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    Well, that worked! I will keep that in mind for future reference. Rebuilt the plugin, loaded the project, and it shows up under the plugins list. Thank you so much for your help, it is most appreciated!

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      A question : how do I include the plugin header "AdvancedVoiceLibrary.h" in my normal game source?

      Cheers!

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        That works great! How is it possible to include the plugin header file "AdvancedVoiceLibrary.h" into the normal source like in the playercontroller?

        Cheers!
        Unreal Developer since Unreal Engine 3

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          Does anyone know if this works fully with the Steam Spacewar test app 480?
          I can make a server browser and find and join servers. But I cannot get Invite or join via steam to work. I can send an invite via steam, but that just closes the overlay and then does nothing, same if I click Join Game via steam. I also managed to find a friend who played it with the Get and Store Friends List node, then I tried to Find Friend Session but it failed.
          Should it even work? Or have I just made something wrong?

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            Here is an example how to implement the steam friends interface: https://forums.unrealengine.com/show...l=1#post374431
            There is everything good documented.
            Unreal Developer since Unreal Engine 3

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              Yeah, I followed that and as far as I can tell everything is correctly set up. Do you know if it should work with Spacewar? Cause then I guess there's no other explanation than that I did something wrong.

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                Originally posted by CaretCaret View Post
                Yeah, I followed that and as far as I can tell everything is correctly set up. Do you know if it should work with Spacewar? Cause then I guess there's no other explanation than that I did something wrong.
                I tested everything with spacewar since I don't have an app ID myself. The only caveats that I am aware of are that spacewar doesn't work across country bounds (it is region locked) and that some features are a bit iffy since you don't technically "own" the game.

                I would have to re-test but I don't remember having any problems, are you sure that you are inheriting the game instance? Do you not even get the event pop in the game instance when invited? Attach a "print string" to the "Event on session invite accepted" node.


                Consider supporting me on patreon

                My Open source tools and plugins
                Advanced Sessions Plugin
                VR Expansion Plugin

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                  Wow! This is great!
                  SUMFX.net

                  Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

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                    So and what about implementing a header file from the plugin into gamesource?
                    Unreal Developer since Unreal Engine 3

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                      Originally posted by CLBander View Post
                      So and what about implementing a header file from the plugin into gamesource?
                      I wouldn't do it, the source is entirely based around being used as a blueprint node library plugin. Because of this and some of the required structs being private and not accessible in a plugin I had to re-define some things and re-create parts of the subsystem to get it to work. Plus the layout and structure for it is entirely based around blueprint node usage.

                      If you want to make a c++ version, there are tutorials out there for that or you could use the source of the plugin as a rough example of parts.


                      In short, you don't want to use the source to this unless you want to use it as a blueprint library anyway, and at that point there is no reason to not leave it as a plugin.


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

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                        Ok, I got it working, think it was something I did wrong with the event as you suggested. Thank you so much! And this plugin is the best!
                        (I used 4.10.3 if someone would ever want to know)

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                          You know I just want to use the push to talk function in c++ because my player controller is in c++ :/
                          Unreal Developer since Unreal Engine 3

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                            Originally posted by CLBander View Post
                            You know I just want to use the push to talk function in c++ because my player controller is in c++ :/
                            Just copy the code from the node over, there is also an example controller with "toggle voice" that does the same thing.


                            Consider supporting me on patreon

                            My Open source tools and plugins
                            Advanced Sessions Plugin
                            VR Expansion Plugin

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                              Does anyone know if it's possible to search for sessions while being in a session? I want be able to open a server browser while I'm in a joinable session but the Find Session just fails after a few seconds.

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                                Originally posted by CaretCaret View Post
                                Does anyone know if it's possible to search for sessions while being in a session? I want be able to open a server browser while I'm in a joinable session but the Find Session just fails after a few seconds.
                                No it is not, and as far as I am aware this is a Steam Specific thing and is intentional.


                                Consider supporting me on patreon

                                My Open source tools and plugins
                                Advanced Sessions Plugin
                                VR Expansion Plugin

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