Originally posted by mordentral
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I am trying to avoid adding steam specific code to the plugin, there are only a few exceptions so far and I have to have them not compiled on non steam platforms. It would be better for the base subsystems to support authentication access, there is already a pull request for the engine up on github to support it (steam authentication) and they are redoing parts of the subsystems anyway at the moment.
Did you hear something about a Engine Release date for those things?
Otherwise I have to create a Plugin on my own for those things.
CheersLast edited by KAISERVRS; 09-28-2016, 03:02 AM.
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Originally posted by KAISERslin View PostSo you not going to add SteamCloud, SteamAuthentication to the plugin.
Did you hear something about a Engine Release date for those things?
Otherwise I have to create a Plugin on my own for those things.
Cheers
Steam cloud has an interface for it already in engine, the only reason I didn't add support for it is because of how much blueprint work I would have to add for specifically handling Files which is a plugin in itself.Last edited by mordentral; 09-28-2016, 09:02 AM.
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Originally posted by Dr_Jerm View PostJust a follow up: voice issues are resolved in 4.13! Cheers.
Code:[2016.10.04-03.28.06:947][147]LogNet:Warning: Network saturated [2016.10.04-03.28.06:947][147]LogNet:Warning: Dropped 1 packets due to congestion in the voicechannel [2016.10.04-03.28.06:993][149]LogNet:Warning: Network saturated [2016.10.04-03.28.06:993][149]LogNet:Warning: Dropped 1 packets due to congestion in the voicechannel
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We have updated our project from 4.11 to 4.13 (update too), now it shows us:
16.10.06-19.18.23:649][186]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemSteam'
[2016.10.06-19.18.23:650][186]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineSubsystemSteam': Can't find file '/Script/OnlineSubsystemSteam'
[2016.10.06-19.18.23:650][186]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemSteam'
any idea how to fix this?
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Originally posted by KrautPotato View PostWe have updated our project from 4.11 to 4.13 (update too), now it shows us:
16.10.06-19.18.23:649][186]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemSteam'
[2016.10.06-19.18.23:650][186]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineSubsystemSteam': Can't find file '/Script/OnlineSubsystemSteam'
[2016.10.06-19.18.23:650][186]LogLinker:Warning: Can't find file '/Script/OnlineSubsystemSteam'
any idea how to fix this?
Also SteamSubsystem is a plugin in 4.13, you'll have to make sure it is ticked on in your projects plugins in editor.
Consider supporting me on patreon
My Open source tools and plugins
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Originally posted by mordentral View PostClean the project and rebuild, make sure you have the 4.13 version of the plugin.
Also SteamSubsystem is a plugin in 4.13, you'll have to make sure it is ticked on in your projects plugins in editor.
It's a pure BP project so i can't clean / rebuild it from VS, but i've deleted the saved / Intermediate folders and made a full rebuild on packaging.
Still not working. And the Steam Overlay is only working if i start the build out of steam. At 4.11 i could start the exe anywhere and it was working. Is this normal?
My DefaultEngine.ini
Code:[/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") [OnlineSubsystem] DefaultPlatformService=Steam PollingIntervalInMs=20 [OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480 GameServerQueryPort=27015 bRelaunchInSteam=false GameVersion=1.0.0.0 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90 [/Script/Engine.RendererSettings] r.Streaming.PoolSize=1500 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection
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Originally posted by KrautPotato View PostMade a mistake in the initial post, should have been "(plugin too)". I downloaded the 4.13 plugin and replaced it.
It's a pure BP project so i can't clean / rebuild it from VS, but i've deleted the saved / Intermediate folders and made a full rebuild on packaging.
Still not working. And the Steam Overlay is only working if i start the build out of steam. At 4.11 i could start the exe anywhere and it was working. Is this normal?
My DefaultEngine.ini
Code:[/Script/Engine.GameEngine] !NetDriverDefinitions=ClearArray +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") [OnlineSubsystem] DefaultPlatformService=Steam PollingIntervalInMs=20 [OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480 GameServerQueryPort=27015 bRelaunchInSteam=false GameVersion=1.0.0.0 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90 [/Script/Engine.RendererSettings] r.Streaming.PoolSize=1500 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection
Edit:
Last edited by Blue man; 10-06-2016, 05:00 PM.
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Originally posted by Blue man View PostYou need to go to Plugins window and enable "OnlineSubsystemSteam" and "OnlineSubsystem", I am not sure about this one but I think you also need to enable "OnlineFramework".
Edit:
[ATTACH=CONFIG]112801[/ATTACH]
[ATTACH=CONFIG]112802[/ATTACH]
Feeling a little bit dumb, but happens.
Thanks guys!
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Originally posted by Blue man View PostYou need to go to Plugins window and enable "OnlineSubsystemSteam" and "OnlineSubsystem", I am not sure about this one but I think you also need to enable "OnlineFramework".
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Okay, now i've got another problem, and again, no idea whats going on.
Had to work on 4.11, and thought i can port it to 4.13 like yesterday.
Replaced the Plugins, activated the plugins in the settings, and i can't package it. 4.11 is working though.
http://pastebin.com/Ek2wGCHq
Code:UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(16): error C2007: #define syntax UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(21): error C2007: #define syntax UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(26): error C2007: #define syntax UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(31): error C2007: #define syntax UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(36): error C2007: #define syntax UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: f:\stayclose\413\plugins\advancedsessions\intermediate\build\win64\ue4\inc\advancedsessions\BlueprintDataDefinitions.generated.h(41): error C2007: #define syntax
Seems weird because there are errors of the victory plugin, too.
e/ okay working now. What i did:
- Started the 4.11 project with 4.13 to upgrade
- Failed because Plugins
- Replaced Plugins with new versions
- opened project
- started build
- enable plugins (as above)
- started build again
-> working
before:
- deleted saved + intermediate folder
- replaced plugins with newest ones
- startet upgrade
- build
-> failed.
No idea whats going on. But at least it's working.Last edited by KrautPotato; 10-07-2016, 06:57 AM.
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I have successfully got player user name using this plugin, but after packaging, tha call seems to fail. I have followed the instructions in this page
https://wiki.unrealengine.com/Plugin...With_Your_Game
How can I make sure the plugin has been packaged successfully? Any hints will be helpful.
I am using Steam subsystem btw.
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