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    Originally posted by mordentral View Post
    Its not giving the player a unique net id, that error is shown if the unique net id is empty. Are you testing in editor?




    GetSessionSettings only fails in two isntances:

    There is no session Interface (no subsystem using sessions is active).

    The session interface doesn't support sessions (probably attempting to play through editor).

    The log will output an error message to you when it fails saying which one it is.
    Yes I am currently testing in the editor.

    So if I am understanding you correctly then I should try this out in a build and then it should probably work?
    I will try that tomorrow thnx for the reaction!

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      Originally posted by NukePie View Post
      Strange... i guess I havn't reverted it back properly. I'll dive in deeper to that tonight.
      Thanks for the help and love the plug-in. Great work
      For what its worth i could never get 137 working with unreal, 136 seems to work perfectly fine so long as you remove the steam controller plugin from the engine

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        Greetings! It would be awesome if this could have access to the steam authentication, there is no way I know of to access that in blueprints and its pretty important to have.
        ______________________________________________
        https://www.facebook.com/madhousesoftware
        Where sanity is a virtue

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          Originally posted by MADHOUSE View Post
          Greetings! It would be awesome if this could have access to the steam authentication, there is no way I know of to access that in blueprints and its pretty important to have.
          I am trying to avoid adding steam specific code to the plugin, there are only a few exceptions so far and I have to have them not compiled on non steam platforms. It would be better for the base subsystems to support authentication access, there is already a pull request for the engine up on github to support it (steam authentication) and they are redoing parts of the subsystems anyway at the moment.


          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
          VR Expansion Plugin

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            I tried listening to OnSessionInviteReceived from a game instance (extended advanced friends game instance) and i dont seem to be getting the event.
            Is it working for anyone else?

            OnSessionInviteAccepted does fire off. And I see the OnSessionInviteReceived get registered but still no event...
            Last edited by BW6ense; 09-15-2016, 03:32 PM. Reason: Added information.

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              Originally posted by mordentral View Post
              I am trying to avoid adding steam specific code to the plugin, there are only a few exceptions so far and I have to have them not compiled on non steam platforms. It would be better for the base subsystems to support authentication access, there is already a pull request for the engine up on github to support it (steam authentication) and they are redoing parts of the subsystems anyway at the moment.
              Alright I see, do you have a link to the pull? Hopefully steam authentication is supported for blueprints soon.
              Thanks!
              ______________________________________________
              https://www.facebook.com/madhousesoftware
              Where sanity is a virtue

              Comment


                Has anyone done a tutorial or explained the voice chatting?
                I haven't been able to figure that out.

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                  I assume I'm just being stupid, but I am extracting the zip to engine>plugins>advancedsessions. The plugin shows up in the editor and prompts a restart to apply, but brings up a dialouge box saying there are missing / incompatible modules. Anyone know what I'm doing wrong.
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                    You need to extract it in your project's folder, creats a new folder inside your project, call it "Plugins" and just extract it in there.
                    Assets: Military Ammunition (Released)
                    Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                    Projects: Giants Of Destruction

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                      Do you plan to find session over the Web, without steam, with ip adress or name server? (like "open ipadress")

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                        Hi.
                        Thanks for this great plugin. Currently trying to package project and receiving a fatal error LNK1181: cannot open input file 'tbbmalloc.lib'. Maybe you know what it could be?
                        Project is on 3rd person blueprint template. Engine version 4.13

                        Comment


                          Hey guys i have problems casting to my game instance which is a child of the Advanced Friends Game Instance. I always get a failed cast out of it. I am using GetGameInstance and cast this to my game instance (child of advanced friends game instance).
                          I'm using the 4.13 version of UE4.

                          Any fix for that?

                          Comment


                            Originally posted by Vana29 View Post
                            Do you plan to find session over the Web, without steam, with ip adress or name server? (like "open ipadress")
                            No, but there is a subsystem for that somewhere in the forums here that would work with this plugin.


                            Originally posted by GDShadow View Post
                            Hey guys i have problems casting to my game instance which is a child of the Advanced Friends Game Instance. I always get a failed cast out of it. I am using GetGameInstance and cast this to my game instance (child of advanced friends game instance).
                            I'm using the 4.13 version of UE4.

                            Any fix for that?

                            There shouldn't be an issue with that, are you sure you assigned the correct game instance in your project settings?

                            Originally posted by nirvana17 View Post
                            Hi.
                            Thanks for this great plugin. Currently trying to package project and receiving a fatal error LNK1181: cannot open input file 'tbbmalloc.lib'. Maybe you know what it could be?
                            Project is on 3rd person blueprint template. Engine version 4.13

                            Don't think it has anything to do with my plugin directly, UE4 answerhub has a bunch of questions about that and most deal with visual studio being incorrectly installed.


                            Consider supporting me on patreon

                            My Open source tools and plugins
                            Advanced Sessions Plugin
                            VR Expansion Plugin

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                              Originally posted by Dr_Jerm View Post
                              After removing the register function I seem to have gotten the same behavior (the same as [MENTION=10404]Fantasifall[/MENTION]). But it's good to know it should be fixed in 4.13! Thanks for the quick replies and your continued support. I 2nd the request for a donation method.
                              Just a follow up: voice issues are resolved in 4.13! Cheers.

                              Comment


                                This post?
                                https://forums.unrealengine.com/show...-over-Internet

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