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Animation Starter Pack retargeted to 4.8 Mannequin

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    [ASSETS] Animation Starter Pack retargeted to 4.8 Mannequin

    Hi guys,
    I retargeted the Anim Starter Pack animations to fit 4.8 mannequin. This isn't perfect but better than using originals.

    Hope that Epic updates this pack soon.

    https://mega.co.nz/#!CdxgGIJZ!O0VI3K...258mBbr4Ov6O4I (Obsolete)

    Edit:
    Fixed default TPS animations (Idle, Walk, Run, Jump) to avoid blend issues.
    https://mega.co.nz/#!zRom3RBK!8ZaTI2..._iHAUJJZKGBgO0

    I don't know why but default animations have their root rotated to 90° so it may cause blend issues (feet under the ground) with others animations. So I fixed it.

    Karlitos.
    Last edited by Karlitos_VII; 06-19-2015, 06:23 PM.

    #2
    Thank you so much. I was starting to wonder if they planned on fixing that.

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      #3
      I'm still wondering why they never 're-targeted' the original animations to work with the Starter Pack. Not having basic, unarmed Idle/Walk/Run or a plain jump cycle is a bit of a pain. Not a deal breaker, just a pain.

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        #4
        Kia ora

        Thanks so much man

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          #5
          Well, you've got further than I have attempting to re-target other animations from the old mannequin. Any chance you could share your process? I'm getting, let's say, 'poor results' from adjusting the re-target pose.
          Gangster Weapon Pack | Free Weapon Pack | Various Free Models

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            #6
            You're welcome.

            It is now updated.
            https://www.unrealengine.com/content...6aef04138fbbfc

            @ DaveFace :
            I used the first frame of both idle anims as "T-Pose" and retargeted them with Motion Builder.

            Edit:
            Fixed default TPS animations (Idle, Walk, Run, Jump) to avoid blend issues.
            https://mega.co.nz/#!zRom3RBK!8ZaTI2..._iHAUJJZKGBgO0

            I don't know why but default animations have their root rotated to 90° so it may cause blend issues (feet under the ground) with others animations. So I fixed it.

            Karlitos.
            Last edited by Karlitos_VII; 06-19-2015, 06:21 PM.

            Comment


              #7
              I've downloaded the Starter Animations in 4.10 and I'm getting the error:

              "Skeleton of Animation is not compatible with Blend Space's skeleton".

              I'm used to Unity where I could use any old animation even if it was completely ruined. So any help would be appreciated.

              (cross-posting to bugs just in case).
              I'm a beginner currently porting my first game to Unreal:

              https://alternatecraig.itch.io/stateless

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