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    [MENTION=4285]mordentral[/MENTION]
    Originally posted by mordentral View Post
    You deleted ALL intermediate folders? Including in the plugins folder?
    I've gone through the entire process again, still no luck both through the editor's package interface or through VS.
    This is going to sound daft. I can't build a Win32 version of the editor or game and the Epic launcher's Binaries folder doesn't have anything in the Win32 folder.

    Comment


      Originally posted by MrNexy View Post
      [MENTION=4285]mordentral[/MENTION]


      I've gone through the entire process again, still no luck both through the editor's package interface or through VS.
      This is going to sound daft. I can't build a Win32 version of the editor or game and the Epic launcher's Binaries folder doesn't have anything in the Win32 folder.
      Don't know what to tell you about it then.


      Consider supporting me on patreon

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      Comment


        [QUOTE=mordentral;696610]The last few lines don't help, you need to show me above that where the actual error is.

        Yeah sorry I'm not that experienced with UE4 if you can't tell. I noticed that when I went to edit the Uproject file in notepad that the plugins were not listed so I tried to put them in myself but it didn't fix it. I tried disabling then enabling the plugins as well and it removes the plugins from it that I added. Maybe that can help? Here's the whole output log from packaging:

        Code:
        UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
        UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/FirstPersonSoccer.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/FirstPersonSoccer.uproject -cook -stage -
        archive -archivedirectory=C:/Users/Bryan/Desktop/Unreal/Projects/Builds/FirstPersonSoccer -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
        UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
        UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject
        UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
        UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remo
        teini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -generatemanifest -NoHotReload
        UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.2903617s to run UnrealBuildTool.exe, ExitCode=0
        UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remo
        teini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -NoHotReload -ignorejunk
        UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for FirstPersonSoccer (.uproject file is newer)
        UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 10 actions (4 in parallel)
        UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\Binaries\Win32\FirstPersonSoccer-Win32-Shipping.exe
        UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 4.20 seconds (Local executor: 0.00 seconds)
        UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4.481992s to run UnrealBuildTool.exe, ExitCode=5
        UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer
        \FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remoteini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.18-09.43.24.txt' 
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
        nary`2 InTargetToManifest)
        UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
        UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
        UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
        UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
        UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
        UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
        PackagingResults:Error: Error Unknown Error
        Last edited by Brylos; 04-18-2017, 11:16 AM.

        Comment


          Originally posted by Brylos View Post
          The last few lines don't help, you need to show me above that where the actual error is.

          Yeah sorry I'm not that experienced with UE4 if you can't tell. I noticed that when I went to edit the Uproject file in notepad that the plugins were not listed so I tried to put them in myself but it didn't fix it. I tried disabling then enabling the plugins as well and it removes the plugins from it that I added. Maybe that can help? Here's the whole output log from packaging:
          Please wrap CODE tags around that so it doesn't take up the entire page, then find "See logfile for details: 'UnrealBuildTool-2017.04.18-09.43.24.txt' " and paste it in here in CODE tags as well. That log didn't list any errors.


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          Comment


            Originally posted by mordentral View Post
            Please wrap CODE tags around that so it doesn't take up the entire page, then find "See logfile for details: 'UnrealBuildTool-2017.04.18-09.43.24.txt' " and paste it in here in CODE tags as well. That log didn't list any errors.
            Okay sorry about that. Here's the log file:

