I thought I'd post a quick teaser of a tutorial I'm working on right. It will show show how to put a live 3D model into your HUD. I'm hoping to get it finished and out sometime this week.
In the lower-left, you can see a TF2-style live character preview. Periodically, in the video, I bring up a larger-size character overlay. This larger overlay is the type of thing that you might use for a Skyrim or Rust style inventory system where the appearance of your character changes as you change which items are equipped.
In the tutorial project, we simply pick up colored spheres that change the character's color and reflect that in the HUD display, but the same basic approach I'll go over can be used to put any live 3D content into a HUD or any other UMG screen.
Note - this approach does use scene captures, so it has the potential to impact performance and raise your minimum system requirements.
In the lower-left, you can see a TF2-style live character preview. Periodically, in the video, I bring up a larger-size character overlay. This larger overlay is the type of thing that you might use for a Skyrim or Rust style inventory system where the appearance of your character changes as you change which items are equipped.
In the tutorial project, we simply pick up colored spheres that change the character's color and reflect that in the HUD display, but the same basic approach I'll go over can be used to put any live 3D content into a HUD or any other UMG screen.
Note - this approach does use scene captures, so it has the potential to impact performance and raise your minimum system requirements.
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