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  • replied
    Originally posted by Drwho11 View Post
    Well Rip i just tryed to open my project that was working yesterday and now and yes i am ruining 4.22 Download Version on Windows Project.
    They don't just delete the binaries, if it was working yesterday then it should still be, but you can re-download the pre-built for 4.22 in case you somehow deleted it.

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  • replied
    Well Rip i just tryed to open my project that was working yesterday and now and yes i am ruining 4.22 Download Version on Windows Project.
    Last edited by Drwho11; 08-12-2019, 05:39 PM.

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  • replied
    Originally posted by Worlf View Post

    Does this solve the problem of not matching versions? I need to compile myself to make it work. You are somehow silent about the error ...
    That IS the error? If you are downloading the source copies of the plugin then you need to manually compile it in Visual Studio, otherwise it is not going to load and that error message shows.

    That being said it appears that the current pre-built package has a bad copy of the advanced steam sessions module, I will recompile that one to fix it there. Made a change to my test project that seems to have excluded that module from compilation.

    *Edit* Reuploaded the prebuilt for 4.22
    Last edited by mordentral; 08-12-2019, 02:57 PM.

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  • replied
    Originally posted by mordentral View Post

    Then you have a source copy of the plugin, and you need to compile it with visual studio if you downloaded the source copy. Development Editor target build will make it launch into the editor just fine without the IDE.
    Does this solve the problem of not matching versions? I need to compile myself to make it work. You are somehow silent about the error ...

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  • replied
    Originally posted by Worlf View Post
    UPDATE:

    I don’t understand how to solve the version error on 4.22.3. I reinstalled Unreal Engine, I downloaded the plugin from bitbucket. Nothing helps. Who solved the problem on 4.22.3, please tell me the solution. Thank you!






    The same problem with the same versions. I do not do any android and so on. The error occurs the same after adding the plugin to the Plugins folder in the project.


    p.s. It is unfortunate that the moderation of posts occurs at the speed of a sleepy turtle, otherwise our problems could be solved much faster.
    Then you have a source copy of the plugin, and you need to compile it with visual studio if you downloaded the source copy. Development Editor target build will make it launch into the editor just fine without the IDE.

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  • replied
    UPDATE:

    I don’t understand how to solve the version error on 4.22.3. I reinstalled Unreal Engine, I downloaded the plugin from bitbucket. Nothing helps. Who solved the problem on 4.22.3, please tell me the solution. Thank you!



    Originally posted by mordentral View Post

    Did you download the 4.22 version? And/or are you trying to build it for a platform that I can't? (Android/Mac).

    The same problem with the same versions. I do not do any android and so on. The error occurs the same after adding the plugin to the Plugins folder in the project.


    p.s. It is unfortunate that the moderation of posts occurs at the speed of a sleepy turtle, otherwise our problems could be solved much faster.
    Last edited by Worlf; 08-12-2019, 04:31 AM.

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  • replied
    Originally posted by Drwho11 View Post
    Hi have a bit of a problem i ben working on trying to use this but i keep ruining into a problem that when i enable it then i reload the project it keeps telling me The Following Modules are missing or bult with a defferent engine version and im useing 4.22.3
    Did you download the 4.22 version? And/or are you trying to build it for a platform that I can't? (Android/Mac).

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  • replied
    Hi have a bit of a problem i ben working on trying to use this but i keep ruining into a problem that when i enable it then i reload the project it keeps telling me The Following Modules are missing or bult with a defferent engine version and im useing 4.22.3

    Leave a comment:


  • replied
    Hello! Why i have this defferent error? My version 4.22.3 and version plugin 4.22 .Why error? Please help me.
    Last edited by Worlf; 08-12-2019, 02:15 AM.

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  • replied
    Originally posted by HeliaXDemoN View Post
    Hey mordentral, any idea why this project that was uploaded by a Dev don't have the '9999 Ping' problem but any other have? Me and my co-worker tested the very small project and we were getting normal ping. I did a empty Project making everything very similar of the Dev's one but I got ~200 ping(?), this is REALLY strange.

    The project: https://www.dropbox.com/s/rnzdntyeb4...9Test.zip?dl=0

    From this Discussion: https://answers.unrealengine.com/que...868/index.html
    Ping isn't even passed through from the steam lobby system, which is why the problem exists in the first place and why people are manually pinging.