            Code:
            Log file open, 04/18/17 10:08:05
            LogInit:Display: Running engine for game: FirstPersonSoccer
            LogPlatformFile: Not using cached read wrapper
            LogInit:Display: RandInit(-1830303758) SRandInit(-1830303758).
            LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
            LogStats: Stats thread started at 0.082730
            LogInit: Using libcurl 7.47.1
            LogInit:  - built for x86_64-pc-win32
            LogInit:  - supports SSL with OpenSSL/1.0.2g
            LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
            LogInit:  - other features:
            LogInit:      CURL_VERSION_SSL
            LogInit:      CURL_VERSION_LIBZ
            LogInit:      CURL_VERSION_IPV6
            LogInit:      CURL_VERSION_ASYNCHDNS
            LogInit:      CURL_VERSION_LARGEFILE
            LogInit:      CURL_VERSION_IDN
            LogInit:  CurlRequestOptions (configurable via config and command line):
            LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
            LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
            LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
            LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
            LogOnline:Display: STEAM: Loading Steam SDK 1.32
            LogOnline:Warning: STEAM: Steam API disabled!
            LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
            LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
            LogInit: Build: ++UE4+Release-4.15-CL-3348071
            LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
            LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
            LogInit: Net CL: 3299760
            LogDevObjectVersion: Number of dev versions registered: 14
            LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
            LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
            LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
            LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
            LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
            LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
            LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
            LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
            LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
            LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
            LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
            LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
            LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
            LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
            LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
            LogInit: Compiled with Visual C++: 19.00.23026.00
            LogInit: Build Configuration: Development
            LogInit: Branch Name: ++UE4+Release-4.15
            LogInit: Command line:  
            LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
            LogInit: Installed Engine Build: 1
            LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
            LogInit: Object subsystem initialized
            [2017.04.18-15.08.06:875][  0]LogInit: Selected Device Profile: [Windows]
            [2017.04.18-15.08.06:875][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
            [2017.04.18-15.08.06:888][  0]LogInit: Computer: DESKTOP-D3MPKQJ
            [2017.04.18-15.08.06:888][  0]LogInit: User: Bryan
            [2017.04.18-15.08.06:888][  0]LogInit: CPU Page size=65536, Cores=4
            [2017.04.18-15.08.06:888][  0]LogInit: High frequency timer resolution =3.215352 MHz
            [2017.04.18-15.08.06:888][  0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
            [2017.04.18-15.08.06:888][  0]LogMemory: Platform Memory Stats for Windows
            [2017.04.18-15.08.06:888][  0]LogMemory: Process Physical Memory: 263.43 MB used, 263.43 MB peak
            [2017.04.18-15.08.06:888][  0]LogMemory: Process Virtual Memory: 262.72 MB used, 262.72 MB peak
            [2017.04.18-15.08.06:888][  0]LogMemory: Physical Memory: 4288.08 MB used,  7981.58 MB free, 12269.66 MB total
            [2017.04.18-15.08.06:888][  0]LogMemory: Virtual Memory: 647.22 MB used,  7981.58 MB free, 134217728.00 MB total
            [2017.04.18-15.08.06:990][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
            [2017.04.18-15.08.07:682][  0]LogD3D11RHI: D3D11 adapters:
            [2017.04.18-15.08.07:721][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
            [2017.04.18-15.08.07:721][  0]LogD3D11RHI:       4062/0/6134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
            [2017.04.18-15.08.07:722][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
            [2017.04.18-15.08.07:722][  0]LogD3D11RHI:       0/0/6134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
            [2017.04.18-15.08.07:722][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
            [2017.04.18-15.08.07:727][  0]LogD3D11RHI: Creating new Direct3DDevice
            [2017.04.18-15.08.07:727][  0]LogD3D11RHI:     GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
            [2017.04.18-15.08.07:727][  0]LogWindows: EnumDisplayDevices:
