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Originally posted by NikoKun View PostWell, I guess you'll find out soon. I just got the 4.13.0 release update. Hopefully things still work.
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Uploaded 4.13.0 download, seems to be working fine, haven't been able to test voice yet.
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Hey, I'm getting a crash anytime I utilise the Get Steam Friend Avatar BP node?
Any ideas?
Using 4.13 and updated my plugin to 4.13.
MachineId:75CE9F1A48F6E8B2C7473DB4571AB544
EpicAccountId:5f6d056ed6244bbaa4285b2303850059
Unknown exception - code c06d007f (first/second chance not available)
KERNELBASE
UE4Editor_AdvancedSessions!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:386]
UE4Editor_AdvancedSessions!_tailMerge_steam_api64_dll()
UE4Editor_AdvancedSessions!CSteamAPIContext::Init() [c:\program files (x86)\epic games\4.13\engine\source\thirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:92]
UE4Editor_AdvancedSessions!SteamFriends() [c:\program files (x86)\epic games\4.13\engine\source\thirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:33]
UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::GetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\advancedfriendslibrary.cpp:104]
UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::execGetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\classes\advancedfriendslibrary.h:35]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1961]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
UE4Editor_AdvancedSessions!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
UE4Editor_AdvancedSessions!UGetFriendsCallbackProxy::OnReadFriendsListCompleted() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\getfriendscallbackproxy.cpp:85]
UE4Editor_AdvancedSessions!TBaseUObjectMethodDelegateInstance<0,UGetFriendsCallbackProxy,void __cdecl(int,bool,FString const & __ptr64,FString const & __ptr64)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:848]
UE4Editor_OnlineSubsystemSteam!FOnlineAsyncTaskSteamReadFriendsList::TriggerDelegates()
UE4Editor_OnlineSubsystem!FOnlineAsyncTaskManager::GameTick()
UE4Editor_OnlineSubsystemSteam!FOnlineSubsystemSteam::Tick()
UE4Editor_Core!FTicker::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\containers\ticker.cpp:79]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2938]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
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Are you checking if the returned avatar is valid or not? it is not guaranteed to return a valid avatar if steam is still loading one in.
*Edit* wait, did you install a new version of the steam sdk?Last edited by mordentral; 09-03-2016, 11:49 AM.
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Originally posted by NukePie View PostHey, I did originally try to update with v137 but that was more headaches than worth so reverted it back to using v132. Something I do borked it that you can see that I can't?
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Originally posted by mordentral View PostYeah your folders are showing as v137 instead of v132 which was making me wonder if you were using the wrong sdk version.
Thanks for the help and love the plug-in. Great work
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Originally posted by KillerSneak View Postcan someone tell me why it keeps trowing this error at me?
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I am currently trying to call the function 'Get session settings' but it is failing everytime.
I want to update them so that other players know in what map the current session is playing.
There are also some other functions that are not working in my project like the 'Is player in session' function.
It seems like that the reference to the session data got deleted or something?
Is this a know bug of could it be that I am doing something wrong.
Thanks in advance
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Originally posted by mordentral View PostWhat subsystem are you using?
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Originally posted by KillerSneak View PostNull or none at this moment as I'm building a lobby and matchmaking system. It's working I was just wondering why the error keeps popping up?
Originally posted by FrankHartman View PostI am currently trying to call the function 'Get session settings' but it is failing everytime.
I want to update them so that other players know in what map the current session is playing.
There are also some other functions that are not working in my project like the 'Is player in session' function.
It seems like that the reference to the session data got deleted or something?
Is this a know bug of could it be that I am doing something wrong.
Thanks in advance
There is no session Interface (no subsystem using sessions is active).
The session interface doesn't support sessions (probably attempting to play through editor).
The log will output an error message to you when it fails saying which one it is.
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