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    Is it possible to use the voice features for spatialized output from the players character location?
    Klepto - Burglary Simulator

    Comment


      Originally posted by NobleSpoon View Post
      Is it possible to use the voice features for spatialized output from the players character location?
      *Edit* newp, the voice engine is still hidden behind a private variable in the voice interface. Can't access with a plugin to modify the audio component volume.

      Still requires an engine change to make work, or a hacky class override with a custom voice interface.


      What you want is

      VoiceInterfaceSteam

      /**
      * Finds a remote talker in the cached list
      *
      * @param UniqueId the net id of the player to search for
      *
      * @return pointer to the remote talker or NULL if not found
      */
      struct FRemoteTalker* FindRemoteTalker(const FUniqueNetId& UniqueId);
      The FRemoteTalker has a pointer to the UAudioComponent for the speaking player.
      Last edited by mordentral; 10-19-2016, 01:06 PM.


      Consider supporting me on patreon

      My Open source tools and plugins
      Advanced Sessions Plugin
      VR Expansion Plugin

      Comment


        Originally posted by mordentral View Post
        *Edit* newp, the voice engine is still hidden behind a private variable in the voice interface. Can't access with a plugin to modify the audio component volume.

        Still requires an engine change to make work, or a hacky class override with a custom voice interface.


        What you want is



        The FRemoteTalker has a pointer to the UAudioComponent for the speaking player.
        Bummer but thanks for the quick response.
        Klepto - Burglary Simulator

        Comment


          Originally posted by NobleSpoon View Post
          Bummer but thanks for the quick response.
          For reference I linked to the wrong spot, in case you do decide to go in and open it up for yourself.


          class FVoiceEngineSteam

          /** Mapping of UniqueIds to the incoming voice data and their audio component */
          typedef TMap<FUniqueNetIdSteam, FRemoteTalkerDataSteam> FRemoteTalkerData;
          Would have to access that map.


          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
          VR Expansion Plugin

          Comment


            Originally posted by mordentral View Post
            Welp, my vr plugin is getting pretty stable and I had a few spare minutes so I decided to add some love back to this plugin (see below).


            Updated the plugin today, opened up the repository for it to the public and stopped the zip file method of distribution (subsystems haven't really changed in a few engine versions).


            Code:
            10/19/2015- Opened up repository to the public, now that subsystems have been fairly stable
            
            Added additional options to the FindSessionsAdvanced node (All Servers search, full only, empty only, secure only, minimum number of users).
            
            Made CreateSessionAdvanced ignore "UsePresence" setting if bIsDedicated is ticked and force presence off (to help avoid misuse).
            I have had several requests for supporting the authentication system for steam and wanted to be up front about it in here. The changes required are likely to be out of the scope of a plugin (or very backwards to implement through one) and I would rather people go and support the pull request that adds the functionality into the engine itself: https://github.com/EpicGames/UnrealEngine/pull/2135
            Interesting.. So is there still a place where a non-coder can download the working plugin for the versions they need? I don't really know how to use a repository site like that. :/
            Also, that Pull Request link seems to be returning a 404 page not found, for me.. odd.

            Comment


              Originally posted by NikoKun View Post
              Interesting.. So is there still a place where a non-coder can download the working plugin for the versions they need? I don't really know how to use a repository site like that. :/
              Also, that Pull Request link seems to be returning a 404 page not found, for me.. odd.

              Have to be signed into github to see it.

              Also all previous versions will remain as zip downloads, further versions (4.13.1) can be downloaded from the Downloads section of repository.


              Consider supporting me on patreon

              My Open source tools and plugins
              Advanced Sessions Plugin
              VR Expansion Plugin

              Comment


                Originally posted by mordentral View Post
                Have to be signed into github to see it.

                Also all previous versions will remain as zip downloads, further versions (4.13.1) can be downloaded from the Downloads section of repository.
                Edit: Oddly, I am signed in.. hmm.

                Thanks, I found the download! I just didn't see that bit. sorry
                Last edited by NikoKun; 10-20-2016, 04:50 PM.

                Comment


                  Hi! I need some help. How can i get this cool plugin for v4.13.1? Or you dont have complete build for 4.13.1?
                  I have some errors when i cooking content for windows :
                  LogModuleManager:Warning: Found module file D:/FBGameProject/Plugins/mordentral-advancedsessionsplugin-83c2575600be/Binaries/Win64/UE4Editor-AdvancedSessions.dll (API version 3106830), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
                  Plugin 'AdvancedSessions' failed to load because module 'AdvancedSessions' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
                  Last edited by PR0_R0K; 10-24-2016, 09:21 AM.