            [2017.04.18-15.08.07:727][  0]LogWindows:    0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
            [2017.04.18-15.08.07:727][  0]LogWindows:    1. 'NVIDIA GeForce GTX 960' (P:0 D:1)
            [2017.04.18-15.08.07:727][  0]LogWindows:    2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
            [2017.04.18-15.08.07:728][  0]LogWindows:    3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
            [2017.04.18-15.08.07:728][  0]LogWindows: DebugString: FoundDriverCount:4 
            [2017.04.18-15.08.07:728][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 960
            [2017.04.18-15.08.07:728][  0]LogD3D11RHI:   Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65)
            [2017.04.18-15.08.07:728][  0]LogD3D11RHI:      Driver Date: 3-31-2017
            [2017.04.18-15.08.07:728][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
            [2017.04.18-15.08.07:750][  0]LogD3D11RHI: Async texture creation enabled
            [2017.04.18-15.08.07:762][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
            [2017.04.18-15.08.07:857][  0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Intermediate/Shaders/WorkingDirectory/7940/).
            [2017.04.18-15.08.07:857][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Bryan/AppData/Local/Temp/UnrealShaderWorkingDir/086893784A37FEEE128C9DA74188AA73/'.
            [2017.04.18-15.08.07:857][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
            [2017.04.18-15.08.09:088][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
            [2017.04.18-15.08.09:157][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
            [2017.04.18-15.08.09:227][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
            [2017.04.18-15.08.09:299][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
            [2017.04.18-15.08.09:368][  0]LogTemp:Display: Loaded TP MacTargetPlatform
            [2017.04.18-15.08.09:440][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
            [2017.04.18-15.08.09:510][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
            [2017.04.18-15.08.09:582][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
            [2017.04.18-15.08.09:642][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
            [2017.04.18-15.08.09:711][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
            [2017.04.18-15.08.09:781][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
            [2017.04.18-15.08.09:848][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
            [2017.04.18-15.08.09:928][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
            [2017.04.18-15.08.09:997][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
            [2017.04.18-15.08.10:066][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
            [2017.04.18-15.08.10:203][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
            [2017.04.18-15.08.10:203][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
            [2017.04.18-15.08.10:253][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
            [2017.04.18-15.08.10:371][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
            [2017.04.18-15.08.10:416][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
            [2017.04.18-15.08.10:484][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
            [2017.04.18-15.08.10:551][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
            [2017.04.18-15.08.10:619][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
            [2017.04.18-15.08.10:688][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
            [2017.04.18-15.08.10:688][  0]LogTargetPlatformManager:Display: Building Assets For Windows
            [2017.04.18-15.08.11:257][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
            [2017.04.18-15.08.11:338][  0]LogDerivedDataCache: Loaded boot cache 0.08s 50MB C:/Users/Bryan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
            [2017.04.18-15.08.11:339][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bryan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
            [2017.04.18-15.08.11:339][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
            [2017.04.18-15.08.11:339][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
            [2017.04.18-15.08.11:339][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
            [2017.04.18-15.08.11:339][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
            [2017.04.18-15.08.11:359][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
            [2017.04.18-15.08.11:371][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Bryan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
            [2017.04.18-15.08.11:382][  0]LogSlate: Using Freetype 2.6.0
            [2017.04.18-15.08.11:383][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
            [2017.04.18-15.08.11:383][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
            [2017.04.18-15.08.11:715][  0]LogInit: Selected Device Profile: [Windows]
            [2017.04.18-15.08.11:718][  0]LogContentStreaming: Texture pool size is 0.00 MB
            [2017.04.18-15.08.11:977][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
