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[TOOL] UE4 T3D Converter for bsp brushes

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    #16
    Great Tool. Works perfectly. Thanks!
    Contact me: (Steam: Neillithan) (E-mail: neilvmoore@gmail.com)

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      #17
      Yeah this is awesome especially if you use 1.5625 scale of UT3 maps, it's like the most perfect size ever!

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        #18
        Great tool, also love the name Lord PorkSword, truly awesome

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          #19
          Hey I just tried this on one of my UT3 maps. I export to TD3 and open it in this tool. A bunch of text shows up in the window below. Not sure what to do with the UE4 Material Path window. It defaults to /Games/Materials. Hit convert and it makes a new file in the same directory of the T3D file, but it appears to be another T3D file with this at the end: "_UE4.t3d."

          I assume this is how it's supposed to be, but when I try to import into UT4 editor it won't even see those files. What am I missing?

          Thanks for any help.

          P.S. My UT3 maps were made mostly with static meshes from the game. Will this even work?

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            #20
            Interesting tool. But when i used it to convert maps from Deus Ex 1 to UE4 - the error pops up https://gyazo.com/e2f9710e616a667c59076c9cf91672e8

            PS: before that i have been exported them from Deus Ex sdk's Unreal Ed 2.1 to .t3d format. What was wrong?
            Last edited by Jandar-man; 06-26-2016, 02:59 PM.

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              #21
              The download link is dead :'(

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                #22
                It seems this tool is working much better than UT4XConverter.Is Unreal Editor 4 supporting .t3d map files format after using UE4-T3DConverter should I copy and paste texts content as last step,right?Because in most of old maps related to(video games powered by)unreal engine 4 version preccessors 1,2,3 have lots of missing vertices.

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                  #23
                  First, make an 8000x8000x8000 additive brush in a new ue4 level before importing \ copy - paste the content of the new generated t3d file into the level.

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