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    [ASSETS] Tessellation Map

    Hello everyone,

    Few days ago i had a nice idea. What about a 3D Minimap realized with tessellation.

    The concept of this project is the creation of a top down camera that moves with the player and 3 SceneCaptures2D attached to that camera:

    1. One for the Color
    2. One for the Depth
    3. One for Custom Depth

    All these SceneCaptures are changed by their own PostProcess Materials, so:

    1. The SceneCapture "Color" only shows Base Color Values
    2. The "Depth" is changed to a Displacement Map generated per tick
    3. The same with Custom Depth, but in this project it exists but is not used in the main material

    The MAIN Material gets all 3 textures samples and uses them to created a tesselation material.
    This material is the 3D Map and is used on a simple plane.
    This plane is always in front of the player (with a little bit of rotation adjustments )

    So, i thought, this could be a nice project for the marketplace, but - unfortunately - it looks not so good as expected.
    Because of that i decided to give you this project for free.

    If you are more experienced in making materials and tessellation than i am, please proceed with developing to make this project looking good.

    Download:

    TessellationMap.part1.rar (45MB)
    TessellationMap.part2.rar (40MB)

    Video: http://youtu.be/z4A8BYaQqVg

    Have a nice day

    raidfire.net
    Last edited by Raidfire.Net; 05-14-2015, 11:18 AM.

    #2
    That's a very clever solution, really cool effect for a map.
    Storyteller - An immersive VR audiobook player

    Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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      #3
      thank you

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        #4
        Thanks for providing this example, I definitely plan on using what I learned from picking it apart in an upcoming project.

        To give back a little bit, here's a slightly updated version I put together: https://dl.dropboxusercontent.com/u/...llationMap.zip

        I managed to fix the bug where the object would sometimes go invisible in places. Turns out it was because you were rendering it as a translucent material, and it was having some sorting problems. I switched the material to opaque, and to get around the camera spotting it for an infinite loop I made it so only the object owner can see it. Just as personal preference, I also made it so the camera changes height based on where the player is, but that's easily undone if you don't like it that way.

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          #5
          This might be useful to any project. I like it and thanks so much for sharing it
          yetanotherIndie
          ...not yet a company, but a Creative collective of developers!
          #UE4 Indie-game developer

          Twitter: @yetanotherIndie

          {#WeMakeGames}

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