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    Yes that is the latest version, and no I don't think I can do anything in the plugin to fix it if that didn't do it. I will say that the "Update Session" function is noted as being "For use between matches" in their code base.

    Currently the update session node is at parity with their official example implementation.


    Consider supporting me on patreon

    My Open source tools and plugins
    Advanced Sessions Plugin
    VR Expansion Plugin

    Comment


      Originally posted by mordentral View Post
      Yes that is the latest version, and no I don't think I can do anything in the plugin to fix it if that didn't do it. I will say that the "Update Session" function is noted as being "For use between matches" in their code base.

      Currently the update session node is at parity with their official example implementation.
      ok thanks for information

      Comment


        Originally posted by mordentral View Post
        There are multiple locations for that build.cs if I remember correctly. I had a different steamworks build working for awhile and then it got to be a PITA to manage so I've just used UE4's shipped version ever since they started fully packaging it in.
        can you say somethin about this setup, i followed that, but seams i or epic miss something, because steam works fine on standalone, but refuses to package even on empty project.

        Comment


          Originally posted by CriErr View Post
          can you say somethin about this setup, i followed that, but seams i or epic miss something, because steam works fine on standalone, but refuses to package even on empty project.
          I'm sorry, there are a lot of things that you can do to mess up a custom steam api with the engine and this thread isn't really the place to try and solve it.


          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
          VR Expansion Plugin

          Comment


            The 4.10 version is giving an incompatibility error and I don't know how to compile the source without a Project file.
            Any help?
            Alexandra Trïnickdarn - Concept Artist / Game Designer Aspirant
            Contact

            Comment


              Originally posted by Alexandra_Art View Post
              The 4.10 version is giving an incompatibility error and I don't know how to compile the source without a Project file.
              Any help?
              Are you running 4.10?


              Consider supporting me on patreon

              My Open source tools and plugins
              Advanced Sessions Plugin
              VR Expansion Plugin

              Comment


                Originally posted by mordentral View Post
                Are you running 4.10?
                I belive he answered your question in his question...

                Comment


                  Originally posted by OnlyHorrorOnlyHardcore View Post
                  I belive he answered your question in his question...
                  Just because he downloaded the 4.10 version doesn't mean he is running 4.10, he shouldn't have to recompile it at all unless packaging.


                  Consider supporting me on patreon

                  My Open source tools and plugins
                  Advanced Sessions Plugin
                  VR Expansion Plugin

                  Comment


                    Awesome, I 've tried in 4.10.0 and going great, it's what I needed, thank you very much for sharing.

                    Comment


                      You my friend, are an absolute saint! This is EXACTLY what I was looking for... can you put this on the Marketplace?

                      I only found it through word of mouth.
                      Last edited by Chaoss; 12-16-2015, 09:49 AM.

                      Comment


                        Please, somebody make an example voice chat

                        Comment


                          I'm having some trouble getting my project to compile for Linux (for a dedicated server), it appears to be some sort of ordering issue. Here are the errors I'm getting.

                          Code:
                          mainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(10,4) :  warning: field 'SessionInviteAcceptedDelegate' will be initialized after field 'bCallFriendInterfaceEventsOnPlayerControllers' [-Wreorder]
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:         , SessionInviteAcceptedDelegate(FOnSessionUserInviteAcceptedDelegate::CreateUObject(this, &ThisClass::OnSessionInviteAcceptedMaster))
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                          MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(12,4) :  warning: field 'PlayerTalkingStateChangedDelegate' will be initialized after field 'bEnableTalkingStatusDelegate' [-Wreorder]
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:         , PlayerTalkingStateChangedDelegate(FOnPlayerTalkingStateChangedDelegate::CreateUObject(this, &ThisClass::OnPlayerTalkingStateChangedMaster))
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                          MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(13,4) :  warning: field 'bEnableTalkingStatusDelegate' will be initialized after field 'bCallVoiceInterfaceEventsOnPlayerControllers' [-Wreorder]
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:         , bEnableTalkingStatusDelegate(true)
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                          MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\CreateSessionCallbackProxyAdvanced.cpp(69,29) :  error: implicit conversion of NULL constant to 'int32' (aka 'int') [-Werror,-Wnull-conversion]
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 Sessions->CreateSession(NULL, GameSessionName, Settings);
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 ~~~~~~~~                ^~~~
                          MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                         0

                          Comment


                            Originally posted by Chaoss View Post
                            I'm having some trouble getting my project to compile for Linux (for a dedicated server), it appears to be some sort of ordering issue. Here are the errors I'm getting.

