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    Originally posted by Blue man View Post
    May be it is just a problem with the preview versions.
    I hope so, because 4.13 preview 1 was the best shape that the online subsystem has ever been in with voice working.


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      Well, I guess you'll find out soon. I just got the 4.13.0 release update. Hopefully things still work.

      Comment


        Originally posted by NikoKun View Post
        Well, I guess you'll find out soon. I just got the 4.13.0 release update. Hopefully things still work.
        Oh cool, its out. i'll download


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          Uploaded 4.13.0 download, seems to be working fine, haven't been able to test voice yet.


          Consider supporting me on patreon

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            On behalf of all, thanks for the prompt update, and your great plugin! ;D This will be a fun weekend now. heh

            Comment


              Hey, I'm getting a crash anytime I utilise the Get Steam Friend Avatar BP node?
              Any ideas?

              Using 4.13 and updated my plugin to 4.13.


              MachineId:75CE9F1A48F6E8B2C7473DB4571AB544
              EpicAccountId:5f6d056ed6244bbaa4285b2303850059

              Unknown exception - code c06d007f (first/second chance not available)

              KERNELBASE
              UE4Editor_AdvancedSessions!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:386]
              UE4Editor_AdvancedSessions!_tailMerge_steam_api64_dll()
              UE4Editor_AdvancedSessions!CSteamAPIContext::Init() [c:\program files (x86)\epic games\4.13\engine\source\thirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:92]
              UE4Editor_AdvancedSessions!SteamFriends() [c:\program files (x86)\epic games\4.13\engine\source\thirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:33]
              UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::GetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\advancedfriendslibrary.cpp:104]
              UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::execGetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\classes\advancedfriendslibrary.h:35]
              UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
              UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
              UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
              UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1961]
              UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
              UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
              UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
              UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
              UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
              UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
              UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
              UE4Editor_AdvancedSessions!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
              UE4Editor_AdvancedSessions!UGetFriendsCallbackProxy::OnReadFriendsListCompleted() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\getfriendscallbackproxy.cpp:85]
              UE4Editor_AdvancedSessions!TBaseUObjectMethodDelegateInstance<0,UGetFriendsCallbackProxy,void __cdecl(int,bool,FString const & __ptr64,FString const & __ptr64)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:848]
              UE4Editor_OnlineSubsystemSteam!FOnlineAsyncTaskSteamReadFriendsList::TriggerDelegates()
              UE4Editor_OnlineSubsystem!FOnlineAsyncTaskManager::GameTick()
              UE4Editor_OnlineSubsystemSteam!FOnlineSubsystemSteam::Tick()
              UE4Editor_Core!FTicker::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\containers\ticker.cpp:79]
              UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2938]
              UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
              UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
              UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
              UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
              kernel32
              ntdll

              Comment


                Are you checking if the returned avatar is valid or not? it is not guaranteed to return a valid avatar if steam is still loading one in.

                *Edit* wait, did you install a new version of the steam sdk?
                Last edited by mordentral; 09-03-2016, 11:49 AM.


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                  Hey, I did originally try to update with v137 but that was more headaches than worth so reverted it back to using v132. Something I do borked it that you can see that I can't?

                  Comment


                    Originally posted by NukePie View Post
                    Hey, I did originally try to update with v137 but that was more headaches than worth so reverted it back to using v132. Something I do borked it that you can see that I can't?
                    Yeah your folders are showing as v137 instead of v132 which was making me wonder if you were using the wrong sdk version.


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                      can someone tell me why it keeps trowing this error at me?

                      AdvancedSessionsLog:Warning: UniqueNetIdToString received a bad UniqueNetId!
                      Do Not Argue Toxic Game
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                      Fishy Blub Blub
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                      Comment


                        Originally posted by mordentral View Post
                        Yeah your folders are showing as v137 instead of v132 which was making me wonder if you were using the wrong sdk version.
                        Strange... i guess I havn't reverted it back properly. I'll dive in deeper to that tonight.
                        Thanks for the help and love the plug-in. Great work

                        Comment


                          Originally posted by KillerSneak View Post
                          can someone tell me why it keeps trowing this error at me?
                          What subsystem are you using?


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                          My Open source tools and plugins
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                            I am currently trying to call the function 'Get session settings' but it is failing everytime.
                            I want to update them so that other players know in what map the current session is playing.
                            There are also some other functions that are not working in my project like the 'Is player in session' function.

                            It seems like that the reference to the session data got deleted or something?
                            Is this a know bug of could it be that I am doing something wrong.

                            Thanks in advance

                            Comment


                              Originally posted by mordentral View Post
                              What subsystem are you using?
                              Null or none at this moment as I'm building a lobby and matchmaking system. It's working I was just wondering why the error keeps popping up?
                              Do Not Argue Toxic Game
                              Balloony PoP get it on Google Play
                              Fishy Blub Blub
                              get it on Google Play

                              Comment


                                Originally posted by KillerSneak View Post
                                Null or none at this moment as I'm building a lobby and matchmaking system. It's working I was just wondering why the error keeps popping up?
                                Its not giving the player a unique net id, that error is shown if the unique net id is empty. Are you testing in editor?


                                Originally posted by FrankHartman View Post
                                I am currently trying to call the function 'Get session settings' but it is failing everytime.
                                I want to update them so that other players know in what map the current session is playing.
                                There are also some other functions that are not working in my project like the 'Is player in session' function.

                                It seems like that the reference to the session data got deleted or something?
                                Is this a know bug of could it be that I am doing something wrong.

                                Thanks in advance
                                GetSessionSettings only fails in two isntances:

                                There is no session Interface (no subsystem using sessions is active).

                                The session interface doesn't support sessions (probably attempting to play through editor).

                                The log will output an error message to you when it fails saying which one it is.


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                                My Open source tools and plugins
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