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    #91
    Originally posted by mordentral View Post
    Are you using a blueprint only project out of curiosity? It shouldn't matter realistically but I am curious as someone else was packaging one of those without a compiler installed and the editor was failing to compile the plugin. I think that pure blueprint plugins might still be not working without a compiler associated with the engine.

    I use my own plugin in a fun project and it packages and works player to player without issue.
    After your new update I can package my project without any problem with blueprint only project.
    Assets: Military Ammunition (Released)
    Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
    Projects: Giants Of Destruction

    Comment


      #92
      Can I use this plugin for commercial project?
      Assets: Military Ammunition (Released)
      Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
      Projects: Giants Of Destruction

      Comment


        #93
        Originally posted by Blue man View Post
        Can I use this plugin for commercial project?
        Yes, pretty sure two others I know of already are.


        Consider supporting me on patreon

        My Open source tools and plugins
        Advanced Sessions Plugin
        VR Expansion Plugin

        Comment


          #94
          Originally posted by mordentral View Post
          Yes, pretty sure two others I know of already are.
          Ok thanks,I wasn't sure.
          Assets: Military Ammunition (Released)
          Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
          Projects: Giants Of Destruction

          Comment


            #95
            I can now package my project but when I try to run my game I get this error :
            "Advanced session plugin is not installed correctly ,module could not be found" (or something like that)
            Assets: Military Ammunition (Released)
            Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
            Projects: Giants Of Destruction

            Comment


              #96
              Originally posted by Blue man View Post
              I can now package my project but when I try to run my game I get this error :
              "Advanced session plugin is not installed correctly ,module could not be found" (or something like that)
              Run it with the -log command and post the log. I have it packaged into multiple test projects atm.


              Consider supporting me on patreon

              My Open source tools and plugins
              Advanced Sessions Plugin
              VR Expansion Plugin

              Comment


                #97
                Originally posted by mordentral View Post
                Run it with the -log command and post the log. I have it packaged into multiple test projects atm.
                Here is my log:
                [2015.08.17-17.43.53:748][ 0]Log file open, 08/17/15 19:43:53
                [2015.08.17-17.43.53:748][ 0]LogInit: Display: Running engine for game: MyProject11222
                [2015.08.17-17.43.53:748][ 0]LogInit: Display: Project file not found: ../../../MyProject11222/MyProject11222.uproject
                [2015.08.17-17.43.53:748][ 0]LogInit: Display: Attempting to find via project info helper.
                [2015.08.17-17.43.53:748][ 0]LogUProjectInfo: Found projects:
                [2015.08.17-17.43.53:749][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
                [2015.08.17-17.43.53:749][ 0]LogTaskGraph: Started task graph with 4 named threads and 6 total threads.
                [2015.08.17-17.43.53:749][ 0]LogStats: Stats thread started
                [2015.08.17-17.43.53:749][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
                [2015.08.17-17.43.53:749][ 0]LogInit: API Version: 2579680
                [2015.08.17-17.43.53:749][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:16:31
                [2015.08.17-17.43.53:749][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
                [2015.08.17-17.43.53:749][ 0]LogInit: Build Configuration: Development
                [2015.08.17-17.43.53:749][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
                [2015.08.17-17.43.53:749][ 0]LogInit: Command line: -log
                [2015.08.17-17.43.53:749][ 0]LogInit: Base directory: C:/UE 4 files/Project V0.4/WindowsNoEditor/Engine/Binaries/Win64/
                [2015.08.17-17.43.53:750][ 0]LogInit: Rocket: 0
                [2015.08.17-17.43.53:751][ 0]LogInit: Using libcurl 7.41.0
                [2015.08.17-17.43.53:751][ 0]LogInit: - built for x86_64-pc-win32
                [2015.08.17-17.43.53:751][ 0]LogInit: - supports SSL with WinSSL
                [2015.08.17-17.43.53:751][ 0]LogInit: - other features:
                [2015.08.17-17.43.53:751][ 0]LogInit: CURL_VERSION_SSL
                [2015.08.17-17.43.53:751][ 0]LogInit: CURL_VERSION_IPV6
                [2015.08.17-17.43.53:751][ 0]LogInit: CURL_VERSION_ASYNCHDNS
                [2015.08.17-17.43.53:752][ 0]LogInit: CURL_VERSION_LARGEFILE
                [2015.08.17-17.43.53:752][ 0]LogInit: CURL_VERSION_IDN
                [2015.08.17-17.43.53:752][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
                [2015.08.17-17.43.53:753][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
                [2015.08.17-17.43.53:754][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
                [2015.08.17-17.43.53:754][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
                [2015.08.17-17.43.53:754][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
                [2015.08.17-17.43.53:756][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.32
                [2015.08.17-17.43.53:922][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                [2015.08.17-17.43.53:951][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
                [2015.08.17-17.43.53:959][ 0]LogInit: Object subsystem initialized
                [2015.08.17-17.43.53:961][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
                [2015.08.17-17.43.53:962][ 0]LogConsoleResponse:Warning: Found in ini file '../../../MyProject11222/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
                [2015.08.17-17.43.53:963][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
                [2015.08.17-17.43.53:964][ 0]LogConsoleResponse:Warning: Found in ini file '../../../MyProject11222/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
                [2015.08.17-17.43.53:965][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
                [2015.08.17-17.43.53:966][ 0]LogConsoleResponse:Warning: Found in ini file '../../../MyProject11222/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
                [2015.08.17-17.43.53:971][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
                [2015.08.17-17.43.53:971][ 0]LogInit: Applying CVar settings l



