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    Originally posted by thejturner View Post
    I'm a teacher at a university and like most we are forced to continue teaching remotely. I'm using the chance to dive into the multiplayer capabilities of UE4 and try to make a virtual space where my class can convene in VR and First Person. The class is about architecture in virtual worlds so it only seems right to try to explore the possibilities together in a virtual space (it already happens 24/7 in Fortnight etc.). I could just host a world in VRChat but that platform (and most I've encountered) are PC-only.

    I've succeeded in building a prototype, using this amazing plugin, that works for PC but have run into a wall with the Mac platform. I've had the same issue as others in this thread of being unable to build the Advanced Sessions plugin when launching on a Mac. Also I want to use this insane time as a chance to push my knowledge and share the process with my students.

    Has anyone had any success compiling a Mac version of the plugin? If so would you be willing to share your compiled version or give me step-by-step instructions on how to do so? I am a visual artist first and a armchair developer out of necessity so the Visual Studio/Xcode workflow is still foreign.
    Yeah i cannot pre-compile binaries for mac, you will have to follow any random project compilation tutorial for mac with the plugin in the project folder and it should generate them for you.


    Consider supporting me on patreon

    My Open source tools and plugins
    Advanced Sessions Plugin
    VR Expansion Plugin

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      Ok i understand
      no it’s right, I don’t get any session without my key. I just want to display custom test if some key is found, so I have not to add them as extra settings but need to get it after finding sessions.

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        Hey all, I get this if I restart the server. What's the fix around this? I've seen;

        /** Async Task timeout value */ #define ASYNC_TASK_TIMEOUT 15.0f

        fixes it but then I don't know? I'll try it in the meantime, until I get a reply. Thank you.

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          Does anyone know how I can stop players from joining a session after a certin time frame or event?

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            Hello mordentral, I have problems with the following nodes: Update session, mute Remote Player and IsPlayerTalking. Update session sometimes crashes. In addition, the current players and max Players are not always updated correctly. The mute node and the IsPlayerTalkingNode are not working. The unique ID is passed correctly. I use the 4.21

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              Hi everyone.

              I'm trying to use the Advanced Sessions plugin to send a friend invite after creating a party. I call send invite to friend in the blueprints with the unique net id. It says the invite was successful, but I can't see any invite popup on Steam when I do this. Does anyone have any advice?

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                hi!
                can u help me with next error


                [2020.04.02-11.54.25:643][199]LogOnline: Warning: STEAM: AUTH: CreateServerSteam is calling the depricated AdvertiseGame call
                Last edited by digitalbug; 04-02-2020, 08:31 AM.

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                  Hi,
                  First, thank you so much for this amazing plugin.
                  I have released a game on Steam a few months back. And, now I have finished implementing online multiplayer feature. One player from one PC with a unique SteamID CreatesAdvancedSession. Then, another player from another PC with a unique SteamID does FindSessionAdvanced.
                  It works perfectly over LAN.
                  However, on Steam, the other player can join the session. But, once the host "starts", and moves to the next map, the guest player gets disconnect.
                  I am using NON-Seamless travel.
                  Could you kindly confirm that my check/uncheck choices are proper for a Steam online session?
                  https://ibb.co/mBt4fcB

                  Thank you again!

                  p.s. After sending a PM to the OP, I realized here is the proper place to post. I am sorry for the double post.

                  Comment


                    The ping 9999 with steam is fixed on 4.24?

                    Comment


                      Originally posted by Psyco_Gaming_Lab View Post
                      The ping 9999 with steam is fixed on 4.24?
                      You have to use the steam sockets setup to fix that

                      https://docs.unrealengine.com/en-US/...ets/index.html


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

                      Comment


                        @mordentral

                        Any chance you can expose read and write to steam leaderboard? Just bought Uworks but unfortunately, that plugin lacks for creating a session with extra setting and you can't use both plugins at the same time, so I'm lost.

                        Thanks

                        Comment


                          Originally posted by mhnoni View Post
                          @mordentral

                          Any chance you can expose read and write to steam leaderboard? Just bought Uworks but unfortunately, that plugin lacks for creating a session with extra setting and you can't use both plugins at the same time, so I'm lost.

                          Thanks
                          UWorks has the entire steam sdk exposed to blueprints, you should be able to just set lobby settings directly when using it.

                          Also the engine has built in leaderboard support as well as there being two additional plugins that I know of that handle leaderboards specifically.


                          Consider supporting me on patreon

                          My Open source tools and plugins
                          Advanced Sessions Plugin
                          VR Expansion Plugin

                          Comment


                            Originally posted by mordentral View Post

                            UWorks has the entire steam sdk exposed to blueprints, you should be able to just set lobby settings directly when using it.

                            Also the engine has built in leaderboard support as well as there being two additional plugins that I know of that handle leaderboards specifically.
                            Ah ok, so I will use create a lobby for my listen server instead of creating a session, Forgive me for asking this stupid question, but what is the difference between creating a lobby and creating a session? I even couldn't find the answer on the steam partner page.

                            As for the built-in leaderboard, it doesn't work as it should, you cant read top 10 scores with the names of the players, so it's kind of useless, that's why I really hope one day you add it to advance session plugin as its the only thing missing there. for now can you please tell me the plugins that handle leaderboards other than Uworks that you mentioned?

                            Thanks

                            Comment


                              Originally posted by mhnoni View Post

                              Ah ok, so I will use create a lobby for my listen server instead of creating a session, Forgive me for asking this stupid question, but what is the difference between creating a lobby and creating a session? I even couldn't find the answer on the steam partner page.

                              As for the built-in leaderboard, it doesn't work as it should, you cant read top 10 scores with the names of the players, so it's kind of useless, that's why I really hope one day you add it to advance session plugin as its the only thing missing there. for now can you please tell me the plugins that handle leaderboards other than Uworks that you mentioned?

                              Thanks
                              Sessions ARE lobbies for the most part, sessions are UE4's abstract system for handling multiplayer groupings, they implement it on the steam subsystem by creating a lobby.

                              As for leaderboards, the reason I hadn't was there was a free plugin already handling it, as well as a couple of paid ones, I am unsure as to their status as I don't keep up on them.


                              Consider supporting me on patreon

                              My Open source tools and plugins
                              Advanced Sessions Plugin
                              VR Expansion Plugin

                              Comment


                                Originally posted by mordentral View Post

                                Sessions ARE lobbies for the most part, sessions are UE4's abstract system for handling multiplayer groupings, they implement it on the steam subsystem by creating a lobby.

                                As for leaderboards, the reason I hadn't was there was a free plugin already handling it, as well as a couple of paid ones, I am unsure as to their status as I don't keep up on them.
                                I think I found the plugin its called "steamuer" I released my game "Legendary hunter vr" two years ago and there was no such plugin, or at least I didn't know about it, I used your plugin and it was amazing, I've added you on my game credit so thanks a lot for your contribution to UE4 community, I'm going to check this Leaderboard plugin and hopefully it will work as my current game is in its final stage, and I would like to keep using advance session plugin without any major modification like Uworks since integrating Uworks will mess my project and I will need a lot of time to make it work. so yeah, in case you have a wishlist for the plugin, I would love to see you add leaderboard, if not then all fine. as one plugin to rule them all is the best thing everyone can wish for.

                                Edit: yes I was able to make the leaderboard work using Steamuer plugin, thank you, otherwise I wouldn't know about it.
                                Last edited by mhnoni; 04-05-2020, 03:08 PM.

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