Hi mordentral,
I'm setting up a steam multiplayer project and tried to replicate the steam avatar of a player via BP. This doesn't seem to work and it only gets displayed on the server, not on the client. To verify that my method generally works, I tried to replicate a simple color the same way and this works. Is there any chance to replicate avatars and use then as texture parameters in dynamic materials?
Here are some screenshots:
1. Server (standalone, builded version)

2. Client (standalone, builded version)

3. Game Mode

4. Repnotify in Character (Color --> Works on client and server)

5. Repnotify in Character (Texture2D --> Does not work on client)
I'm setting up a steam multiplayer project and tried to replicate the steam avatar of a player via BP. This doesn't seem to work and it only gets displayed on the server, not on the client. To verify that my method generally works, I tried to replicate a simple color the same way and this works. Is there any chance to replicate avatars and use then as texture parameters in dynamic materials?
Here are some screenshots:
1. Server (standalone, builded version)
2. Client (standalone, builded version)
3. Game Mode
4. Repnotify in Character (Color --> Works on client and server)
5. Repnotify in Character (Texture2D --> Does not work on client)
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