            [2017.04.18-15.08.12:032][  0]LogSimplygon: Simplygon DLL not present - disabling.
            [2017.04.18-15.08.12:094][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
            [2017.04.18-15.08.12:094][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
            [2017.04.18-15.08.12:094][  0]LogMeshUtilities: No automatic mesh merging module available
            [2017.04.18-15.08.12:778][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: firstpersonsoccer, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1669666259
            [2017.04.18-15.08.12:831][  0]LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
            [2017.04.18-15.08.12:891][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.031029 seconds
            [2017.04.18-15.08.12:897][  0]LogUObjectArray: 32500 objects as part of root set at end of initial load.
            [2017.04.18-15.08.12:897][  0]LogUObjectAllocator: 7290888 out of 0 bytes used by permanent object pool.
            [2017.04.18-15.08.12:897][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
            [2017.04.18-15.08.15:082][  0]LogTcpMessaging: Initializing TcpMessaging bridge
            [2017.04.18-15.08.15:132][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
            [2017.04.18-15.08.15:717][  0]LogMaterial: Uniform references updated for custom material expression Custom.
            [2017.04.18-15.08.16:205][  0]SourceControl: Info Source control is disabled
            [2017.04.18-15.08.16:206][  0]SourceControl: Info Source control is disabled
            [2017.04.18-15.08.16:266][  0]SourceControl: Info Source control is disabled
            [2017.04.18-15.08.16:326][  0]SourceControl: Info Source control is disabled
            [2017.04.18-15.08.17:730][  0]LogEngine: Initializing Engine...
            [2017.04.18-15.08.18:013][  0]LogAIModule: Creating AISystem for world Untitled
            [2017.04.18-15.08.18:022][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
            [2017.04.18-15.08.18:035][  0]LogInit: FAudioDevice initialized.
            [2017.04.18-15.08.18:071][  0]LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/Bryan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
            [2017.04.18-15.08.18:090][  0]LogInit: Texture streaming: Enabled
            [2017.04.18-15.08.18:215][  0]LogEngineSessionManager: EngineSessionManager initialized
            [2017.04.18-15.08.18:324][  0]LogInit: Transaction tracking system initialized
            [2017.04.18-15.08.18:764][  0]BlueprintLog: New page: Editor Load
            [2017.04.18-15.08.19:893][  0]LocalizationService: Info Localization service is disabled
            [2017.04.18-15.08.20:750][  0]LogConsoleResponse:Display: 
            [2017.04.18-15.08.20:897][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
            [2017.04.18-15.08.20:897][  0]LogCook:Display: Mobile HDR setting 1
            [2017.04.18-15.08.21:870][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/' took 0.03s
            [2017.04.18-15.08.22:245][  0]SourceControl: Info Source control is disabled
            [2017.04.18-15.08.22:245][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
            [2017.04.18-15.08.22:245][  0]LogEditorServer:Warning: Can't find file '../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/StarterContent/Maps/Minimal_Default.umap'
            [2017.04.18-15.08.22:245][  0]Cmd: MAP CHECKDEP NOCLEARLOG
            [2017.04.18-15.08.22:291][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 46.137ms to complete.
            [2017.04.18-15.08.22:291][  0]LogFileHelpers: Loading map 'Minimal_Default' took 0.046
            [2017.04.18-15.08.22:529][  0]LogCollectionManager: Loaded 1 collections in 0.001980 seconds
            [2017.04.18-15.08.22:623][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Saved/Collections/' took 0.01s
            [2017.04.18-15.08.22:623][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/Developers/Bryan/Collections/' took 0.01s
            [2017.04.18-15.08.22:623][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/Collections/' took 0.01s
            [2017.04.18-15.08.22:623][  0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
            [2017.04.18-15.08.22:623][  0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
            [2017.04.18-15.08.22:633][  0]LogContentBrowser: Native class hierarchy populated in 0.0095 seconds. Added 2267 classes and 459 folders.
            [2017.04.18-15.08.22:637][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
            [2017.04.18-15.08.22:637][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
            [2017.04.18-15.08.22:719][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
            [2017.04.18-15.08.22:768][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
            [2017.04.18-15.08.22:825][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
            [2017.04.18-15.08.22:882][  0]LogCrashTracker: Crashtracker disabled due to settings.
            [2017.04.18-15.08.24:274][  0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
            [2017.04.18-15.08.24:324][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
            [2017.04.18-15.08.24:336][  0]LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.FirstPersonSoccer
            
