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    Does this plugin do anything to expose the management of cloud saves?

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      How exactly i fix this issue " Start Networked Voice couldn't get the voice interface "
      I do setup game instance and etc . Registered local or remote users aswell . But when i trigger start networked voice via blueprint i get this warning message and seems voice not working .

      Comment


        Originally posted by GeoBoyka View Post
        How exactly i fix this issue " Start Networked Voice couldn't get the voice interface "
        I do setup game instance and etc . Registered local or remote users aswell . But when i trigger start networked voice via blueprint i get this warning message and seems voice not working .
        You don't need to touch the registration functions unless you want to unregister someone at some point. Players are automatically registered for voice in engine.

        And if start networked voice can't get the voice interface then you likely aren't on a compatible platform for the default VOIP or have overriden it.


        Consider supporting me on patreon

        My Open source tools and plugins
        Advanced Sessions Plugin
        VR Expansion Plugin

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          Originally posted by mordentral View Post

          You don't need to touch the registration functions unless you want to unregister someone at some point. Players are automatically registered for voice in engine.

          And if start networked voice can't get the voice interface then you likely aren't on a compatible platform for the default VOIP or have overriden it.
          Using 4.25 source build idk what causing it

          Comment


            Also have been tried 4.25 aswell on epic game launcher version , its exactly same tho

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              Originally posted by GeoBoyka View Post
              Also have been tried 4.25 aswell on epic game launcher version , its exactly same tho
              You have voice enabled in config settings? IE:

              Code:
              [Voice]
              bEnabled=true
              
              [OnlineSubsystem]
              bHasVoiceEnabled=true
              DefaultPlatformService=Steam


              Consider supporting me on patreon

              My Open source tools and plugins
              Advanced Sessions Plugin
              VR Expansion Plugin

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                Originally posted by mordentral View Post

                You have voice enabled in config settings? IE:

                Code:
                [Voice]
                bEnabled=true
                
                [OnlineSubsystem]
                bHasVoiceEnabled=true
                DefaultPlatformService=Steam
                Yes exactly but do i need to use steam for voice chat ?

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                  mordentral thanx for answering my questions and trying to help me about inside discord. First of all i am impressed about having conversation with u . Also my problem has been fixed by verifying engine files idk what was wrong but it works now. Ty alot again.

                  Comment


                    Hey, could someone tell me if it's even possible to connect to server which is on Spacewar and not on my own steam app? I tried for some time now but i can't find my server with find session and joining through steam friends list on my other pc doesn't work either. When I tried LAN it showed me my server but it had 9999 ping which I know is a bug in this plugin but is it possible to join it? I can't join any way when connected to steam. Would appreciate if someone could help me figure this out.

                    Comment


                      Originally posted by Sarethh View Post
                      Hey, could someone tell me if it's even possible to connect to server which is on Spacewar and not on my own steam app? I tried for some time now but i can't find my server with find session and joining through steam friends list on my other pc doesn't work either. When I tried LAN it showed me my server but it had 9999 ping which I know is a bug in this plugin but is it possible to join it? I can't join any way when connected to steam. Would appreciate if someone could help me figure this out.
                      Yes it is entirely possible, also the ping isn't a bug "with this plugin", ping isn't provided for steam lobbies, if you implement the in engine steam authentication setup they added in 4.23 or 4.24 they obtain the ping during the authentication process.

                      Joining through friends won't work if the account doesn't "own" the game, and you won't be able to find your server on the same PC.


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

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                        @mordentral Ohh ok I though the ping was a bug because I saw that somewhere, thanks for explaining that. About second thing by "own" the game you mean installing Spacewar normally first right? When I start my game it's showing as Spacewar on steam and I thought that was enough for the servers to work. I hosted the server on another PC with different steam account so I could send myself an invite but sill had no luck connecting to it.

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                          @mordentral Hey, I just wanted to know if this is possible or not as I am struggling to get it working. I am trying to make a wrapper for some of the methods in C++ but when I try to use
                          Code:
                          CreateAdvancedSession
                          in my Class it is telling me that it can't find the implementation. I did open
                          Code:
                          UCreateSessionCallbackProxyAdvanced
                          and it does look like
                          Code:
                          CreateAdvancedSession
                          is private but IntelliSense is telling me otherwise. Regardless of that, I just wanted to know if it was ever intended to be used via C++ as well.

                          Comment


                            Originally posted by Boowman View Post
                            @mordentral Regardless of that, I just wanted to know if it was ever intended to be used via C++ as well.
                            No, its pointless to use it in c++, you are trying to call an async Blueprint node in c++, you should be using native c++ async workflows and directly calling API functions. The plugin exposes things to blueprints that were c++ only before, turning around and trying to use the blueprint implementations of things that are already in c++ is backwards.


                            Consider supporting me on patreon

                            My Open source tools and plugins
                            Advanced Sessions Plugin
                            VR Expansion Plugin

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                              Originally posted by MC1RScorpion View Post

                              Hey, I was wondering if you have a follow up on this attempt to share, thejturner ?

                              If anyone else has any advice for running Advanced Sessions on a Mac, I'd like to hear it.

                              Cheers.
                              I didn't have any luck building it for the Mac. Since then I've just been using the default session system and connecting clients directly over IP.

                              Comment


                                Originally posted by Zaggoth View Post


                                Try the console command

                                Code:
                                net.MaxPlayersOverride 16
                                Or whatever number you want. See if that fixes your issue. Fixed it for me.
                                Thank you, I took a small break from developing and now I'm back at it. I will test this out soon! Thanks Again

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