                Also I get this line in console :
                LogModuleManager:Warning: ModuleManager: Module 'AdvancedSession' not found - its StaticallyLinkedModuleInitializers function is null.
                Assets: Military Ammunition (Released)
                Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                Projects: Giants Of Destruction

                Comment


                  #98
                  Honestly I don't know, I don't think this is an issue with the plugin itself as I haven't run into it across multiple projects. The guy above in this page had to convert to a c++ project in order to get his to work.

                  It may be that I am supposed to include the intermediate folder as well with the distribution for blueprint only projects but packaging that and supporting multiple builds would bloat the download to gigs in size so I don't intend to do it.
                  Last edited by mordentral; 08-17-2015, 07:38 PM.


                  Consider supporting me on patreon

                  My Open source tools and plugins
                  Advanced Sessions Plugin
                  VR Expansion Plugin

                  Comment


                    #99
                    Originally posted by mordentral View Post
                    Honestly I don't know, I don't think this is an issue with the plugin itself as I haven't run into it across multiple projects. The guy above in this page had to convert to a c++ project in order to get his to work.

                    It may be that I am supposed to include the intermediate folder as well with the distribution for blueprint only projects but packaging that and supporting multiple builds would bloat the download to gigs in size so I don't intend to do it.
                    I will try some stuff and if I fix it somehow I will let you know.
                    Assets: Military Ammunition (Released)
                    Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                    Projects: Giants Of Destruction

                    Comment


                      This is quite amazing, the default session blueprints are indeed lacking to say the least. I assume you'll be updating it for 4.9 once it's released? If so, I'll try and patiently wait to try it out.

                      Comment


                        Originally posted by Dealman View Post
                        This is quite amazing, the default session blueprints are indeed lacking to say the least. I assume you'll be updating it for 4.9 once it's released? If so, I'll try and patiently wait to try it out.
                        Yeah I will be.


                        Consider supporting me on patreon

                        My Open source tools and plugins
                        Advanced Sessions Plugin
                        VR Expansion Plugin

                        Comment


                          @mordentral:

                          Nice Work, but if i package the Game and want to Run it, there comes an Error Message.
                          "Advanced Sessions not found"..."consider disabling the Plugin" (and sth. more)

                          Is there anyway to fix it?

                          Comment


                            Originally posted by xHellYeah View Post
                            @mordentral:

                            Nice Work, but if i package the Game and want to Run it, there comes an Error Message.
                            "Advanced Sessions not found"..."consider disabling the Plugin" (and sth. more)

                            Is there anyway to fix it?
                            Same problem here
                            Assets: Military Ammunition (Released)
                            Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                            Projects: Giants Of Destruction

                            Comment


                              Ive tried to manually paste the DLL in the Packaged Game, changed all the Settings, nonManifest files etc. etc. etc. (trust me i literally did anything i could...)
                              but nothing works. So if youre back i appreciate a tip how to fix it @mordentral:

                              Comment


                                Found out how to reproduce the problem.

                                If the plugin isn't in a sub folder in the Plugins folder (IE: Plugins/AdvancedSessions) then the engine doesn't correctly package it. The last release I forgot to move all of the files into a folder prior to zipping them. I have never tried to use it without a sub folder so I couldn't re-produce it originally but finally it dawned on me that it was the only thing I hadn't checked on yet.

                                I updated the download for new users and for everyone else just make a new "AdvancedSessions" folder and move the files into it and everything should work fine. I'll add a reminder in the installation steps to check that they are in a sub folder already.
                                Last edited by mordentral; 08-18-2015, 07:18 PM.


                                Consider supporting me on patreon

                                My Open source tools and plugins
                                Advanced Sessions Plugin
                                VR Expansion Plugin

                                Comment

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