            [2017.04.18-15.08.24:336][  0]LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
            
            [2017.04.18-15.08.24:336][  0]LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
            
            [2017.04.18-15.08.24:336][  0]LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
            
            [2017.04.18-15.08.24:336][  0]LogTemp:Display: BranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Bryan\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
            
            [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
            
            [2017.04.18-15.08.24:404][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
            [2017.04.18-15.08.24:404][  0]LogLoad: (Engine Initialization) Total time: 19.94 seconds
            [2017.04.18-15.08.24:404][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.05 seconds
            [2017.04.18-15.08.24:404][  0]LogExternalProfiler: Found external profiler: VSPerf
            [2017.04.18-15.08.24:404][  0]LogExternalProfiler: Using external profiler: VSPerf
            [2017.04.18-15.08.24:744][  0]LogOcInput: OculusInput pre-init called
            [2017.04.18-15.08.24:775][  0]LogContentStreaming: Texture pool size now 1000 MB
            [2017.04.18-15.08.24:777][  0]LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
            [2017.04.18-15.08.24:786][  0]LogSlate: Took 0.000420 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
            [2017.04.18-15.08.24:799][  0]LogSlate: Took 0.000442 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
            [2017.04.18-15.08.24:800][  0]LogSlate: Took 0.000270 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
            [2017.04.18-15.08.25:047][  0]LogRenderer: Reallocating scene render targets to support 1208x688 NumSamples 1 (Frame:2).
            [2017.04.18-15.08.25:497][  2]LogAssetRegistry: Asset discovery search completed in 12.6879 seconds
            [2017.04.18-15.08.25:498][  2]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000014 seconds (found 0 objects)
            [2017.04.18-15.08.25:498][  2]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000280 seconds (updated 0 objects)
            [2017.04.18-15.09.04:870][207]LogSlate: Took 0.000260 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
            [2017.04.18-15.09.10:628][605]UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
            [2017.04.18-15.09.10:818][628]UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/FirstPersonSoccer.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/FirstPersonSoccer.uproject -cook -stage -archive -archivedirectory=C:/Users/Bryan/Desktop/Unreal/Projects/Builds/FirstPersonSoccer -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
            [2017.04.18-15.09.10:819][628]UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
            [2017.04.18-15.09.11:018][648]UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject
            [2017.04.18-15.09.11:524][706]UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
            [2017.04.18-15.09.11:566][710]UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remoteini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -generatemanifest -NoHotReload
            [2017.04.18-15.09.12:851][857]UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.2893602s to run UnrealBuildTool.exe, ExitCode=0
            [2017.04.18-15.09.12:890][861]UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remoteini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -NoHotReload -ignorejunk
            [2017.04.18-15.09.13:406][923]UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for FirstPersonSoccer (changes to target files)
            [2017.04.18-15.09.17:508][ 61]UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 10 actions (4 in parallel)
            [2017.04.18-15.09.17:830][ 62]UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\Binaries\Win32\FirstPersonSoccer-Win32-Shipping.exe
            [2017.04.18-15.09.17:831][ 62]UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 4.62 seconds (Local executor: 0.00 seconds)
            [2017.04.18-15.09.17:831][ 62]UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4.9257879s to run UnrealBuildTool.exe, ExitCode=5
            [2017.04.18-15.09.17:831][ 62]UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remoteini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.18-10.09.12.txt' 
            [2017.04.18-15.09.17:832][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
            [2017.04.18-15.09.17:832][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
            [2017.04.18-15.09.17:832][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
            [2017.04.18-15.09.17:833][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
            [2017.04.18-15.09.17:833][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
            [2017.04.18-15.09.17:834][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
            [2017.04.18-15.09.17:834][ 62]UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
            [2017.04.18-15.09.17:834][ 62]UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
            [2017.04.18-15.09.17:834][ 62]UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
            [2017.04.18-15.09.17:834][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
            [2017.04.18-15.09.17:835][ 62]UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
            [2017.04.18-15.09.18:159][ 62]UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
            [2017.04.18-15.09.18:159][ 62]PackagingResults:Error: Error Unknown Error
            [2017.04.18-15.09.23:564][388]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
            [2017.04.18-15.09.23:666][388]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
            [2017.04.18-15.09.23:666][388]LogDirectoryWatcher: A directory notification for '../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Plugins/' was aborted.
            [2017.04.18-15.09.23:786][389]Cmd: QUIT_EDITOR
            [2017.04.18-15.09.23:858][389]LogExit: Preparing to exit.
            [2017.04.18-15.09.24:302][389]LogDirectoryWatcher: A directory notification for 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/' was aborted.
            [2017.04.18-15.09.24:322][389]LogExit: Editor shut down
            [2017.04.18-15.09.24:332][389]LogExit: Transaction tracking system shut down
            [2017.04.18-15.09.24:393][389]LogObj: Freed 0b from 0 cluster array pools.
            [2017.04.18-15.09.24:393][389]LogExit: Object subsystem successfully closed.
            [2017.04.18-15.09.24:445][389]LogD3D11RHI: Shutdown
            [2017.04.18-15.09.24:445][389]LogD3D11RHI: CleanupD3DDevice
            [2017.04.18-15.09.24:782][389]LogD3D11RHI: ~FD3D11DynamicRHI
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module UATHelper (502)
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (500)
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (498)
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module CrashTracker (496)
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module SceneOutliner (494)
            [2017.04.18-15.09.24:805][389]LogModuleManager: Shutting down and abandoning module AddContentDialog (492)
            [2017.04.18-15.09.24:806][389]LogDirectoryWatcher: A directory notification for 'C:/Program Files/Epic Games/UE_4.15/FeaturePacks/' was aborted.
            [2017.04.18-15.09.24:807][389]LogModuleManager: Shutting down and abandoning module WidgetCarousel (491)
            [2017.04.18-15.09.24:807][389]LogModuleManager: Shutting down and abandoning module EditorWidgets (488)
            [2017.04.18-15.09.24:807][389]LogModuleManager: Shutting down and abandoning module CollectionManager (486)
            [2017.04.18-15.09.24:807][389]LogDirectoryWatcher: A directory notification for 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/Collections/' was aborted.
            [2017.04.18-15.09.24:807][389]LogDirectoryWatcher: A directory notification for 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/Developers/Bryan/Collections/' was aborted.
            [2017.04.18-15.09.24:807][389]LogDirectoryWatcher: A directory notification for 'C:/Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Saved/Collections/' was aborted.
            [2017.04.18-15.09.24:807][389]LogModuleManager: Shutting down and abandoning module FoliageEdit (484)