                            Code:
                            mainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(10,4) :  warning: field 'SessionInviteAcceptedDelegate' will be initialized after field 'bCallFriendInterfaceEventsOnPlayerControllers' [-Wreorder]
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:         , SessionInviteAcceptedDelegate(FOnSessionUserInviteAcceptedDelegate::CreateUObject(this, &ThisClass::OnSessionInviteAcceptedMaster))
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                            MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(12,4) :  warning: field 'PlayerTalkingStateChangedDelegate' will be initialized after field 'bEnableTalkingStatusDelegate' [-Wreorder]
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:         , PlayerTalkingStateChangedDelegate(FOnPlayerTalkingStateChangedDelegate::CreateUObject(this, &ThisClass::OnPlayerTalkingStateChangedMaster))
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                            MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\AdvancedFriendsGameInstance.cpp(13,4) :  warning: field 'bEnableTalkingStatusDelegate' will be initialized after field 'bCallVoiceInterfaceEventsOnPlayerControllers' [-Wreorder]
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:         , bEnableTalkingStatusDelegate(true)
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:           ^
                            MainFrameActions: Packaging (Linux): UnrealBuildTool: D:\Repositories\AfterDays\Plugins\AdvancedSessionsPlugin\Source\AdvancedSessions\Private\CreateSessionCallbackProxyAdvanced.cpp(69,29) :  error: implicit conversion of NULL constant to 'int32' (aka 'int') [-Werror,-Wnull-conversion]
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 Sessions->CreateSession(NULL, GameSessionName, Settings);
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 ~~~~~~~~                ^~~~
                            MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                         0
                            Using GCC? Appears to be complaining that some of the class fields are initialized in a different order than they are declared in the class itself, it doesn't matter for these classes but it is complaining about it anyway. You can use the compile flag "w-Wno-reorder" to have it ignore it from what I looked up, but I will go through and re-order them to make GCC stop complaining by default anyway.

                            Also I'll changes that NULL to a 0x00 so that it stops complaining about that as well. When the 10.1 version comes up it will have those fixes (it was working fine without re-compile but that gives me a reason to update now), let me know if you get anything else, I don't use GCC and don't mind making it fully compatible now that linux is an official compile enviroment.

                            Originally posted by Chaoss View Post
                            You my friend, are an absolute saint! This is EXACTLY what I was looking for... can you put this on the Marketplace?

                            I only found it through word of mouth.
                            Epic doesn't allow free content on the marketplace that isn't their own I don't think, I would have to assign a charge to it and it is a plugin and those are only just getting supported in the marketplace now. I have considered it in the past since it would be far easier to manage versions for people and there wouldn't be as many mixups. It might be time to look into it, it is pretty stable now (haven't actually changed code in a while).


                            Originally posted by thedark174 View Post
                            Please, somebody make an example voice chat
                            "DefaultEngine.ini"
                            Code:
                            [Voice] 
                             bEnabled=true
                            If you want to force push to talk then add the line below

                            "DefaultGame.ini"
                            Code:
                            [/Script/Engine.GameSession]
                            bRequiresPushToTalk=true
                            Then in the game attached to a button press add: "Start Networked Voice", and when the button is depressed "Stop Networked Voice" for push to talk.


                            As far as everything else, the more advanced stuff can be ignored unless you specifically want to unregister or register new players manually for voice. The default subsystem automatically registers all players for voice.
                            Muting a player takes their NetworkID and mutes them to you.
                            Last edited by mordentral; 12-17-2015, 09:49 AM.


                            Consider supporting me on patreon

                            My Open source tools and plugins
                            Advanced Sessions Plugin
                            VR Expansion Plugin

                            Comment


                              New version built under 4.10.1 is uploaded, includes fixes for the GCC specific warnings and error.