                  Comment


                    Originally posted by SKIPPA View Post
                    Hi! I need some help. How can i get this cool plugin for v4.13.1? Or you dont have complete build for 4.13.1?
                    I have some errors when i cooking content for windows :
                    LogModuleManager:Warning: Found module file D:/FBGameProject/Plugins/mordentral-advancedsessionsplugin-83c2575600be/Binaries/Win64/UE4Editor-AdvancedSessions.dll (API version 3106830), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
                    Plugin 'AdvancedSessions' failed to load because module 'AdvancedSessions' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
                    I just uploaded a direct zip for it to main page.


                    Consider supporting me on patreon

                    My Open source tools and plugins
                    Advanced Sessions Plugin
                    VR Expansion Plugin

                    Comment


                      New version uploaded to 4.13.1 and committed to the repository

                      Code:
                      10/24/2016- Added Advanced Identity Library to the plugin
                      
                      This part of the plugin probably won't be of much use to most people, it was a special request.


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

                      Comment


                        Its great! Thank you)

                        Comment


                          Hey mord,
                          first of all GREAT job with this plugin, ive been lurking in this thread for a while now, but since i read something about dedicated servers with steam, it made me ****** :P

                          Problem is, i cant really get it to work. I know its most likely not your plugins fault, but im still gonna write down what happened, so maybe you will actually find some time to test it yourself like you planned long ago
                          I'm using the from source compiled 4.13 branch of the engine and tried to set up a simple dedicated server with the 3rd person c++ template. It actually went pretty well, except that i cant see the session.

                          Laptop is hosting, desktop is trying to join, both running steam. Search succeeds but returns no results.

                          Server log doesnt show any apparent error as far as i can tell:

