Originally posted by mordentral
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Originally posted by Fantasifall View PostThanks for your support! Can we donate somewhere?Originally posted by Dr_Jerm View PostAfter removing the register function I seem to have gotten the same behavior (the same as [MENTION=10404]Fantasifall[/MENTION]). But it's good to know it should be fixed in 4.13! Thanks for the quick replies and your continued support. I 2nd the request for a donation method.
I don't ask for or request donations but I added a PayPal link to the OP for people that want to anyway.
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My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Originally posted by Control View PostI downloaded the sample but the filters did not work. Finding server and everything else did but I set filters and it simply just ignored them. Could it be just a bug in plugin?
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Originally posted by mordentral View PostI'll check it out to make sure ahead of time what needs to be changed, but I am not going to release a 4.13 version until 4.13 is mostly stable.
That being said I compiled one of my test projects with 4.13 the day it was out and i'm pretty sure Advanced Sessions was in that project and I had no issues.
I'll double check though.
*Edit* Confirmed, no code changes for 4.13 for Advanced Sessions, also checked the github and they didn't change any of the subsystem files.Can't wait for the update!
(woooo, that was a really looong week without the forums..)
Anyway, as someone making a VR game, I recently updated to 4.13 to take advantage of it's better VR support.. And then realized I had to mostly halt my work on multiplayer without this plugin, and it's driving me nuts. x3
So yeah, good to hear you've already got it working for this version. Hopefully they won't make us wait through too many more preview builds, before it's "stable". hehLast edited by NikoKun; 08-27-2016, 02:42 PM.
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Hello, I'm new to Advanced Sessions and I love what you are doing for the UE4 blueprint community. With that being said, i downloaded version of the plugin and it runs fine in the editor but when i package it to test the game with my brother, it says that it cannot find the module. Is there something that i have to do get it to work or is this just a bug?
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Originally posted by Blue man View Post[MENTION=4285]mordentral[/MENTION] Do you maybe know why On session invite accepted doesn't work in a C++ project?
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My Open source tools and plugins
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It doesn't work in Blueprints but I think I know what I did wrong, I made a C++ Game Instance based on yours because I needed to do my own stuff in there, I guess I was maybe overriding some of your stuff but I found a way around this problem, I just modified your Game Instance to do what I needed.
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Originally posted by Blue man View PostIt doesn't work in Blueprints but I think I know what I did wrong, I made a C++ Game Instance based on yours because I needed to do my own stuff in there, I guess I was maybe overriding some of your stuff but I found a way around this problem, I just modified your Game Instance to do what I needed.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Originally posted by mordentral View PostAs long as you call Super::Shutdown() and Super::Init() from your gameinstance in those two functions it should work fine. If you don't call those then it never gets back to the code I wrote.
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Hi there. I just noticed a copy/paste error in the AdvancedFriendsInterface.
Apparently both OnSessionInviteReceived and Accepted have the same Display name ( OnSessionInviteAccepted )
both of them seems to be using meta = (DisplayName = "OnSessionInviteAccepted") , and they appear exactly the same in the blueprint.
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Originally posted by Frozenfire View PostHi there. I just noticed a copy/paste error in the AdvancedFriendsInterface.
Apparently both OnSessionInviteReceived and Accepted have the same Display name ( OnSessionInviteAccepted )
both of them seems to be using meta = (DisplayName = "OnSessionInviteAccepted") , and they appear exactly the same in the blueprint.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Never mind also updated 4.12.5 with the fix as well. Also added an MIT license so that people won't have to ask me anymore.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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4.13 Preview 3 appears to have reverted the voice fix and also broke steam multiplayer?
I can't find any changes that would cause that on github so I am waiting to see if I have the beta steam client at home (it had a bricked patch yesterday).
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Originally posted by mordentral View Post4.13 Preview 3 appears to have reverted the voice fix and also broke steam multiplayer?
I can't find any changes that would cause that on github so I am waiting to see if I have the beta steam client at home (it had a bricked patch yesterday).
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