                              Consider supporting me on patreon

                              My Open source tools and plugins
                              Advanced Sessions Plugin
                              VR Expansion Plugin

                              Comment


                                Originally posted by mordentral View Post
                                New version built under 4.10.1 is uploaded, includes fixes for the GCC specific warnings and error.
                                That appears to have fixed that, however both your and the default sessions node have a bad interaction with the SteamSDK when running as a dedicated server. Could you possibly include the "presence" setting in your next update. Currently the error we get if you create a session as a dedicated server is...

                                Code:
                                [2015.12.18-21.03.35:876][  0]Log file open, 12/18/15 21:03:35
                                [2015.12.18-21.03.35:876][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
                                [2015.12.18-21.03.35:877][  0]LogPlatformFile: Not using cached read wrapper
                                [2015.12.18-21.03.35:877][  0]LogInit:Display: RandInit(454237160) SRandInit(454237161).
                                [2015.12.18-21.03.35:877][  0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads.
                                [2015.12.18-21.03.35:877][  0]LogStats: Stats thread started at 0.070919
                                [2015.12.18-21.03.35:877][  0]LogInit: Version: 4.10.1-0+++depot+UE4-Releases+4.10
                                [2015.12.18-21.03.35:877][  0]LogInit: API Version: 0
                                [2015.12.18-21.03.35:878][  0]LogInit: Compiled (64-bit): Dec  9 2015 02:01:26
                                [2015.12.18-21.03.35:878][  0]LogInit: Compiled with Visual C++: 19.00.23026.00
                                [2015.12.18-21.03.35:878][  0]LogInit: Build Configuration: Development
                                [2015.12.18-21.03.35:878][  0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
                                [2015.12.18-21.03.35:878][  0]LogInit: Command line: -log
                                [2015.12.18-21.03.35:878][  0]LogInit: Base directory: F:/Shared Folder/AfterDaysBuilds/Build0.02.3/WindowsNoEditor/AfterDays/Binaries/Win64/
                                [2015.12.18-21.03.35:878][  0]LogInit: Rocket: 0
                                [2015.12.18-21.03.35:881][  0]LogInit: Using libcurl 7.41.0
                                [2015.12.18-21.03.35:881][  0]LogInit:  - built for x86_64-pc-win32
                                [2015.12.18-21.03.35:881][  0]LogInit:  - supports SSL with WinSSL
                                [2015.12.18-21.03.35:881][  0]LogInit:  - other features:
                                [2015.12.18-21.03.35:881][  0]LogInit:      CURL_VERSION_SSL
                                [2015.12.18-21.03.35:881][  0]LogInit:      CURL_VERSION_IPV6
                                [2015.12.18-21.03.35:881][  0]LogInit:      CURL_VERSION_ASYNCHDNS
                                [2015.12.18-21.03.35:881][  0]LogInit:      CURL_VERSION_LARGEFILE
                                [2015.12.18-21.03.35:881][  0]LogInit:      CURL_VERSION_IDN
                                [2015.12.18-21.03.35:881][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
                                [2015.12.18-21.03.35:881][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
                                [2015.12.18-21.03.35:881][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
                                [2015.12.18-21.03.35:881][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
                                [2015.12.18-21.03.35:881][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
                                [2015.12.18-21.03.35:881][  0]LogOnline:Display: STEAM: Loading Steam SDK 1.35
                                [2015.12.18-21.03.37:223][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                                [2015.12.18-21.03.37:235][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
                                [2015.12.18-21.03.37:240][  0]LogInit: Object subsystem initialized
                                [2015.12.18-21.03.37:241][  0]LogInit: Selected Device Profile: [WindowsServer]
                                [2015.12.18-21.03.37:241][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
                                [2015.12.18-21.03.37:247][  0]LogInit: Computer: CHAOSS-PC
                                [2015.12.18-21.03.37:247][  0]LogInit: User: chaos
                                [2015.12.18-21.03.37:248][  0]LogInit: CPU Page size=4096, Cores=12