                          Code:
                           LogInit: Build: UE4-CL-0
                          LogInit: Engine Version: 4.13.2-0+UE4
                          LogInit: Compatible Engine Version: 4.13.0-0+UE4
                          LogInit: Net CL: 0
                          LogDevObjectVersion: Number of dev versions registered: 13
                          LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
                          LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
                          LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
                          LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
                          LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
                          LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
                          LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
                          LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
                          LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
                          LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
                          LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
                          LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
                          LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
                          LogInit: Compiled (64-bit): Oct 25 2016 20:11:18
                          LogInit: Compiled with Visual C++: 19.00.24215.01
                          LogInit: Build Configuration: Development
                          LogInit: Branch Name: UE4
                          LogInit: Command line: -log
                          LogInit: Base directory: C:/Users/Julius Lange/Documents/Unreal Projects/DedicatedTest/Saved/StagedBuilds/WindowsNoEditor/DedicatedTest/Binaries/Win64/
                          LogInit: Installed Engine Build: 0
                          LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
                          LogInit: Object subsystem initialized
                          [2016.10.26-12.25.32:120][  0]LogInit: Selected Device Profile: [WindowsServer]
                          [2016.10.26-12.25.32:120][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
                          [2016.10.26-12.25.32:124][  0]LogInit: Computer: IULIUS
                          [2016.10.26-12.25.32:124][  0]LogInit: User: JuliusLange
                          [2016.10.26-12.25.32:124][  0]LogInit: CPU Page size=65536, Cores=4
                          [2016.10.26-12.25.32:125][  0]LogInit: High frequency timer resolution =3.914062 MHz
                          [2016.10.26-12.25.32:125][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
                          [2016.10.26-12.25.32:125][  0]LogMemory: Platform Memory Stats for WindowsServer
                          [2016.10.26-12.25.32:125][  0]LogMemory: Process Physical Memory: 107.16 MB used, 107.16 MB peak
                          [2016.10.26-12.25.32:125][  0]LogMemory: Process Virtual Memory: 120.46 MB used, 120.46 MB peak
                          [2016.10.26-12.25.32:126][  0]LogMemory: Physical Memory: 8656.06 MB used, 32616.55 MB total
                          [2016.10.26-12.25.32:126][  0]LogMemory: Virtual Memory: 414.79 MB used, 134217728.00 MB total
                          [2016.10.26-12.25.32:242][  0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
                          [2016.10.26-12.25.32:345][  0]LogAssetRegistry: FAssetRegistry took 0.0070 seconds to start up
                          [2016.10.26-12.25.32:346][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.001560 seconds
                          [2016.10.26-12.25.32:404][  0]LogInit: Selected Device Profile: [WindowsServer]
                          [2016.10.26-12.25.32:435][  0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: dedicatedtest, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1713780710
                          [2016.10.26-12.25.32:451][  0]LogUObjectArray: 29006 objects as part of root set at end of initial load.
                          [2016.10.26-12.25.32:451][  0]LogUObjectAllocator: 5990984 out of 0 bytes used by permanent object pool.
                          [2016.10.26-12.25.32:451][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
                          [2016.10.26-12.25.32:451][  0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
                          [2016.10.26-12.25.32:477][  0]LogEngine: Initializing Engine...
                          [2016.10.26-12.25.32:485][  0]LogInit: Texture streaming: Disabled
                          [2016.10.26-12.25.32:500][  0]LogInit:Display: Game Engine Initialized.
                          [2016.10.26-12.25.32:500][  0]LogInit:Display: Starting Game.
                          [2016.10.26-12.25.32:502][  0]LogNet: Browse: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player
                          [2016.10.26-12.25.32:502][  0]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player
                          [2016.10.26-12.25.32:515][  0]LogMemory: Platform Memory Stats for WindowsServer
                          [2016.10.26-12.25.32:516][  0]LogMemory: Process Physical Memory: 171.04 MB used, 171.04 MB peak
                          [2016.10.26-12.25.32:516][  0]LogMemory: Process Virtual Memory: 163.63 MB used, 163.63 MB peak
                          [2016.10.26-12.25.32:516][  0]LogMemory: Physical Memory: 8716.70 MB used, 32616.55 MB total
                          [2016.10.26-12.25.32:516][  0]LogMemory: Virtual Memory: 475.28 MB used, 134217728.00 MB total
                          [2016.10.26-12.25.32:517][  0]LogMemory:
                          [2016.10.26-12.25.32:517][  0]LogMemory: Allocator Stats for binned:
                          [2016.10.26-12.25.32:518][  0]LogMemory: Current Memory 89.60 MB used, plus 3.53 MB waste
                          [2016.10.26-12.25.32:518][  0]LogMemory: Peak Memory 91.89 MB used, plus 2.36 MB waste
                          [2016.10.26-12.25.32:519][  0]LogMemory: Current OS Memory 93.13 MB, peak 94.25 MB
                          [2016.10.26-12.25.32:519][  0]LogMemory: Current Waste 1.19 MB, peak 1.19 MB
                          [2016.10.26-12.25.32:519][  0]LogMemory: Current Used 89.60 MB, peak 91.89 MB
                          [2016.10.26-12.25.32:519][  0]LogMemory: Current Slack 2.33 MB
                          [2016.10.26-12.25.32:519][  0]LogMemory: Allocs       147745 Current /  577870 Total
                          [2016.10.26-12.25.32:520][  0]LogMemory:
                          [2016.10.26-12.25.32:520][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
                          [2016.10.26-12.25.32:520][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
                          [2016.10.26-12.25.32:520][  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
                          [2016.10.26-12.25.32:520][  0]LogMemory:         16         7         7      25771        59472      16      16     402K       46K        0K    100.00%
                          [2016.10.26-12.25.32:521][  0]LogMemory:         32        11        11      22169        92138      17      32     692K       12K       65K     90.77%
                          [2016.10.26-12.25.32:521][  0]LogMemory:         48         8         8       9794        40853      33      48     459K       53K       61K     88.09%
                          [2016.10.26-12.25.32:521][  0]LogMemory:         64        21        21      20473        63247      50      64    1279K       65K       87K     93.53%
                          [2016.10.26-12.25.32:521][  0]LogMemory:         80        11        11       8289        75016      65      80     647K       57K       38K     94.60%
                          [2016.10.26-12.25.32:521][  0]LogMemory:         96         5         5       3187        36088      82      96     298K       22K       19K     94.06%
                          [2016.10.26-12.25.32:522][  0]LogMemory:        112         4         5       2255        25891      98     112     246K       10K       21K     91.80%
                          [2016.10.26-12.25.32:522][  0]LogMemory:        128        18        18       8897        30610     114     128    1112K       40K       41K     96.44%
                          [2016.10.26-12.25.32:522][  0]LogMemory:        160        44        44      17778        41138     129     160    2777K       35K      203K     92.79%
