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  • replied
    When I was going to host a dedicated server,although I choose the WAN mode,it still show in the LAN server list

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  • replied
    Originally posted by mordentral View Post

    The example project is steam by default, but that requiresnot only running the steam client but also making sure that you are on the same download region (as the sample AppID is region locked). Yeah you can post to the VR plugins thread though for further stuff regarding it.
    alright then, thanks for the heads up.. imma take another look at the system and if I still wasn't able to solve the issue I'll hit you up on the other thread if that makes things easier,
    Thanks again

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  • replied
    Originally posted by thelazylion View Post
    Hey Mordentral, not sure if I should be posting in the vr expansion thread or here, but this issue pertains to finding servers online.. I'm able to find and join hosted listen servers started in the Vr Expansion Example Project, however only in Lan or on the same Network.. Doesn't work online over the internet, is there a missing step? I figured it would work off the bat, but if it's Lan only and needs the Steam Subsystem setup I'll look into that.. Just wanted to confirm from your end it's not a different issue.

    Thanks again
    The example project is steam by default, but that requiresnot only running the steam client but also making sure that you are on the same download region (as the sample AppID is region locked). Yeah you can post to the VR plugins thread though for further stuff regarding it.

    Leave a comment:


  • replied
    Hey Mordentral, not sure if I should be posting in the vr expansion thread or here, but this issue pertains to finding servers online.. I'm able to find and join hosted listen servers started in the Vr Expansion Example Project, however only in Lan or on the same Network.. Doesn't work online over the internet, is there a missing step? I figured it would work off the bat, but if it's Lan only and needs the Steam Subsystem setup I'll look into that.. Just wanted to confirm from your end it's not a different issue.

    Thanks again

    Leave a comment:


  • replied
    Originally posted by CrowHeaven View Post
    Doesn't it support Steam Leadersboard anymore?
    ? You may be thinking of the other plugin that used a very similar name.

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  • replied

    Doesn't it support Steam Leadersboard anymore?

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  • replied
    Originally posted by DoubyBear View Post
    Could you please tell me how to debug the advanced voice?Need I to have two PC?
    OSS.VoiceLoopback Enables voice loopback
    1 Enabled. 0 Disabled.

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  • replied
    Could you please tell me how to debug the advanced voice?Need I to have two PC?

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  • replied
    Hey! I've been learning about this plugin using a tutorial by NiceShadow and I've reached the part where he begins creating a server list. Every time I try to find local sessions I get no results. I looked at my output log and whenever I try to find sessions I first get the warning:
    Code:
    LogOnline: Warning: OSS: Failed to send discovery broadcast SE_NO_ERROR.
    Any future attempts while still running the game results in a different warning:
    Code:
    LogOnlineSession: Warning: OSS: Ignoring game search request while one is pending
    I don't know if it has anything to do with it but I'm also getting a warning and error message pop up every second on my output that says:

    Code:
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
    FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
    LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
    LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
    I've tried looking around for fixes and haven't found anything so far so figured I'd give posting here a shot. I've followed it exactly how he does it and even tested it on different engine version and even on his sample project without much luck so any help would be much appreciated.

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  • replied
    Originally posted by mordentral View Post

    You'll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.
    Thanks for answering me so quickly!But I just got trouble in that,do you have any idea?So thanks!

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  • replied
    Originally posted by DoubyBear View Post
    Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don't know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!
    You'll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.

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  • replied
    Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don't know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!

    Leave a comment:


  • replied
    Hi! I'm extremely new to trying to understand online multiplayer and utilizing this plugin. I'm just toying around at the moment and trying to learn- I've run into an odd problem I can't figure out. A few others in the forum have asked similar problems but I don't really understand what their resolution was. For reference I'm trying this with 4.24.1

    Currently it appears to utilizing the 'Filters' array of the 'Find Sessions Advanced' is not working?
    Here's what I'm trying:
    Click image for larger version

Name:	FindSessionsFilter_AdvancedSessions_Rad.JPG
Views:	177
Size:	243.9 KB
ID:	1702978











    Which fails to filter the results:
    Click image for larger version

Name:	Host_AdvancedSessions_Rad.JPG
Views:	149
Size:	112.8 KB
ID:	1702980
    Click image for larger version

Name:	Search_AdvancedSessions_Rad.JPG
Views:	152
Size:	139.9 KB
ID:	1702981













    The reason I believe it may not be working is that the Filter results BP node works just fine with the same array information I'm attempting to pass into the 'Filters' array of 'Find Sessions Advanced'.
    Like this:

    Click image for larger version

Name:	FindSessionsFilterManual_AdvancedSessions_Rad.JPG
Views:	155
Size:	223.2 KB
ID:	1702979Click image for larger version

Name:	Search_AdvancedSessions_FilterRad.JPG
Views:	148
Size:	115.1 KB
ID:	1702982Click image for larger version

Name:	Search_AdvancedSessions_Rad_ManualFilter.JPG
Views:	149
Size:	141.4 KB
ID:	1702983


    Is the functionality between the 'Filters' Array of the 'Find Sessions Advanced' node the same as the BP node for 'Filter Sessions Results'? If it is then I may have encountered a bug since I'm passing the same array data and 'Find Sessions Advanced' doesn't work but 'Filter Sessions Results' works as expected.

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  • replied
    Originally posted by mordentral View Post
    I started adding in the Steam Workshop API as being supported in the plugin today. I noticed some recent reports of users wanting blueprint access to it. Will be a bit of testing before its ready for release but proof of concept is already functional.
    Is publishing to Steam Workshop is implemented in your plugin- "AdvancedSteamWorkshopLibrary.h" contains comment out "PublishedFileId_t m_nPublishedFileId; …"?

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  • replied
    Originally posted by ksimpson1986 View Post
    Any idea for 4.24.1? I've attempted to install it in the engine files, and multiple new and old projects. as soon as I hit enable and UE4 restarts, I'm hit with a compile error and the project won't go any further.
    Its reuploaded for 4.24.1

    Leave a comment:

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