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  • replied
    Hey mordentral, any idea why this project that was uploaded by a Dev don't have the '9999 Ping' problem but any other have? Me and my co-worker tested the very small project and we were getting normal ping. I did a empty Project making everything very similar of the Dev's one but I got ~200 ping(?), this is REALLY strange.

    The project: https://www.dropbox.com/s/rnzdntyeb4...9Test.zip?dl=0

    From this Discussion: https://answers.unrealengine.com/que...868/index.html

    Leave a comment:


  • replied
    Ah, as it turns out it was Gamelift's SDK initializing at the same time as we were trying to create the server. We unhooked that and now it works. The SDK must be doing something with creating sessions or something like that that interfered with Create Session Advanced.

    Weird!

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  • replied
    Originally posted by VaultedSky View Post

    Hey there mordentral, sorry to bother you again with this.

    Inexplicably, Create Advanced Session on my dedicated server still never completes. This worked in 4.19 just fine, now I'm on 4.22 and I've done the Target.cs changes you mentioned, didn't make a difference.

    Create Advanced Session does not fail nor succeed, those exec pins never fire. The async exec does fire. Listen servers work perfectly, it's just my dedicated server where it hangs indefinitely. It seems to be hooking into Steam, the logs say Steam Net Driver is loading and there's nothing I can see that looks suspicious. Trying really hard to debug it, but limited C++ knowledge here is making it very difficult.

    LogOnline: Display: STEAM: Loading Steam SDK 1.39
    LogOnline: Verbose: OSS: Creating online subsystem instance for: Steam
    LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
    LogOnline: STEAM: [AppId: MY APP ID] Game Server API initialized 1
    LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default

    (Blocked out my appID)

    I've got all the steam DLLs in my binaries/win64 folder too.

    Any idea what might be going on here?
    Can't really tell anything from that, the P2PCleanupTimeout is a new setting that they added to 4.22 but it should default to 1.5 seconds when not specified so that shouldn't be an issue. I wouldn't know why your server is hanging in 4.22 without any information to go on. I would suggest reporting it to Epic though, they would be in the better position to fix it as it should be in their end and their new dedicated server changes.

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  • replied
    Originally posted by VaultedSky View Post

    (Oops, might have double posted on my other account, if it shows up disregard!)

    Oh, must have missed that. Thank you! I've updated our Target.CS with that stuff. For shipping ID we used our AppID, and the rest matches the data in Steamworks Settings -> Application -> Dedicated Servers.

    Oddly, the problem still persists. The Create Advanced Sessions node won't ever fire On Success or On Failed, just hangs forever.
    We're gonna try to debug it in VS soon, just wanted to see if something else jumped out that could be a problem.

    Thanks!
    Hey there mordentral, sorry to bother you again with this.

    Inexplicably, Create Advanced Session on my dedicated server still never completes. This worked in 4.19 just fine, now I'm on 4.22 and I've done the Target.cs changes you mentioned, didn't make a difference.

    Create Advanced Session does not fail nor succeed, those exec pins never fire. The async exec does fire. Listen servers work perfectly, it's just my dedicated server where it hangs indefinitely. It seems to be hooking into Steam, the logs say Steam Net Driver is loading and there's nothing I can see that looks suspicious. Trying really hard to debug it, but limited C++ knowledge here is making it very difficult.

    LogOnline: Display: STEAM: Loading Steam SDK 1.39
    LogOnline: Verbose: OSS: Creating online subsystem instance for: Steam
    LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
    LogOnline: STEAM: [AppId: MY APP ID] Game Server API initialized 1
    LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default

    (Blocked out my appID)

    I've got all the steam DLLs in my binaries/win64 folder too.

    Any idea what might be going on here?

    Leave a comment:


  • replied
    Originally posted by theone866 View Post
    Repository is here ?
    https://bitbucket.org/mordentral/adv...n/src/default/

    And I need Visual Studio to rebuild the plugin for 4.21 with updated files from this repository?

    I'll appreciate if you can update ZIP files for 4.22 here:
    https://drive.google.com/file/d/1xBz...fG1c5NJzU/view
    I will be updating the 4.22 version, but I have to finish some 4.23 compilations first

    Also I always suggest that people use the source copies if possible for this very reason, patches can be seamlessly backported.

    *Edit* Uploaded a re-built binaries packaged for 4.22
    Last edited by mordentral; 08-05-2019, 02:48 PM.

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