                          [2016.10.26-12.25.32:522][  0]LogMemory:        192        26        26       8467        20347     162     192    1587K       76K      116K     93.03%
                          [2016.10.26-12.25.32:522][  0]LogMemory:        224         7         7       1133        11713     194     224     247K      201K       20K     95.54%
                          [2016.10.26-12.25.32:523][  0]LogMemory:        256         3         3        674         5275     225     256     168K       24K       10K     94.79%
                          [2016.10.26-12.25.32:523][  0]LogMemory:        288         4         4        730         4634     258     288     205K       51K       13K     94.92%
                          [2016.10.26-12.25.32:523][  0]LogMemory:        320        26        48       5229        31385     290     320    1634K       24K      115K     93.09%
                          [2016.10.26-12.25.32:523][  0]LogMemory:        384        19        19       3166        21481     322     384    1187K       25K       37K     96.96%
                          [2016.10.26-12.25.32:523][  0]LogMemory:        448         4         4        424         3051     386     448     185K       71K       16K     93.75%
                          [2016.10.26-12.25.32:524][  0]LogMemory:        512         4         4        391         1720     450     512     195K       61K        4K     98.44%
                          [2016.10.26-12.25.32:524][  0]LogMemory:        576        22        22       2407         2667     514     576    1353K       46K       29K     97.94%
                          [2016.10.26-12.25.32:524][  0]LogMemory:        640        13        13       1229         1286     577     640     768K       61K       42K     94.95%
                          [2016.10.26-12.25.32:524][  0]LogMemory:        704         8         8        660          864     642     704     453K       59K       19K     96.29%
                          [2016.10.26-12.25.32:524][  0]LogMemory:        768         4         4        269          463     706     768     201K       54K        6K     97.66%
                          [2016.10.26-12.25.32:525][  0]LogMemory:        896        11        11        737         1229     774     896     644K       59K       40K     94.32%
                          [2016.10.26-12.25.32:525][  0]LogMemory:       1024         8         8        308          607     907    1024     308K      204K       17K     96.68%
                          [2016.10.26-12.25.32:525][  0]LogMemory:       1168         6         6        302          615    1025    1168     344K       40K       27K     92.97%
                          [2016.10.26-12.25.32:525][  0]LogMemory:       1360         5         5        206          533    1171    1360     273K       46K       21K     93.44%
                          [2016.10.26-12.25.32:525][  0]LogMemory:       1632        12        12        445          571    1363    1632     709K       56K       36K     95.31%
                          [2016.10.26-12.25.32:526][  0]LogMemory:       2048        15        15        373          595    1640    2048     746K      214K       69K     92.81%
                          [2016.10.26-12.25.32:526][  0]LogMemory:       2336         6         6        147         1802    2050    2336     335K       49K       37K     90.36%
                          [2016.10.26-12.25.32:526][  0]LogMemory:       2720         5         5        102          138    2352    2718     270K       49K       20K     93.75%
                          [2016.10.26-12.25.32:526][  0]LogMemory:       3264        14        14        271          332    2722    3264     863K       30K       66K     92.63%
                          [2016.10.26-12.25.32:526][  0]LogMemory:       4096        29        30        461          560    3266    4096    1844K       12K      173K     90.68%
                          [2016.10.26-12.25.32:527][  0]LogMemory:       4672        19        19        255          341    4106    4672    1163K       51K       66K     94.57%
                          [2016.10.26-12.25.32:528][  0]LogMemory:       5456        23        24        276          316    4674    5453    1470K        1K      122K     91.71%
                          [2016.10.26-12.25.32:528][  0]LogMemory:       6544        21        22        210          253    5461    6542    1342K        1K      106K     92.11%
                          [2016.10.26-12.25.32:528][  0]LogMemory:       8192         7        10         56          127    6545    8192     448K        0K       54K     87.95%
                          [2016.10.26-12.25.32:529][  0]LogMemory:       9360         5         5         30           81    8216    9360     274K       46K       15K     95.31%
                          [2016.10.26-12.25.32:529][  0]LogMemory:      10912         3         3         15           30    9383   10470     159K       33K       17K     91.15%
                          [2016.10.26-12.25.32:529][  0]LogMemory:      13104         3         3         10           44   10976   13056     127K       65K        7K     96.35%
                          [2016.10.26-12.25.32:529][  0]LogMemory:      16384         3         6         12           54   13120   16384     192K        0K       20K     89.58%
                          [2016.10.26-12.25.32:530][  0]LogMemory:      21840        21        23         63          103   16400   20842    1343K        1K      201K     85.04%
                          [2016.10.26-12.25.32:530][  0]LogMemory:      32768         7         7         13           50   21952   32640     416K       32K       78K     82.59%
                          [2016.10.26-12.25.32:530][  0]LogMemory:      49152         4         5         13           43       0   49152     624K      144K      135K     82.42%
                          [2016.10.26-12.25.32:530][  0]LogMemory:      98304         3         3         10           19       0   94608     960K      192K      217K     81.16%
                          [2016.10.26-12.25.32:530][  0]LogMemory:
                          [2016.10.26-12.25.32:531][  0]LogMemory: 33408K allocated in pools (with 2418K slack and 2506K waste). Efficiency 92.50%
                          [2016.10.26-12.25.32:531][  0]LogMemory: Allocations 147708 Current / 577783 Total (in 499 pools)
                          [2016.10.26-12.25.32:531][  0]LogMemory:
                          [2016.10.26-12.25.32:564][  0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
                          [2016.10.26-12.25.32:564][  0]LogWorld: Game class is 'DedicatedTestGameMode'
                          [2016.10.26-12.25.32:565][  0]LogNet:Display: SteamNetDriver_0 bound to port 7777
                          [2016.10.26-12.25.32:565][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
                          [2016.10.26-12.25.32:565][  0]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
                          [2016.10.26-12.25.32:570][  0]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 30) at 2016.10.26-14.25.32
                          [2016.10.26-12.25.32:571][  0]LogWorld: Bringing up level for play took: 0.004776
                          [2016.10.26-12.25.32:571][  0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
                          [2016.10.26-12.25.32:571][  0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: dedicatedtest, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 674267303
                          [2016.10.26-12.25.32:571][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
                          [2016.10.26-12.25.32:571][  0]LogLoad: Took 0.069677 seconds to LoadMap(/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
                          [2016.10.26-12.25.32:572][  0]LogLoad: (Engine Initialization) Total time: 1.00 seconds
                          [2016.10.26-12.25.32:572][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
                          [2016.10.26-12.25.33:925][ 41]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:651 overflows Steam SetGameTags call
                          [2016.10.26-12.25.33:927][ 41]LogOnline:Warning: STEAM: Server setting ,GameName_s:TestServer123 overflows Steam SetGameTags call
                          [2016.10.26-12.25.33:929][ 41]LogScriptCore:Warning: Script Msg: StartSessionCallback - Invalid player state
                          [2016.10.26-12.25.33:929][ 41]LogScriptCore:Warning:
                          [2016.10.26-12.25.33:930][ 41]LogBlueprintUserMessages: [ThirdPersonExampleMap_C_0] session created
                          This is how create the session in the level blueprint:
                          Click image for larger version

