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    #46
    Originally posted by mordentral View Post
    I just copied my 4.8 version over to a project I converted from 4.7 today and it worked right away. Delete the intermediate and binary folders in the plugin folder and try again.
    Yeah, was a Problem on my Side. For some reason the Application.ico in the Build Folder was not on my SVN and that was the reason it couldn't compile

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      #47
      Wow this is very nice. I am still new in UE4, will learn a lot from this. This blueprint seem to offer a lot of what I wanted, THANKS A LOT.

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        #48
        I've been getting an error that i'm not sure to fix that says
        Plugin 'AdvancedSessions' failed to load because module 'AdvancedSessions' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled
        while initializing the project.
        I'm using the 4.8 version and engine and i've extracted it to the projectfolder/plugins. Any idea why this isnt working?
        ↓ Thanks, solved the problem c:
        Last edited by dotdog20; 06-16-2015, 12:54 PM.

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          #49
          Originally posted by dotdog20 View Post
          I've been getting an error that i'm not sure to fix that says while initializing the project.
          I'm using the 4.8 version and engine and i've extracted it to the projectfolder/plugins. Any idea why this isnt working?
          Sorry, I never re-uploaded 4.8 after it officially released and blueprint only projects can't use the old binaries. I'll re-upload with all of the binaries built now that blueprint only projects work with plugins.


          *Edit*: New version of the 4.8 is up, should work with blueprint only projects now.
          Last edited by mordentral; 06-16-2015, 09:03 AM.


          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
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            #50
            are you able to get a dedicated server to create/start a session with steam using the blueprint?
            I get a crash in code doing on register server.
            \\VANGUARD INTERACTIVE

            Marketplace - Action RPG Inventory System | Multiplayer TopDown Kit | Advanced Social System
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              #51
              Originally posted by Pirate View Post
              are you able to get a dedicated server to create/start a session with steam using the blueprint?
              I get a crash in code doing on register server.
              Can you give me the error? I haven't tried with a dedicated server no, I also wasn't expecting anyone to do a blueprint dedicated server.


              Consider supporting me on patreon

              My Open source tools and plugins
              Advanced Sessions Plugin
              VR Expansion Plugin

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                #52
                Opps Error
                I want a tutorial of how to use it


                luny;B
                Last edited by lunyBunny; 06-21-2015, 09:37 PM.
                lunybunny.com
                lunybunny.com

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                  #53
                  Originally posted by lunyBunny View Post
                  Opps Error
                  I want a tutorial of how to use it


                  luny;B
                  The "Example Blueprints" folder that comes with it has examples in it to look at.


                  Consider supporting me on patreon

                  My Open source tools and plugins
                  Advanced Sessions Plugin
                  VR Expansion Plugin

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                    #54
                    Thanks! @mordentral

                    It was a wrong post. But that's okay I took advantage to give an entry. Because I found it interesting. I'll take a look at the blueprints. I can to enable steam api with this?


                    luny:B
                    lunybunny.com
                    lunybunny.com

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                      #55
                      Yes if you have the steam subsystem active and working then the blueprint nodes will work just fine. Epic made their backend subsystems so that they can be used pretty much the same no matter which one is active.


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

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                        #57
                        hi, I have a problem with this plugin.
                        I can t package my project.

                        I get this errors:

                        BuildCommand.Execute: ERROR: BUILD FAILED
                        MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
                        MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: You are attempting to compile on a machine that does not have a supported compiler!
                        MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVer
                        MainFrameActions: Packaging (Windows (64-bit)): sionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
                        MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
                        MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
                        MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
                        MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
                        MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
                        MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
                        MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
                        MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
                        MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: You are attempting to compile on a machine that does not have a supported compiler!
                        MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
                        MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
                        MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
                        MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
                        LogD3D11RHI: InitD3DDevice
                        MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
                        MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
                        MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
                        Assets: Military Ammunition (Released)
                        Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                        Projects: Giants Of Destruction

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                          #58
                          Awesome plugin and thank you!

                          is there a way to set up a create advanced session for a dedicated server? One that doesnt require the player controller
                          My portfolio: www.HughMcCullom.com
                          My Company: www.AbyssStudios.com
                          Current WIP: Tiki Galore!

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                            #59
                            Im getting a build error on the mac

                            Click image for larger version

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                            How should this be fixed?
                            My portfolio: www.HughMcCullom.com
                            My Company: www.AbyssStudios.com
                            Current WIP: Tiki Galore!

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                              #60
                              Originally posted by Blue man View Post
                              hi, I have a problem with this plugin.
                              I can t package my project.

                              I get this errors: *snip*
                              Sorry man, this didn't show up on my feed, in fact quite a few questions in here didn't show up for some reason.

                              I tested the newest version of it with all of the binaries required to run as a blueprint only project and had it working fine for me, however I did not test packaging that BP only project.

                              I just remade the test project and tried to package it and the engine RECOMPILED the binaries for packaging even though I have already compiled the shipped versions of all binaries. You will need to install a compatible compiler even if you don't touch any C++ for the engine to package it seems.

                              Honestly it is probably better to have a compiler installed along side it anyway, if you ever want to touch c++ you just can then and the engine obviously wasn't intended to be fully standalone. You don't have to compile or edit any code with an installed compiler, it just gives the engine the ability to do so when it needs to. The engine setup/installation page will have information for download VS Express for free and that will solve your problem.

                              It might be able to package without a compiler with the intermediate file structure included, but I really don't want to bloat the download to 4 gigs instead of 37mb.
                              Last edited by mordentral; 07-31-2015, 10:05 AM.


                              Consider supporting me on patreon

                              My Open source tools and plugins
                              Advanced Sessions Plugin
                              VR Expansion Plugin

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