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  • replied
    Originally posted by Mordrag View Post

    Can't think of anything I could be doing wrong. If I host a session through a client it works, but if it's a dedicated server it fails to respond.
    Did your forward the engine ports for it?

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  • replied
    Originally posted by OverRated_AU View Post
    Sounds like your server isn't setup correctly.
    Can't think of anything I could be doing wrong. If I host a session through a client it works, but if it's a dedicated server it fails to respond.

    Leave a comment:


  • replied
    Originally posted by mordentral View Post

    Dedicated servers likely don't have a connection to the friends list as they don't need one, why do you want avatars on a dedicated server? Clients connecting to it should be able to access them just fine.
    We use them for the games global chat so there displayed next to there names in the chat feed.


    Originally posted by Mordrag View Post
    Hello. When I try to find my dedicated server from a client I get the error "LogOnlineSession: Warning: STEAM: Failed to respond IP:[IP]". Anyone knows why this is happening?

    Sounds like your server isn't setup correctly.

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  • replied
    Hello. When I try to find my dedicated server from a client I get the error "LogOnlineSession: Warning: STEAM: Failed to respond IP:[IP]". Anyone knows why this is happening?

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  • replied
    Originally posted by OverRated_AU View Post
    Hi mordentral,

    Just wanted to say thanks for the ongoing support, we are having a issue with steam avatars they don't seem to work on dedicated servers.
    Dedicated servers likely don't have a connection to the friends list as they don't need one, why do you want avatars on a dedicated server? Clients connecting to it should be able to access them just fine.

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  • replied
    Hi mordentral,

    Just wanted to say thanks for the ongoing support, we are having a issue with steam avatars they don't seem to work on dedicated servers.

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  • replied
    I got it working by inserting #include "Runtime/Networking/Public/Networking.h" and not only #include "Networking,h"

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  • replied
    awesome already updated to 4.24! thank you for providing this plugin

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  • replied
    Hope you have some time to help. When I try to package my project I get this error:


    "Unreal Projects\LaserShooter\Source\LaserShooter\LaserShooter.Build.cs(13,3) : error CS0103: The name 'DynamicllyLoadedModuleNames' does not exist in the current context" . I have checked that Advanced Sessions is enabled. Here is my code


    Click image for larger version

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ID:	1696191

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  • replied
    Thank you!

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  • replied
    Originally posted by ÅsmundSchei View Post
    Hey and thanks for this plugin. Im using it to follow a tutorial and want to test it on the new 4.24 that got out today. But the 4.24 link still takes me to the 4-23 version of this plugin. Can you fix that?
    sorry about that, the forum kept the meta link, its fixed.

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  • replied
    Hey and thanks for this plugin. Im using it to follow a tutorial and want to test it on the new 4.24 that got out today. But the 4.24 link still takes me to the 4-23 version of this plugin. Can you fix that?

    Leave a comment:


  • replied
    Uploaded pre-built binaries for 4.24,

    Only minor changes to accommodate the 4.24 formatting overhauls in engine. I'll note that 4.24 also adds the steam sockets networking adapter in engine which solves some common steam lobby issues (like pingback in non dedicated sessions).

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  • replied
    Originally posted by mordentral View Post

    4.20 + of the engine is supposed to handle that now natively by using a special authentication packet handler that Epic added.



    See
    https://docs.unrealengine.com/en-US/...eam/index.html

    at the Steam Online Authentication section.
    As additional for OnlineSubsystem Steam I used
    Code:
    [PacketHandlerComponents]
    +Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface
    But in this case I can get GetAuthInterface() from Steam IOnlineSubsystem*

    I read OnlineSubsystemSteam.h and can see that
    Code:
    virtual FOnlineAuthSteamPtr GetAuthInterface() const;
    not in same list that other Steam interfaces, so I can't understand how I can get access to the AuthInterface

    p.s. I'm not using steamworks sdk, only Steam OSS plugin
    Last edited by KGB1st; 11-20-2019, 01:17 PM.

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  • replied
    Hello, im using unreal 4.23 and a blank project. I followed all the steps placed the plugins in the project plugins folder. When i try to export the project i get sevaral erros. Heres the log
    https://paste.ofcode.org/hfEP4ADVjzwEz2QQJiP6PV

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