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  • Originally posted by VrPrime View Post
    Hi,

    I'm trying to use the "get steam friend avatar" to show the avatar of each person on a widget, the issue is that while I can see it, the clients does not.
    When the player joins I get the "UniqueNetID" and I set that in a replicated variable, then the clients try to run the "get steam friend avatar" but only I can see the icons

    Which is the right workflow to show each person avatar?
    Unique net ids don't have any replicated UProperty in them, there is no need as you can get the unique net id of players directly from the player list/player state. They are how they are identified over the network anyway
    so each client already has a copy of everyone elses UniqueNetID.

    Its a very minor overhead to make UniqueNetIDs replicate, but I didn't feel it needed to be done due to that.

    *Edit* There is a "GetPlayerUniqueNetID" node, one for when given a local player controller and one for when given a player state from the game instance.


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    • Originally posted by mordentral View Post
      Unique net ids don't have any replicated UProperty in them, there is no need as you can get the unique net id of players directly from the player list/player state. They are how they are identified over the network anyway
      so each client already has a copy of everyone elses UniqueNetID.

      Its a very minor overhead to make UniqueNetIDs replicate, but I didn't feel it needed to be done due to that.

      *Edit* There is a "GetPlayerUniqueNetID" node, one for when given a local player controller and one for when given a player state from the game instance.
      Yup, I was trying to use the player controller but those don't exist on the client side, I started using player state instead and it worked! thank you for the reply

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      • Is 4.16.3 plugin will be?

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        • Originally posted by JJGG117
          How do I setup VoiceChat?
          Start / Stop networked voice will work for PTT.

          Just add the config file commands in the OP post to your project.

          For open mic you just leave the config boolean to false for push to talk.

          Originally posted by Cyber Light View Post
          Is 4.16.3 plugin will be?
          The current 4.16 download is 4.16.3


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          • Hi... in version 4.17 the plugin ( Advanced Steam Session) crashes my project at startup and closes and I'm forced to not be able to change version ... how can I fix it?
            Last edited by Andrea92; 08-11-2017, 01:03 PM.

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            • Originally posted by Andrea92 View Post
              Hi... in version 4.17 the plugin ( Advanced Steam Session) crashes my project at startup and closes and I'm forced to not be able to change version ... how can I fix it?
              As in when you load the UProject file? Did you download the source or the binaries, and did you download the new files before switching to 4.17?

              Unless it is an actual crash an not a "is not compiled for this engine version" warning, then you are using incompatible files is all and need to match the two up.



              Also how does it force you to "not change versions"?


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              • The uproject file times are right, I've downloaded the version as I've ever done from Launcher, I've been using this plugin for 2 years now and we are ready to release our game and that's why we're updating it to a newer version ... Plugin is divided into 2, the normal part and the steam part ... removing the steam part all works to perfection and does not crash ... Sorry for my english

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                • Originally posted by Andrea92 View Post
                  The uproject file times are right, I've downloaded the version as I've ever done from Launcher, I've been using this plugin for 2 years now and we are ready to release our game and that's why we're updating it to a newer version ... Plugin is divided into 2, the normal part and the steam part ... removing the steam part all works to perfection and does not crash ... Sorry for my english
                  Does it crash while "loading", or when trying to play your game?

                  If it is during your game there may be a log event thrown.

                  I need to know what it is doing as I do not have any issue.

                  *Edit* I'm sure that if you can describe the problem to me and provide the Log after it crashed that we can get it solved
                  Last edited by mordentral; 08-11-2017, 02:44 PM.


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                  • Yeah that should all work fine even without the plugin.


                    The plugin is specifically for push to talk since they didn't expose "toggleVoice" to blueprints, so you can directly use the StartNetworkedVoice and StopNetworkedVoice nodes.


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                    • Originally posted by JJGG117
                      How do I change the volume of non-PTT sound?
                      I don't have AdvancedFriendsInterface, I just have AdvancedFriends Plugin.

                      I can't reparent my GameInst with AdvancedFriendsInst because they are not compatible apparently.
                      What is advanced friends plugin?

                      Are you trying to combine this plugin with another one?


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                      • Originally posted by JJGG117
                        Sorry, AdvancedSessions*

                        To access the nodes, I tried reparenting my GameInst with AdvancedFriendsGameInst
                        It doesn't work, and either way I try it (vice or versa) it removes all the content of one or the other.

                        I'm just wondering if non-PTT (which I have working) can be controlled by anything other than master volume?


                        Also with non-PTT can I disable any mic input? with an options checkbox or something?
                        Not as far as I know (in blueprint) and no


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                        • Originally posted by JJGG117
                          How about Mute?
                          Or is anything possible by editing Engine Content?
                          You would need the plugin to mute with blueprints only.



                          Also I think you can change global voice volume, just not per user.


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                          • Originally posted by JJGG117
                            Also, reparenting a GameInstance to AdvancedFriendsGameInstance or vice versa just removes all its data and assigns it to the new one :\

                            THere's NO WAY it's possible to combine 2 game instances. One or the other will be forced not to work
                            I've answered this three times now to you......one of the ones you want as the parent needs the other one to be its parent, then your final game instance uses the combined one.....


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                            • Hi! Does this plugin include the ability of clicking a button opening steam's own invites UI (not a propietary one)? And the ability to host a STEAM lobby, that everyone from the world can join? If so, cand you give me some instructions on how to create something like this? Thank you in advance, and I hope I didn't take much from your time.

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                              • Originally posted by JohnnyZer0 View Post
                                Hi! Does this plugin include the ability of clicking a button opening steam's own invites UI (not a propietary one)? And the ability to host a STEAM lobby, that everyone from the world can join? If so, cand you give me some instructions on how to create something like this? Thank you in advance, and I hope I didn't take much from your time.
                                Yes and yes


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