Name:	0567ce1e3a.png
Views:	1
Size:	132.4 KB
ID:	1117515

                          Comment


                            Originally posted by adipFTW View Post
                            Hey mord,
                            first of all GREAT job with this plugin, ive been lurking in this thread for a while now, but since i read something about dedicated servers with steam, it made me ****** :P

                            Problem is, i cant really get it to work. I know its most likely not your plugins fault, but im still gonna write down what happened, so maybe you will actually find some time to test it yourself like you planned long ago
                            I'm using the from source compiled 4.13 branch of the engine and tried to set up a simple dedicated server with the 3rd person c++ template. It actually went pretty well, except that i cant see the session.

                            Laptop is hosting, desktop is trying to join, both running steam. Search succeeds but returns no results.

                            Server log doesnt show any apparent error as far as i can tell:[/CODE]

                            [2016.10.26-12.25.33:925][ 41]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:651 overflows Steam SetGameTags call
                            [2016.10.26-12.25.33:927][ 41]LogOnline:Warning: STEAM: Server setting ,GameName_s:TestServer123 overflows Steam SetGameTags call

                            For one session flags is overflowing which will kill some of the flags.....The default subsystem still uses overlong strings to designate things so its iffy getting everything into how small of a buffer steam requires. More so since it also passes in your game name as a long series of characters and numbers for some reason.

                            For two, whats the Find sessions node look like? The plugin can find dedicated servers now afaik, the problem is that without authentication in the engine the players joining aren't fully authed.


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                            Advanced Sessions Plugin
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                              Pushed a new commit to the repository (will be up in the zip later today)



                              Code:
                              Added GetPlayerAuthToken function to advanced identity
                              
                              Now forcing not passing in a player controller if hosting dedicated.


                              Consider supporting me on patreon

                              My Open source tools and plugins
                              Advanced Sessions Plugin
                              VR Expansion Plugin

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                                Originally posted by mordentral View Post
                                For two, whats the Find sessions node look like? The plugin can find dedicated servers now afaik, the problem is that without authentication in the engine the players joining aren't fully authed.
                                Im calling this in my player controller:

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