?
But there's no config in the plugin...
Did you copy the config settings from my sample project perhaps?
These errors are unrelated to the plugin itself as far as I can tell
Really strange ... these messages only appear since we have integrated this plugin to the project
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