            [2017.04.18-15.09.24:807][389]LogModuleManager: Shutting down and abandoning module LandscapeEditor (482)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (480)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module ActorPickerMode (478)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module GeometryMode (476)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module TextureAlignMode (474)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module BspMode (472)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module HardwareSurvey (470)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (468)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AutomationWorker (466)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (464)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (462)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module PlacementMode (461)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (458)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (456)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module MfMediaFactory (454)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module MfMediaEditor (452)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (450)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (448)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (446)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module Media (445)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (442)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module CharacterAI (440)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AudioCapture (438)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module SequenceRecorder (437)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module SmartSnapping (434)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module SessionServices (432)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module ViewportSnapping (430)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module ViewportInteraction (428)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module LogVisualizer (426)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module IntroTutorials (424)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (423)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (420)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (418)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (416)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (414)
            [2017.04.18-15.09.24:808][389]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (413)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (410)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (408)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module InputBindingEditor (406)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module NiagaraEditor (404)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module MergeActors (402)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module SizeMap (400)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module TreeMap (398)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module ReferenceViewer (396)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (394)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module LocalizationService (393)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module HardwareTargeting (390)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (388)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module UndoHistory (386)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module UserFeedback (384)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module XmlParser (382)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module Blutility (380)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (378)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (377)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (374)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module SettingsEditor (372)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module ProjectLauncher (370)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module SessionFrontend (368)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module ProfilerClient (366)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module DeviceManager (364)
            [2017.04.18-15.09.25:392][389]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (363)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module AutomationController (360)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module AutomationWindow (358)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module Layers (356)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (354)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module DetailCustomizations (352)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module PackagesDialog (350)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module Persona (348)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module AnimGraph (347)
            [2017.04.18-15.09.25:434][389]LogModuleManager: Shutting down and abandoning module Kismet (344)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module GraphEditor (342)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module ClassViewer (340)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module Toolbox (338)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module ModuleUI (336)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module MovieSceneTools (334)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module OutputLog (332)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module GammaUI (330)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module Documentation (328)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module Niagara (326)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (324)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module AnalyticsET (322)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module PortalServices (320)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module PortalRpc (318)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module MessagingRpc (316)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module AIModule (314)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module GameplayDebugger (313)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module AITestSuite (311)
            [2017.04.18-15.09.25:435][389]LogModuleManager: Shutting down and abandoning module ProfilerService (308)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module TaskGraph (306)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (304)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (302)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module OculusLibrary (300)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module OculusInput (298)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (296)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (294)
            [2017.04.18-15.09.25:512][389]LogModuleManager: Shutting down and abandoning module CableComponent (292)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (290)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (288)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module HTML5Networking (286)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module AlembicImporter (284)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module AlembicLibrary (283)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module GeometryCache (282)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (281)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module SuperSearchEditor (276)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module SuperSearch (275)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (272)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module PluginBrowser (270)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (268)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module EpicSurvey (266)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (264)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module DesktopPlatform (263)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module UObjectPlugin (260)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (258)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (256)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module GitSourceControl (254)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module SourceControl (253)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (250)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (248)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (246)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module Paper2DEditor (244)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module MeshPaint (243)
            [2017.04.18-15.09.25:513][389]LogModuleManager: Shutting down and abandoning module LevelEditor (241)
            [2017.04.18-15.09.25:514][389]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (240)
            [2017.04.18-15.09.25:514][389]LogModuleManager: Shutting down and abandoning module MainFrame (238)
            [2017.04.18-15.09.25:514][389]LogModuleManager: Shutting down and abandoning module HotReload (237)
            [2017.04.18-15.09.25:514][389]LogModuleManager: Shutting down and abandoning module ContentBrowser (233)
            [2017.04.18-15.09.25:515][389]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (230)
            [2017.04.18-15.09.25:515][389]LogModuleManager: Shutting down and abandoning module PhysXVehicles (228)
