Announcement

Collapse
No announcement yet.

Advanced Sessions Plugin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by mordentral View Post

    Edit your .uproject file in a text editor and delete the module reference.
    This is all that shows in my file

    {
    "FileVersion": 3,
    "EngineAssociation": "4.25",
    "Category": "",
    "Description": "",
    "Plugins": [
    {
    "Name": "AdvancedSessions",
    "Enabled": true
    },
    {
    "Name": "AdvancedSteamSessions",
    "Enabled": true
    },
    {
    "Name": "ApexDestruction",
    "Enabled": true
    },
    {
    "Name": "EasyMultiSave",
    "Enabled": true,
    "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/7232621c23174bbbbb64c7bfb6583f6f"
    }
    ]
    }

    Comment


      Hi, I'm using 4.22

      I'm having an issue where I'm trying to call player unique net ID's. It is showing steam name and unique ID for the Server / Client but for all joining clients the print string returns ERROR Bad Unique net ID. Any ideas what is going on here.

      I'm also having trouble getting my current online players list to see other online clients.
      so not sure if it's something I've not set right or a setting of the engine ?

      None of the joining clients ID's show either using steam or not. But they do if they are Host.


      any help would be great.

      Comment


        Originally posted by indivelope View Post
        Has anyone got the find sessions node working in 4.24? No matter what I do, I can create a server but find sessions is always 0.
        Steam overlay shows
        It works in 4.24

        Comment


          Hello,

          I wonder if you can help. I am using your plugin for Unreal 4.25 along with the adapted Engine config file from the Online Substystem Steam document (https://docs.unrealengine.com/en-US/...eam/index.html). Both the advanced sessions plugins are activated along with the Online Systems plugin. However when i build/launch the game it fails to launch saying the SteamShared plugins failed to load because module "SteamShared" could not be found. This does not happen when the advanced sessions plugins are disabled. It suggests disabling the "SteamShared" plugin but it is needed for the OnlineSubsystem plugin.

          Have i missed a step in setting up the advanced sessions plugin?

          Thanks


          Click image for larger version

Name:	Problem.PNG
Views:	417
Size:	5.1 KB
ID:	1766234

          Comment


            I'm wondering is there a way to make it so a play can only join if the server has space? Or that a player will remove themselves from the game when they join if it is full?

            Comment


              Does anyone know a way to check if the server is full while you try to connect to the server? I have a way thought out that should work but was wondering if there is a simple built in function that already does this.

              Thanks

              Comment


                Originally posted by xxTheFryxx View Post
                I'm wondering is there a way to make it so a play can only join if the server has space? Or that a player will remove themselves from the game when they join if it is full?
                I'm actually trying to the same thing right now lol

                Comment


                  Originally posted by xxTheFryxx View Post
                  I'm wondering is there a way to make it so a play can only join if the server has space? Or that a player will remove themselves from the game when they join if it is full?
                  Originally posted by Cipher5 View Post
                  Does anyone know a way to check if the server is full while you try to connect to the server? I have a way thought out that should work but was wondering if there is a simple built in function that already does this.

                  Thanks
                  You can just use the update session node to set advertise to false when you need to.

                  Comment


                    mordentral Thank you for this amazing plugin!
                    Just a problem in UE 4.25 :
                    When "Open Level (listen)" function is called right after the session is created, the host reverts to the previous level. When I replace "Open Level" by "ServerTravel", the level change works for the host but the error occurs on the client when he tries to join. I have correctly configured my steam_appid.txt file (and steam integration is already working)
                    Any ideas?
                    Thank you!

                    Comment


                      I have an error with 4.25. It says that "GetUniqueId is not a member of APlayerState" though the UE-documentation clearly states that it is :-/

                      Comment


                        hi everyone,
                        i'm using the plugin in blueprints and 4.24.3v, trying to work in an invite system, to be able to invite other friends in game, but following some guides online, i noticed that i can't find "Event on Session Invite Accepted".
                        How comes? does anyone know why?

                        Comment


                          Hey guys, I tried asking this through the normal channels but I haven't been able to get answer.

                          We are using Advanced Sessions for our online multiplayer, which works perfectly fine in editor. When I build it out (Development or Shipping) I get no build errors, I looked through the output log and didn't see anything wrong. However, once the entire project is built out the game fails to start and crashes immediately. When I look at the logs the only thing I can find is "LogPluginManager: Error: Unable to load plugin 'AdvancedSessions'. Aborting." I don't get any other errors, just for some reason the final project can't load one plugin.

                          I don't feel like this is a problem specific to Advanced Sessions, I feel like something must have gone wrong when the plugin was built out. I should note that it worked perfectly fine when we were using 4.22, but after upgrading to 4.24 (and upgrading the plugin files in the project not engine) it started having issues on builds.

                          I have all the logs if it helps, but I've gone through all of them for a few days now and haven't been able to find anything. Any ideas are appreciated!

                          Comment


                            Hey mate, first of all great plugin thanks for providing it for free and continuing to support it! I've had an issue for the last couple of days that's been popping up and I can't quite nail down where it's coming from. For context, we're using Advanced Steam Sessions and testing with an unbuilt version, using the source version of the engine. We seem to regularly be getting
                            Code:
                            LogOnline: Warning: STEAM: AUTH: CreateServerSteam is calling the depricated AdvertiseGame call
                            ouput when starting a dedicated server for our own steam appid.

                            When this happens, the server is still listed on the master server, but is completely unjoinable from external or LAN sources. When this doesn't output, which is maybe 1 in 10 tries, it's possible to join the dedicated server from both LAN and external networks.

                            Any feedback would be appreciated.

                            Comment


                              I have some questions:

                              1- Is this steam sessions plugin to create a dedicated server using the steam network itself? Or is it just to create a dedicated server using my own internet but link the share with steam and allow my (internet) session to be found as steam sessions by other players on other machines on other internet connections?

                              2 - Or is this plugin similar to just create a server on the local network (WIFI) and only for players connected on the same WIFI network to enter that server?

                              3 - Do I need to use the standard steam plugin to do API integration in the packaged game to make your plugin work in the packaged game?

                              Comment


                                The plugin (Version 25) makes my packaged project not able to run, e.i. it crashes immediately after launch (this can only be observed using task-manger, it does not create a window). Why is this and how do i fix it?

                                Comment

                                Working...
                                X