Well, that worked! I will keep that in mind for future reference. Rebuilt the plugin, loaded the project, and it shows up under the plugins list. Thank you so much for your help, it is most appreciated!
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Does anyone know if this works fully with the Steam Spacewar test app 480?
I can make a server browser and find and join servers. But I cannot get Invite or join via steam to work. I can send an invite via steam, but that just closes the overlay and then does nothing, same if I click Join Game via steam. I also managed to find a friend who played it with the Get and Store Friends List node, then I tried to Find Friend Session but it failed.
Should it even work? Or have I just made something wrong?
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Here is an example how to implement the steam friends interface: https://forums.unrealengine.com/show...l=1#post374431
There is everything good documented.Unreal Developer since Unreal Engine 3
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Originally posted by CaretCaret View PostYeah, I followed that and as far as I can tell everything is correctly set up. Do you know if it should work with Spacewar? Cause then I guess there's no other explanation than that I did something wrong.
I would have to re-test but I don't remember having any problems, are you sure that you are inheriting the game instance? Do you not even get the event pop in the game instance when invited? Attach a "print string" to the "Event on session invite accepted" node.
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My Open source tools and plugins
Advanced Sessions Plugin
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Wow! This is great!SUMFX.net
â–ª Chameleon Post Process â–ª Sharp Text â–ª Camera Transitions â–ª LOOK! Color Grading Pack â–ª SciFi UI Sounds â–ª Censored â–ª Animated Crosshairs â–ª Minimalist Lower Thirds â–ª Angled Lower Thirds â–ª HitPoint
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Originally posted by CLBander View PostSo and what about implementing a header file from the plugin into gamesource?
If you want to make a c++ version, there are tutorials out there for that or you could use the source of the plugin as a rough example of parts.
In short, you don't want to use the source to this unless you want to use it as a blueprint library anyway, and at that point there is no reason to not leave it as a plugin.
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Advanced Sessions Plugin
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Originally posted by CLBander View PostYou know I just want to use the push to talk function in c++ because my player controller is in c++ :/
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Advanced Sessions Plugin
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Originally posted by CaretCaret View PostDoes anyone know if it's possible to search for sessions while being in a session? I want be able to open a server browser while I'm in a joinable session but the Find Session just fails after a few seconds.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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