            [2017.04.18-15.09.25:515][389]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (226)
            [2017.04.18-15.09.25:515][389]LogModuleManager: Shutting down and abandoning module UdpMessaging (224)
            [2017.04.18-15.09.25:616][389]LogModuleManager: Shutting down and abandoning module TcpMessaging (222)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (220)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (218)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module FacialAnimation (216)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (214)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module AdvancedSteamSessions (212)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module AdvancedSessions (210)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module Paper2D (208)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (206)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module WmfMedia (204)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module MfMedia (202)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module MediaAssets (200)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (198)
            [2017.04.18-15.09.25:716][389]LogModuleManager: Shutting down and abandoning module VREditor (196)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (194)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (192)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module FunctionalTesting (190)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (188)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module UMG (186)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module UMGEditor (185)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module Sequencer (184)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module AssetTools (182)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module MessageLog (181)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (180)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module SlateReflector (174)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module Slate (172)
            [2017.04.18-15.09.25:717][389]LogModuleManager: Shutting down and abandoning module EditorStyle (170)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (168)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (166)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module XAudio2 (164)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module Networking (162)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module Core (160)
            [2017.04.18-15.09.25:720][389]LogModuleManager: Shutting down and abandoning module AssetRegistry (158)
            [2017.04.18-15.09.25:897][389]LogDirectoryWatcher: A directory notification for '../../../Engine/Content/' was aborted.
            [2017.04.18-15.09.25:898][389]LogDirectoryWatcher: A directory notification for '../../../../../../Users/Bryan/Desktop/Unreal/Projects/FirstPersonSoccer/Content/' was aborted.
            [2017.04.18-15.09.25:898][389]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/2D/Paper2D/Content/' was aborted.
            [2017.04.18-15.09.25:898][389]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (157)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module KismetCompiler (154)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module PhysXFormats (152)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module MeshUtilities (150)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module SimplygonSwarm (149)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module SimplygonMeshReduction (147)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (145)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module PropertyEditor (143)
            [2017.04.18-15.09.25:899][389]LogModuleManager: Shutting down and abandoning module DerivedDataCache (140)
            [2017.04.18-15.09.25:912][389]LogDerivedDataCache: Shutdown
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TargetPlatform (138)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (137)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (135)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (133)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (131)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (129)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (127)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (125)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (123)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (121)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module ImageWrapper (120)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (117)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (115)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (113)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (111)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (109)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (107)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (105)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (103)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (101)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Messaging (99)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (97)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (95)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (93)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_MultiTargetPlatform (91)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (89)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (87)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (85)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (83)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (81)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (79)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (77)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (75)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (73)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (71)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (69)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (67)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (65)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (63)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (61)
            [2017.04.18-15.09.25:912][389]LogModuleManager: Shutting down and abandoning module InputCore (58)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module Settings (56)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module OculusRift (54)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module GearVR (52)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (50)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (48)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (44)
            [2017.04.18-15.09.25:913][389]LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
            [2017.04.18-15.09.25:913][389]LogOnline:Display: Unloading online subsystem: STEAM
            [2017.04.18-15.09.25:913][389]LogOnline:Display: Unloading online subsystem: NULL
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module XMPP (37)
            [2017.04.18-15.09.25:913][389]LogModuleManager: Shutting down and abandoning module HTTP (35)
            [2017.04.18-15.09.25:913][389]LogHttp:Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
            [2017.04.18-15.09.25:913][389]LogHttp:Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B700F981E-4D91-0B01-D428-D28EAEEABAA4%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.15.1-3348071%2B%2B%2BUE4%2BRelease-4.15&UserID=999e027e470f509d5633988ef8120ff1%7C330ed87289be444dbce9b232db9859f2%7Ca9a03497-02ed-4cf0-9e6e-5154375c7494&AppEnvironment=datacollector-binary&UploadType=eteventstream] status=Processing
            [2017.04.18-15.09.25:921][389]LogModuleManager: Shutting down and abandoning module SSL (34)
            [2017.04.18-15.09.25:923][389]LogModuleManager: Shutting down and abandoning module AudioEditor (30)
            [2017.04.18-15.09.25:923][389]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
            [2017.04.18-15.09.25:923][389]LogModuleManager: Shutting down and abandoning module ShaderCore (26)
            [2017.04.18-15.09.25:923][389]LogModuleManager: Shutting down and abandoning module Landscape (24)
            [2017.04.18-15.09.25:923][389]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module OpenGLDrv (20)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module D3D11RHI (18)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (16)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module Renderer (14)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module Engine (12)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module CoreUObject (10)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module SandboxFile (4)
            [2017.04.18-15.09.25:924][389]LogModuleManager: Shutting down and abandoning module PakFile (2)
            [2017.04.18-15.09.25:926][389]LogExit: Exiting.
            [2017.04.18-15.09.25:928][389]Log file closed, 04/18/17 10:09:25