                                [2015.12.18-21.03.37:248][  0]LogInit: High frequency timer resolution =2.734373 MHz
                                [2015.12.18-21.03.37:249][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
                                [2015.12.18-21.03.37:250][  0]LogMemory: Platform Memory Stats for WindowsServer
                                [2015.12.18-21.03.37:250][  0]LogMemory: Process Physical Memory: 51.99 MB used, 51.99 MB peak
                                [2015.12.18-21.03.37:251][  0]LogMemory: Process Virtual Memory: 68.41 MB used, 68.41 MB peak
                                [2015.12.18-21.03.37:251][  0]LogMemory: Physical Memory: 12611.84 MB used, 32657.73 MB total
                                [2015.12.18-21.03.37:251][  0]LogMemory: Virtual Memory: 347.19 MB used, 134217728.00 MB total
                                [2015.12.18-21.03.37:863][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
                                [2015.12.18-21.03.37:967][  0]LogInit: Selected Device Profile: [WindowsServer]
                                [2015.12.18-21.03.38:165][  0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
                                [2015.12.18-21.03.38:302][  0]LogObj: 23903 objects as part of root set at end of initial load.
                                [2015.12.18-21.03.38:302][  0]LogUObjectAllocator: 4894584 out of 0 bytes used by permanent object pool.
                                [2015.12.18-21.03.38:313][  0]LogEngine: Initializing Engine...
                                [2015.12.18-21.03.38:317][  0]LogInit: Texture streaming: Disabled
                                [2015.12.18-21.03.38:322][  0]LogNet: Browse: /Game/Maps/ADServerEntry?Name=Player
                                [2015.12.18-21.03.38:322][  0]LogLoad: LoadMap: /Game/Maps/ADServerEntry?Name=Player
                                [2015.12.18-21.03.38:340][  0]LogMemory: Platform Memory Stats for WindowsServer
                                [2015.12.18-21.03.38:340][  0]LogMemory: Process Physical Memory: 101.84 MB used, 101.84 MB peak
                                [2015.12.18-21.03.38:340][  0]LogMemory: Process Virtual Memory: 162.00 MB used, 162.00 MB peak
                                [2015.12.18-21.03.38:341][  0]LogMemory: Physical Memory: 12669.96 MB used, 32657.73 MB total
                                [2015.12.18-21.03.38:342][  0]LogMemory: Virtual Memory: 478.49 MB used, 134217728.00 MB total
                                [2015.12.18-21.03.38:342][  0]LogMemory: 
                                [2015.12.18-21.03.38:343][  0]LogMemory: Allocator Stats for binned:
                                [2015.12.18-21.03.38:343][  0]LogMemory: Current Memory 93.71 MB used, plus 3.03 MB waste
                                [2015.12.18-21.03.38:344][  0]LogMemory: Peak Memory 97.15 MB used, plus 1.21 MB waste
                                [2015.12.18-21.03.38:344][  0]LogMemory: Current OS Memory 96.74 MB, peak 98.35 MB
                                [2015.12.18-21.03.38:345][  0]LogMemory: Current Waste 0.47 MB, peak 0.49 MB
                                [2015.12.18-21.03.38:345][  0]LogMemory: Current Used 93.71 MB, peak 97.15 MB
                                [2015.12.18-21.03.38:346][  0]LogMemory: Current Slack 2.57 MB
                                [2015.12.18-21.03.38:346][  0]LogMemory: Allocs       109958 Current /  880992 Total
                                [2015.12.18-21.03.38:347][  0]LogMemory: 
                                [2015.12.18-21.03.38:347][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
                                [2015.12.18-21.03.38:348][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
                                [2015.12.18-21.03.38:348][  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
                                [2015.12.18-21.03.38:349][  0]LogMemory:         16         4         4      12295       196818      16      16     192K       64K        0K    100.00%
                                [2015.12.18-21.03.38:349][  0]LogMemory:         32        12        12      20212        99122      17      32     631K      137K       48K     93.75%
                                [2015.12.18-21.03.38:350][  0]LogMemory:         48         8         8       8299        37267      33      48     389K      123K       47K     90.82%
                                [2015.12.18-21.03.38:350][  0]LogMemory:         64        17        17      16459        71030      49      64    1028K       60K      101K     90.72%
                                [2015.12.18-21.03.38:350][  0]LogMemory:         80         9         9       6907        49685      65      80     539K       37K       37K     93.58%
                                [2015.12.18-21.03.38:352][  0]LogMemory:         96         5         5       3198        32816      82      96     299K       21K       20K     93.75%
