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My silly tests whilest learning blueprints

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    My silly tests whilest learning blueprints

    So, while doing a hands-on approach to learning blueprints and eventually the C++ API better, I've been doing various test games based on what I learned. Normally, you'd expect something mundane, but I've been known to try to apply what I learned, while being pretty random. I've made a few folks laugh, while others look at me oddly. Nevertheless, this should be... entertaining

    Perspective audio and mesh spinning/hovering: http://dai.ly/x2vvbnw
    Materials and triggers: http://dai.ly/x2w3wv5

    More to come!

    #2
    Interesting..
    Dylan
    V1 Infinity
    www.v1infinity.com (coming soon) Current Project: Alone In The Victorian Dark (Working Name)

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      #3
      Added pause/resume functionality to audio if anyone's interested.

      PlayTime is a float variable representing the time the audio started playing
      PauseTime is a float var. representing the time the audio possibly paused
      Final is an AudioComponent reference

      I added this code to OnComponentBeginOverlap event for my trigger component:Click image for larger version

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      Then I added this code to the corresponding OnComponentEndOverlap event. I black boxed the node in the top left as it doesn't concern the audio, to avoid confusion. Disregard "Squee" though. I forgot to cover that as well.:Click image for larger version

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