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[TOOL] UE4 T3D Converter for bsp brushes

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    [TOOL] UE4 T3D Converter for bsp brushes

    T3D Converter that supports bsp brushes for UE4 ideal for maps convertion https://www.dropbox.com/s/t1yo0qlrj8...erter.rar?dl=0
    -Supports convertions from UE1,UE2,UE3,UDK T3D files TO UE4 T3D files
    -Supports Scaling

    Source code
    Last edited by kwstasg; 05-11-2017, 01:44 PM.

    #2
    Awesome little tool. Good job on it.

    Comment


      #3
      Mind sharing the source code because I don't want to execute an exe file from a random guy.
      UT3 Addons (← click): PickupRespawnTweak | Mutate Spec | MutePawnSounds | SpamBlocker | VFReak | TripodSound | BackpackWeapon | DeathMessage Exporter | AllowFlyingManta | NoViperWallride | NoShieldHitEffects | NoPlayerBeacon | NoTurrets | RSNoCrosshair
      UT3 Bugfixes (← click): Epic FTW | Epic FHM | Epic FOCK | Epic FROC

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        #4
        Originally posted by RattleSN4K3 View Post
        Mind sharing the source code because I don't want to execute an exe file from a random guy.
        here is the source sir https://db.tt/s99tl2ZF

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          #5
          I have not heard of a T3D file before but now I learned something new. About the tool, very nice.

          And if people are still a bit suspicious, here are some virus scans:
          http://virusscan.jotti.org/en/scanre...86687da1348a11
          https://www.virustotal.com/en/file/3...is/1400366052/
          DV Gaming
          A community that started under the name BigBattleServers with an UT2004 ONS RPG server. Later on took over the UT2004 VCTF RPG server from the Titan community maintaining a big playerbase and kept expanding this great RPG mutator. Later on more servers got added for different games but sadly now the servers are pretty dead until hopefully this new UT game will revive the playerbase.

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            #6
            i hace try it with a map from ue1 and i dont know if im doing somethig bad, but when importing to ue4 im getting a lot o brushes but missalocated. It appears to be at another size or something like that. What im doing wrong?

            edit: maybe the bad thing is exporting the entire map from ut and then importing it to ue4?
            unrealer since 1998

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              #7
              I'm sorry but I can't get this tool to work. I use it on a map and when I import it into the unreal4 engine the scaling is completely wrong. Any ideas on what i'm doing wrong?

              Comment


                #8
                bump bump bump

                Comment


                  #9
                  Because the scaling in previous UE is different to UE4? (16 units per foot vs 100units = 1 meter)

                  Comment


                    #10
                    Trev discovered a couple bugs with this tool

                    https://forums.unrealengine.com/show...ll=1#post55774
                    Originally posted by Trev
                    UE4-T3D has two bugs which are leading to these results.

                    First, it doesn't account for pre-pivot which is why the maps are scrambled. The user can resolve this by resetting all pre-pivots before export. Second, it is converting blocking volumes to brushes which is why it appears as though it gives more geometry than mine.
                    And I discovered that for some reason, when UE4-T3DConverter converts blocking volumes to brushes, it seems to set them to a different material, so it's actually pretty easy to convert them back using Select All With Same Material and then Convert->Blocking Volume

                    It would be better if the tool simply converted them into blocking volumes in the first place.
                    Last edited by JTF195; 05-25-2014, 11:01 AM.

                    Comment


                      #11
                      thank you all for your observations, fixing the blocking volumes bug seem easy also for the prepivot bug i will do my reaserch
                      if anyone want to have a look at the source code feel free to do it https://db.tt/s99tl2ZF
                      i will aslo be happy to hear more requests of how it will make conversion stuff easier
                      Last edited by kwstasg; 05-26-2014, 02:22 PM.

                      Comment


                        #12
                        From my brief attempts, it looks like the conversion size is about 1.6 to 1.7.

                        That's based on:
                        -Running straight from one corner of a small-ish VCTF map to the other and timing it.
                        -The current movement speed of the build of UT4 I downloaded last night. The character moves slower than UT3 at the moment, so if that changes, this might change as well.

                        Comment


                          #13
                          Many thanks to the author of this tool! [insert handshake here]
                          Works superbly!
                          Here's two pics of a map of mine converted from UT3, using scaling of 1.8.
                          Click image for larger version

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                          Click image for larger version

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Size:	27.1 KB
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                          The map is Diabolical from the UT3 low poly UoF mappack shown here: http://unrealoldfriends.activeboard....8/lp-map-pack/
                          Last edited by Lord_Porksword; 06-03-2014, 12:39 AM.

                          Comment


                            #14
                            Sweet, worked for me - it was messed up at first when I used a scale of 1.5, but I exported from UE3 again after selecting all the brushes and resetting pivots/pre-pivots and it was all aligned properly in UE4 for me after re-conversion. Thanks
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                              #15
                              sweet tool! Thanks

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