                                [2015.12.18-21.03.38:353][  0]LogMemory:        112         3         4       1605        18395      98     112     175K       17K       11K     94.27%
                                [2015.12.18-21.03.38:353][  0]LogMemory:        128        36        36      18266        39128     114     128    2283K       21K       83K     96.40%
                                [2015.12.18-21.03.38:354][  0]LogMemory:        160         9        16       3400        48024     129     160     531K       45K       39K     93.23%
                                [2015.12.18-21.03.38:355][  0]LogMemory:        192        15        15       4971        88581     162     192     932K       28K       73K     92.40%
                                [2015.12.18-21.03.38:355][  0]LogMemory:        224         3         3        781        70597     194     224     170K       22K       12K     93.75%
                                [2015.12.18-21.03.38:356][  0]LogMemory:        256        21        37       5154        45627     226     256    1288K       56K      110K     91.82%
                                [2015.12.18-21.03.38:356][  0]LogMemory:        288         5         5       1102        33279     258     288     309K       11K       18K     94.38%
                                [2015.12.18-21.03.38:357][  0]LogMemory:        320         4         4        623         9002     290     320     194K       61K       10K     96.09%
                                [2015.12.18-21.03.38:357][  0]LogMemory:        384        12        12       1941        15770     322     384     727K       38K       67K     91.28%
                                [2015.12.18-21.03.38:358][  0]LogMemory:        448        13        13       1745         7739     385     448     763K       68K       47K     94.35%
                                [2015.12.18-21.03.38:358][  0]LogMemory:        512         4         4        386         3441     450     512     193K       63K       13K     94.92%
                                [2015.12.18-21.03.38:359][  0]LogMemory:        576         6         6        300         1289     516     576     168K      214K        9K     97.66%
                                [2015.12.18-21.03.38:360][  0]LogMemory:        640         8         9         93         1006     578     640      58K      452K        5K     99.02%
                                [2015.12.18-21.03.38:360][  0]LogMemory:        704         8         9        194          968     642     704     133K      379K        5K     99.02%
                                [2015.12.18-21.03.38:361][  0]LogMemory:        768         3         3        171         1528     705     768     128K       64K        2K     98.96%
                                [2015.12.18-21.03.38:361][  0]LogMemory:        896         3         3        187          556     769     896     163K       29K        5K     97.40%
                                [2015.12.18-21.03.38:362][  0]LogMemory:       1024         3         3        152          280     897    1024     152K       40K        7K     96.35%
                                [2015.12.18-21.03.38:362][  0]LogMemory:       1168         2         2         64          334    1026    1166      73K       55K        4K     96.88%
                                [2015.12.18-21.03.38:363][  0]LogMemory:       1360         4         5        187         1703    1172    1360     248K        7K       13K     94.92%
                                [2015.12.18-21.03.38:364][  0]LogMemory:       1632         8         8        304          527    1368    1632     484K       26K       33K     93.55%
                                [2015.12.18-21.03.38:364][  0]LogMemory:       2048         7         7        142          469    1633    2048     284K      164K       31K     93.08%
                                [2015.12.18-21.03.38:365][  0]LogMemory:       2336         2         2         47         2574    2050    2336     107K       21K       12K     90.63%
                                [2015.12.18-21.03.38:365][  0]LogMemory:       2720         4         4         85          163    2342    2717     225K       30K       17K     93.36%
                                [2015.12.18-21.03.38:366][  0]LogMemory:       3264         6         7        120          823    2721    3264     382K        1K       21K     94.53%
                                [2015.12.18-21.03.38:366][  0]LogMemory:       4096        12        12        185          434    3265    4096     740K       28K       75K     90.23%
                                [2015.12.18-21.03.38:367][  0]LogMemory:       4672         7         7         86          797    4104    4657     392K       56K       13K     97.10%
