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Gamepad-Friendly UMG ~ Control Cursor with Gamepad Analog Stick! Easily Click Buttons!

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    Is there any reason no one has/can put this amazing and needed plugin on the Marketplace as a free community asset? It would make it so much easier and reliable to use. I just can not get it to work in 4.21 but like Cinebeast I am not very familiar with actual coding,

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      In the end says can't build it.

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        Would anyone be so awesome as to package this up for 4.21 and make a google drive file or something? Please

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          I am also having the same issue.

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            Originally posted by AlphaHemi View Post
            Would anyone be so awesome as to package this up for 4.21 and make a google drive file or something? Please
            Here is a copy of the plugin for UE4.21. Let me know if you all have issues with it. I've only tested it for a few minutes. I included the fix from serioussam909, thanks!
            https://downloads.metahusk.com/dev/G...8-2018_421.zip

            You can find or review the code changes here ->
            https://github.com/metahusk/UE4GamepadUMG

            Metahusk: A 501(c)(3) Creative Development Cooperative
            Projects | Forums | Repositories | Nonprofit | Donate

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              Thank you so much Parvan I really appreciate it.

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                Thanks Parvan!

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                  I'm not sure there's any purpose to this asset any more, is there? Virtual cursors should be supported natively and have been for a few versions?

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                    Originally posted by ambershee View Post
                    I'm not sure there's any purpose to this asset any more, is there? Virtual cursors should be supported natively and have been for a few versions?
                    I can't find any documentation to support that... are you sure?

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                      Originally posted by ambershee View Post
                      I'm not sure there's any purpose to this asset any more, is there? Virtual cursors should be supported natively and have been for a few versions?
                      Honestly, I haven't looked into it. I've just been updating it as I used it in Cardinal Menu many engine versions ago. There still seems to be a few people who still use it on their projects. Does anyone else know? I did a quick search but found nothing.

                      Metahusk: A 501(c)(3) Creative Development Cooperative
                      Projects | Forums | Repositories | Nonprofit | Donate

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                        Originally posted by ambershee View Post
                        I'm not sure there's any purpose to this asset any more, is there? Virtual cursors should be supported natively and have been for a few versions?
                        ​​​​​​
                        There doesn't seem to be aby information about this on documentation or google.

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                          Hi Rama,

                          Can you make this Plugin compatible for Console (PlayStation 4)?

                          Is there a version that does have Console Support?

                          I reeeeeally need this for my current game. It works amazingly for me.

                          Can you please help? It'd be greatly appreciated.

                          Thank You.
                          Last edited by HALCYON Palace; 01-23-2019, 07:46 PM.

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                            I tried to import the 4.21 update into my project but I get a serie of errors where all script extensions are "unknown".

                            The .cs, .cpp and .h files does not appear in the Content Browser when copy/pasted in my project's content folders.
                            Last edited by YukiTaiyo; 01-28-2019, 12:08 PM.

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                              I need something like this for co-op. 2 Virtual cursors. Forget flying cars in 2020, I just want native support for 2 gamepad cursors on-screen at once in Unreal Engine.
                              Last edited by Notion; 02-06-2019, 03:07 PM.

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                                Originally posted by ambershee View Post
                                I'm not sure there's any purpose to this asset any more, is there? Virtual cursors should be supported natively and have been for a few versions?
                                I wish I could find anything like that because the plugin is not working for me when I build. Something about binaries.
                                Anyone around here found a workaround? Something added in newer versions we could use for this?

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