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How I made a landscape material.

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    #16
    Very cool tutorial. Just starting out with Unreal and this is just great.

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      #17
      Hey, thank for this tutorial, but i'm very noob with materials and i have a problem with material function, can you explain me why my foliage MF output is "full color" (sorry, i don't know how to explain it in english) and not like yours?

      SOLVED:

      I was set preview value of input nodes to (1,1,1,1), tried with a value like (1000,1000,1000,1) and is better.

       
      Spoiler
      Last edited by ZioYuri78; 12-23-2015, 05:33 AM.
      Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

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        #18
        Sorry to semi necro this but Does anyone have an over view of the material graph? Having a hard time figuring out where all the lines go.

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          #19
          Everyone thanks for the interest. Sorry for no updates for a while; it was because of a medical condition.

          I promise to revisit this tutorial soon in larger detail, most likely with a video version of it. I will try to answer all the questions asked here.
          ------------
          Progress on Triptych

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            #20
            Originally posted by Rhayader View Post
            Everyone thanks for the interest. Sorry for no updates for a while; it was because of a medical condition.

            I promise to revisit this tutorial soon in larger detail, most likely with a video version of it. I will try to answer all the questions asked here.
            I hope you've fully recovered!

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              #21
              Originally posted by CazOki View Post
              I hope you've fully recovered!
              Not yet, but after the last course I should be fine. Thanks.
              ------------
              Progress on Triptych

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                #22
                Has anyone succesfully recreated this in 4.15? my texture is black. Does anyone have an overall view of the material?

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                  #23
                  I know this is an old thread, but...

                  Has anyone found a way to blend out the large texture at close distances? For me, the large texture never fully blends out, so you end up with the small texture with a pixelated "screen" over the top caused by the large texture.

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