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HairWorks Quick start 3ds max -> Unreal Engine 4 Pipeline

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    HairWorks Quick start 3ds max -> Unreal Engine 4 Pipeline

    Hello. Mini guide for NVIDIA HairWorks. + 3 official Nvidia Tutorial.

    In order to have earned Hair Works in the Unreal engine 4, you need to download the source code of the engine with the integration of Hair works-a separate branch of NvPhysX / UnrealEngine
    https://github.com/NvPhysX/UnrealEngine/tree/HairWorks

    To download you need to link your account with git hub epic! https://www.unrealengine.com/ue4-on-github







    Nvidia Tutorials






    Nvidia GameWorks integration. https://forums.unrealengine.com/show...d=1#post305752

    GoodLuck!
    Last edited by Anafeyka; 06-17-2015, 07:08 PM.

    #2
    thank you

    Comment


      #3
      Does it matter what version of physx is installed in 3ds max?
      Because I got failed import every time despite hairworks asset working in viewer.
      I am currently using physx plugin 3.01 (newer version didn't export working apex cloth, at least some time ago)

      Comment


        #4
        PhysX plugin does not matter. But you must have v1.1 of the HairWorks plugin.
        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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          #5
          Ok, that was it. Thanks !

          Comment


            #6
            do you still have to use github for this? i cant get it working

            Comment


              #7
              Yes, it is not part of the main Epic repo, and probably won't be for a very long time if ever.
              NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
              Feel free to Donate if you wish to support me

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                #8
                Thank you for taking the time to explain it, it's really helpful ;]

                Comment


                  #9
                  UE4 it can,t work in step 7

                  Comment


                    #10
                    Do you have to use a bone in order to make it work?

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                      #11
                      Originally posted by liondog View Post
                      Do you have to use a bone in order to make it work?
                      It is possible and without bones. Just apply the Hair and fur -> Create hairworks.

                      Comment


                        #12
                        Originally posted by liondog View Post
                        Do you have to use a bone in order to make it work?
                        Originally posted by Anafeyka View Post
                        It is possible and without bones. Just apply the Hair and fur -> Create hairworks.
                        Yes u dont have to use bones, it just wont deform when applied to a skeletal mesh. For example, I dont use bones when I create hair pieces, coz the head doesn't really move besides the neck joint, but if I was to make a cloak or something, then I would use bones.
                        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                        Feel free to Donate if you wish to support me

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                          #13
                          hello, thanks for all, but how integrate in ue4

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                            #14
                            Hi, after export my .fbx and .apx files into UE4, the fur shows correctly on the mesh.

                            However, if i add an animation to the mesh, the fur won't deform with the mesh. (for additional information, the created splines won't deform with my mesh in 3dsmax, either)

                            Not sure where I'm missing, I followed

                            this tutorial for hair creation: https://www.youtube.com/watch?v=Nwji3ZTrbCI

                            and this tutorial for importing to UE4: https://www.youtube.com/watch?v=09Oy92QGrQc

                            I think I'm missing something simple, but can't seem to track down the problem.

                            Can someone help me here? Thanks in advance.
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                              #15
                              Originally posted by rit View Post
                              Hi, after export my .fbx and .apx files into UE4, the fur shows correctly on the mesh.

                              However, if i add an animation to the mesh, the fur won't deform with the mesh. (for additional information, the created splines won't deform with my mesh in 3dsmax, either)

                              Not sure where I'm missing, I followed

                              this tutorial for hair creation: https://www.youtube.com/watch?v=Nwji3ZTrbCI

                              and this tutorial for importing to UE4: https://www.youtube.com/watch?v=09Oy92QGrQc

                              I think I'm missing something simple, but can't seem to track down the problem.

                              Can someone help me here? Thanks in advance.
                              I think you might need to skin your growth mesh to your skeleton for that to work.
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