            Comment


              Originally posted by Brylos View Post
              Okay sorry about that. Here's the log file:

              Is it your intention to package it for Iphones? If so are you sure you have all the pre-resiquites setup and the plugins enabled?

              Code:
              [2017.04.18-15.08.24:336][  0]LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
              
              [2017.04.18-15.08.24:336][  0]LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
              
              [2017.04.18-15.08.24:336][  0]LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
              
              [2017.04.18-15.08.24:336][  0]LogTemp:Display: BranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Bryan\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
              
              [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)


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                Originally posted by mordentral View Post
                Is it your intention to package it for Iphones? If so are you sure you have all the pre-resiquites setup and the plugins enabled?

                Code:
                [2017.04.18-15.08.24:336][  0]LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
                
                [2017.04.18-15.08.24:336][  0]LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
                
                [2017.04.18-15.08.24:336][  0]LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
                
                [2017.04.18-15.08.24:336][  0]LogTemp:Display: BranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-D3MPKQJ/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Bryan\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
                
                [2017.04.18-15.08.24:404][  0]LogTemp:Display:    at iPhonePackager.Program.Main(String[] args)
                No I'm only trying to package for windows 32 bit.

                I looked through the log file some more and I found this. Maybe it's the error?:

                Code:
                Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe FirstPersonSoccer Win32 Shipping -Project=C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer\FirstPersonSoccer.uproject  -remoteini="C:\Users\Bryan\Desktop\Unreal\Projects\FirstPersonSoccer" -noxge -NoHotReload -ignorejunk
                Last edited by Brylos; 04-18-2017, 11:40 AM.

                Comment


                  Originally posted by Brylos View Post
                  No I'm only trying to package for windows 32 bit.
                  Well according to that you are attempting to package it for IOS.


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                    Hmm that's odd. I went into project settings and set it so windows is the only supported platform but it still isn't working. You said something about pre-requisites for IOS. Maybe if I got those it would work? Have you ever encountered something similar to this before? Do you have any suggestions on how to fix this? I really would like to get this working as it is a great plugin.
                    Last edited by Brylos; 04-18-2017, 12:21 PM.

                    Comment


                      Originally posted by Brylos View Post
                      Hmm that's odd. I went into project settings and set it so windows is the only supported platform but it still isn't working. You said something about pre-requisites for IOS. Maybe if I got those it would work? Have you ever encountered something similar to this before? Do you have any suggestions on how to fix this? I really would like to get this working as it is a great plugin.
                      Never heard of this before, seems like a project config issue.


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                        Originally posted by mordentral View Post
                        Never heard of this before, seems like a project config issue.
                        That's unfortunate. I do know that it is being caused by your plugin though as I tested multiple projects with and without it, and the only time I get packaging issues is when I install your plugin. I posted a question on the answers site maybe someone will know how to fix it. Until then I can't use your plugin which really dissapoints me because I thinks it's great. Thanks for all your help.

                        Comment


                          Originally posted by Brylos View Post
                          That's unfortunate. I do know that it is being caused by your plugin though as I tested multiple projects with and without it, and the only time I get packaging issues is when I install your plugin. I posted a question on the answers site maybe someone will know how to fix it. Until then I can't use your plugin which really dissapoints me because I thinks it's great. Thanks for all your help.
                          But do your other projects have source files?

                          I have packaged out with Advanced Sessions under every configuration without issues and there are many people using it.

                          I have never seen that before and the only "error" in the log has to do with IOS and Phones when you are packaging for win32.

                          If you don't want a source build you can also install the plugin in the engine path instead.
                          Last edited by mordentral; 04-18-2017, 12:55 PM.


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                            I have the same error :/

                            Comment


                              Originally posted by mordentral View Post
                              But do your other projects have source files?

                              I have packaged out with Advanced Sessions under every configuration without issues and there are many people using it.

                              I have never seen that before and the only "error" in the log has to do with IOS and Phones when you are packaging for win32.

                              If you don't want a source build you can also install the plugin in the engine path instead.
                              I feel really stupid asking this because it's probably something I should know but what do you mean by source files? I know that if you create a c++ class it will create a source folder in the project folder which I don't currently have but I did create a c++ class to get the source folder yesterday as I saw someone saying that it might fix the problem, but it didn't. I also tried putting the plugin into the engine path and still get the same issue.

                              Comment


                                Originally posted by NijoMeister View Post
                                I have the same error :/
                                After deleting the intermediate folder in the plugin folder?

                                Code:
                                D:/ThirdpersonGame/Plugins/AdvancedSessions/AdvancedSessions/Intermediate/Build/Win64/UE4/Development/AdvancedSessions/PCH.AdvancedSessions.h(32): error C2001: newline in constan
                                Was what you reported.

                                *Edit* Scratch that, the binary zip version still has the precompiled headers, only the repository version doesn't. Forgot that it didn't warrant a zip update and I was waiting until 4.16 to make the change outside of source.

                                Regardless I just created a blank project, added the zip plugin to it, created a c++ blank class, and packed it out for shipping win32 with no issues...
                                Last edited by mordentral; 04-18-2017, 01:35 PM.


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