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Advanced Sessions Plugin

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  • replied
    Thanks, I used open ip address always works good ,but find sessions always returns 0 results,dose anyone can help me ?

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  • replied
    Thanks For Helping!!!!!

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  • replied
    ok .. i didn't tried to modify any nodes. I used your plugin like the way in video .. it worked with 480 id .. we connected and played the game. So, you are saying maybe fault is on the side of steam ID (configuring the unique ID and packages)?
    video link : https://www.youtube.com/watch?v=1gs9Q63VrQg

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  • replied
    Originally posted by RaviTeja1212 View Post
    hi, the plugin works fine for 480 id but for unique steam ID .. Multiplayer is not working... cannot find server to be more specific .. pls help?
    App id doesn't effect how the engines subsystems work and the plugin doesn't deal with the app id. You must have something misconfigured or your app id isn't correctly set if it is a shipping build.

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  • replied
    hi, the plugin works fine for 480 id but for unique steam ID .. Multiplayer is not working... cannot find server to be more specific .. pls help?

    Leave a comment:


  • replied
    Originally posted by BrunoChaves View Post
    Within the latest version 4.19, packaging the project, doesn´t matter which one, developing or shipping, works only on win 64, but doesn´t package on win32.

    Saying it´s missing "mspdbcore.dll". I´ve tested within the previous version, and works, but i can´t decrease the version of my project, it´s too big.

    I´ve tried to find on internet the solution, but didn´t find.

    What i need to do to get it works?
    Has nothing to do with my plugin, however there is already a bug report up for it.

    https://issues.unrealengine.com/issue/UE-59150

    Its an incompatibility with the newest visual studio version

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  • replied
    Within the latest version 4.19, packaging the project, doesn´t matter which one, developing or shipping, works only on win 64, but doesn´t package on win32.

    Saying it´s missing "mspdbcore.dll". I´ve tested within the previous version, and works, but i can´t decrease the version of my project, it´s too big.

    I´ve tried to find on internet the solution, but didn´t find.

    What i need to do to get it works?

    Leave a comment:


  • replied
    Originally posted by Chumble View Post

    No, but as I was running it locally and connecting with 127.0.0.1 it shouldn't be needed.

    If I were to just execute a client (without launching a server) and run a "Find sessions advanced" using the Steam subsystem, shouldn't I expect to see a number of sessions hosted on Steam using that appid all over the world? Or will it only find sessions created using the same executable that I have? I'm not sure how that works.

    For now, I changed my subsystem to null and was able to get it working but I will eventually need to make it work with Steam. Also, sorry for the delayed response - I subscribed to this thread but wasn't notified of a response.
    Yeah this thread broke for notifications, I barely get any either.

    The sessions are filtered out by the build ID (changes each packaging) by default with the subsystem, so no, you wouldn't see them return, however it will log in the console a big list of rejected sessions if you don't have a filter in place.

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  • replied
    Originally posted by mordentral View Post

    Do you have the ports open for the dedicated server? Dedicated servers don't use the NAT punchthrough that lobbies do.
    No, but as I was running it locally and connecting with 127.0.0.1 it shouldn't be needed.

    If I were to just execute a client (without launching a server) and run a "Find sessions advanced" using the Steam subsystem, shouldn't I expect to see a number of sessions hosted on Steam using that appid all over the world? Or will it only find sessions created using the same executable that I have? I'm not sure how that works.

    For now, I changed my subsystem to null and was able to get it working but I will eventually need to make it work with Steam. Also, sorry for the delayed response - I subscribed to this thread but wasn't notified of a response.

    Leave a comment:


  • replied
    Originally posted by Chumble View Post
    Currently failing at using this to host/find a dedicated server.

    Server:
    https://i.imgur.com/dkUbCMQ.png
    Client (ignore the "Min Slots Available: 100", it's currently 0):
    https://i.imgur.com/YHSc1Nu.png

    Currently, it constantly prints "Found 0 sessions". I had more stuff in place with filters but I was worried I was filtering out my results. Turns out there was just 0 results regardless. Server is reporting the session is created successfully.

    Edit: I'm guessing there's an issue with my Find Sessions Advanced because I should be finding sessions from other people too, right?

    Edit2: I'm launching both the server manually from the command line
    Do you have the ports open for the dedicated server? Dedicated servers don't use the NAT punchthrough that lobbies do.

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  • replied
    Originally posted by Dj EKI View Post
    The plugin doesn't implement any of the match making features no.

    Also the matchmaking "lobbies" are what UE4 uses for its steam listen servers to begin with.

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  • replied
    I mean this one https://partner.steamgames.com/doc/f...er/matchmaking

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  • replied
    Currently failing at using this to host/find a dedicated server.

    Server:
    https://i.imgur.com/dkUbCMQ.png
    Client (ignore the "Min Slots Available: 100", it's currently 0):
    https://i.imgur.com/YHSc1Nu.png

    Currently, it constantly prints "Found 0 sessions". I had more stuff in place with filters but I was worried I was filtering out my results. Turns out there was just 0 results regardless. Server is reporting the session is created successfully.

    Edit: I'm guessing there's an issue with my Find Sessions Advanced because I should be finding sessions from other people too, right?

    Edit2: I'm launching both the server manually from the command line
    Last edited by Chumble; 05-21-2018, 07:15 PM.

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  • replied
    Does it have a Steam Matchmaking?

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  • replied
    Originally posted by Austin_WGames View Post
    When trying to build for Dedicated Server, it fails to produce item UE4Server-AdvancedSessions-Win64-Shipping.lib

    This could most likely be an error on my end, but I'd like to see if the issue can be pinpointed down easily.
    You need to build it yourself in visual studio, I can't pre-compile for source builds.

    Leave a comment:

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