                                [2015.12.18-21.03.38:367][  0]LogMemory:       5456         4         5         48          140    4673    5385     255K        1K       26K     89.84%
                                [2015.12.18-21.03.38:368][  0]LogMemory:       6544         6         7         53          134    5492    6537     338K       46K       24K     93.75%
                                [2015.12.18-21.03.38:368][  0]LogMemory:       8192         4         6         29          427    6560    8192     232K       24K       40K     84.38%
                                [2015.12.18-21.03.38:370][  0]LogMemory:       9360         4         4         23           83    8200    9360     210K       46K       11K     95.70%
                                [2015.12.18-21.03.38:372][  0]LogMemory:      10912         3         3         15           36    9383   10816     159K       33K       11K     94.27%
                                [2015.12.18-21.03.38:372][  0]LogMemory:      13104         2         2          6           37   10976   13056      76K       52K        3K     97.66%
                                [2015.12.18-21.03.38:373][  0]LogMemory:      16384         4         7         16           51   13120   16384     256K        0K       27K     89.45%
                                [2015.12.18-21.03.38:373][  0]LogMemory:      21840        10        11         29           70   16400   20592     618K       22K      108K     83.13%
                                [2015.12.18-21.03.38:374][  0]LogMemory:      32768         5         6         10           45   22960   32640     320K        0K       58K     81.88%
                                [2015.12.18-21.03.38:374][  0]LogMemory: 
                                [2015.12.18-21.03.38:375][  0]LogMemory: 19520K allocated in pools (with 2662K slack and 1296K waste). Efficiency 93.36%
                                [2015.12.18-21.03.38:376][  0]LogMemory: Allocations 109891 Current / 880796 Total (in 305 pools)
                                [2015.12.18-21.03.38:376][  0]LogMemory: 
                                [2015.12.18-21.03.38:378][  0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
                                [2015.12.18-21.03.38:379][  0]LogAIModule: Creating AISystem for world ADServerEntry
                                [2015.12.18-21.03.38:380][  0]LogWorld: Game class is 'ADManager_C'
                                [2015.12.18-21.03.38:381][  0]LogNet:Display: SteamNetDriver_0 bound to port 7777
                                [2015.12.18-21.03.38:381][  0]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
                                [2015.12.18-21.03.38:382][  0]LogWorld: Bringing World /Game/Maps/ADServerEntry.ADServerEntry up for play (max tick rate 30) at 2015.12.18-21.03.38
                                [2015.12.18-21.03.38:382][  0]LogWorld: Bringing up level for play took: 0.000469
                                [2015.12.18-21.03.38:382][  0]LogBlueprintUserMessages: [ADServerEntry_C_1] ADServer Initialized.
                                [2015.12.18-21.03.38:384][  0]LogBlueprintUserMessages: [ADServerEntry_C_1] Initializing session...
                                [2015.12.18-21.03.38:384][  0]LogInit:Display: Game Engine Initialized.
                                [2015.12.18-21.03.38:385][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
                                [2015.12.18-21.03.38:385][  0]LogLoad: Full Startup: 2.83 seconds (BP compile: 0.00 seconds)
                                [2015.12.18-21.03.38:641][  5]LogThreadingWindows:Error: Runnable thread OnlineAsyncTaskThreadSteam DefaultInstance crashed.
                                [2015.12.18-21.03.38:641][  5]LogWindows:Error: === Critical error: ===
                                Assertion failed: SteamUtilsPtr [File:C:\Program Files\Epic Games\UnrealEngine-release\Engine\Source\Runtime\Online\OnlineSubsystemSteam\Private\OnlineSessionAsyncLobbySteam.cpp] [Line: 434] 
                                
                                
                                
                                
                                Crash in runnable thread OnlineAsyncTaskThreadSteam DefaultInstance
                                
                                [2015.12.18-21.03.38:641][  5]LogExit: Executing StaticShutdownAfterError
                                [2015.12.18-21.03.38:641][  5]LogWindows: FPlatformMisc::RequestExit(1)
                                [2015.12.18-21.03.38:641][  5]Log file closed, 12/18/15 21:03:38
                                Changing presence from "false" to "true" seems to have fixed the issue, exposing the setting would be ideal though.
                                Last edited by Chaoss; 12-19-2015, 10:41 AM.

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